/
VibrationEffectSupport.xml
103 lines (103 loc) · 5.41 KB
/
VibrationEffectSupport.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
<Type Name="VibrationEffectSupport" FullName="Android.OS.VibrationEffectSupport">
<TypeSignature Language="C#" Value="public enum VibrationEffectSupport" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed VibrationEffectSupport extends System.Enum" />
<TypeSignature Language="DocId" Value="T:Android.OS.VibrationEffectSupport" />
<TypeSignature Language="F#" Value="type VibrationEffectSupport = " />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="No">
<MemberSignature Language="C#" Value="No" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.OS.VibrationEffectSupport No = int32(2)" />
<MemberSignature Language="DocId" Value="F:Android.OS.VibrationEffectSupport.No" />
<MemberSignature Language="F#" Value="No = 2" Usage="Android.OS.VibrationEffectSupport.No" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.IntDefinition("Android.OS.Vibrator.VibrationEffectSupportNo", JniField="android/os/Vibrator.VIBRATION_EFFECT_SUPPORT_NO")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.IntDefinition("Android.OS.Vibrator.VibrationEffectSupportNo", JniField="android/os/Vibrator.VIBRATION_EFFECT_SUPPORT_NO")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.OS.VibrationEffectSupport</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Unknown">
<MemberSignature Language="C#" Value="Unknown" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.OS.VibrationEffectSupport Unknown = int32(0)" />
<MemberSignature Language="DocId" Value="F:Android.OS.VibrationEffectSupport.Unknown" />
<MemberSignature Language="F#" Value="Unknown = 0" Usage="Android.OS.VibrationEffectSupport.Unknown" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.IntDefinition("Android.OS.Vibrator.VibrationEffectSupportUnknown", JniField="android/os/Vibrator.VIBRATION_EFFECT_SUPPORT_UNKNOWN")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.IntDefinition("Android.OS.Vibrator.VibrationEffectSupportUnknown", JniField="android/os/Vibrator.VIBRATION_EFFECT_SUPPORT_UNKNOWN")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.OS.VibrationEffectSupport</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Yes">
<MemberSignature Language="C#" Value="Yes" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.OS.VibrationEffectSupport Yes = int32(1)" />
<MemberSignature Language="DocId" Value="F:Android.OS.VibrationEffectSupport.Yes" />
<MemberSignature Language="F#" Value="Yes = 1" Usage="Android.OS.VibrationEffectSupport.Yes" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.IntDefinition("Android.OS.Vibrator.VibrationEffectSupportYes", JniField="android/os/Vibrator.VIBRATION_EFFECT_SUPPORT_YES")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.IntDefinition("Android.OS.Vibrator.VibrationEffectSupportYes", JniField="android/os/Vibrator.VIBRATION_EFFECT_SUPPORT_YES")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.OS.VibrationEffectSupport</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>