/
GLDebugHelper.xml
459 lines (459 loc) · 30.9 KB
/
GLDebugHelper.xml
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<Type Name="GLDebugHelper" FullName="Android.Opengl.GLDebugHelper">
<TypeSignature Language="C#" Value="public class GLDebugHelper : Java.Lang.Object" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GLDebugHelper extends Java.Lang.Object" />
<TypeSignature Language="DocId" Value="T:Android.Opengl.GLDebugHelper" />
<TypeSignature Language="F#" Value="type GLDebugHelper = class
 inherit Object" />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Java.Lang.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("android/opengl/GLDebugHelper", DoNotGenerateAcw=true)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("android/opengl/GLDebugHelper", DoNotGenerateAcw=true)>]</AttributeName>
</Attribute>
</Attributes>
<Docs since="1">
<summary>A helper class for debugging OpenGL ES applications.</summary>
<remarks>
<para>A helper class for debugging OpenGL ES applications.</para>
<para>Wraps the supplied GL interface with a new GL interface that adds support for
error checking and logging.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/opengl/GLDebugHelper" title="Reference documentation">Java documentation for <code>android.opengl.GLDebugHelper</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public GLDebugHelper ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Opengl.GLDebugHelper.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register(".ctor", "()V", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register(".ctor", "()V", "")>]</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>
</summary>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected GLDebugHelper (IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(native int javaReference, valuetype Android.Runtime.JniHandleOwnership transfer) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Opengl.GLDebugHelper.#ctor(System.IntPtr,Android.Runtime.JniHandleOwnership)" />
<MemberSignature Language="F#" Value="new Android.Opengl.GLDebugHelper : nativeint * Android.Runtime.JniHandleOwnership -> Android.Opengl.GLDebugHelper" Usage="new Android.Opengl.GLDebugHelper (javaReference, transfer)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="javaReference" Type="System.IntPtr" />
<Parameter Name="transfer" Type="Android.Runtime.JniHandleOwnership" />
</Parameters>
<Docs>
<param name="javaReference">A <see cref="T:System.IntPtr" />containing a Java Native Interface (JNI) object reference.</param>
<param name="transfer">A <see cref="T:Android.Runtime.JniHandleOwnership" />indicating how to handle <paramref name="javaReference" /></param>
<summary>A constructor used when creating managed representations of JNI objects; called by the runtime.</summary>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ConfigCheckGlError">
<MemberSignature Language="C#" Value="public const Android.Opengl.GLDebugConfig ConfigCheckGlError = 1;" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.Opengl.GLDebugConfig ConfigCheckGlError = (1)" />
<MemberSignature Language="DocId" Value="F:Android.Opengl.GLDebugHelper.ConfigCheckGlError" />
<MemberSignature Language="F#" Value="val mutable ConfigCheckGlError : Android.Opengl.GLDebugConfig" Usage="Android.Opengl.GLDebugHelper.ConfigCheckGlError" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("CONFIG_CHECK_GL_ERROR")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("CONFIG_CHECK_GL_ERROR")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.GLDebugConfig enum directly instead of this field.", true)]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.GLDebugConfig enum directly instead of this field.", true)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Opengl.GLDebugConfig</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>Check glError() after every call.</summary>
<remarks>
<para>Check glError() after every call.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/opengl/GLDebugHelper#CONFIG_CHECK_GL_ERROR" title="Reference documentation">Java documentation for <code>android.opengl.GLDebugHelper.CONFIG_CHECK_GL_ERROR</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="ConfigCheckThread">
<MemberSignature Language="C#" Value="public const Android.Opengl.GLDebugConfig ConfigCheckThread = 2;" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.Opengl.GLDebugConfig ConfigCheckThread = (2)" />
<MemberSignature Language="DocId" Value="F:Android.Opengl.GLDebugHelper.ConfigCheckThread" />
<MemberSignature Language="F#" Value="val mutable ConfigCheckThread : Android.Opengl.GLDebugConfig" Usage="Android.Opengl.GLDebugHelper.ConfigCheckThread" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("CONFIG_CHECK_THREAD")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("CONFIG_CHECK_THREAD")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.GLDebugConfig enum directly instead of this field.", true)]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.GLDebugConfig enum directly instead of this field.", true)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Opengl.GLDebugConfig</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>Check if all calls are on the same thread.</summary>
<remarks>
<para>Check if all calls are on the same thread.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/opengl/GLDebugHelper#CONFIG_CHECK_THREAD" title="Reference documentation">Java documentation for <code>android.opengl.GLDebugHelper.CONFIG_CHECK_THREAD</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="ConfigLogArgumentNames">
<MemberSignature Language="C#" Value="public const Android.Opengl.GLDebugConfig ConfigLogArgumentNames = 4;" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.Opengl.GLDebugConfig ConfigLogArgumentNames = (4)" />
<MemberSignature Language="DocId" Value="F:Android.Opengl.GLDebugHelper.ConfigLogArgumentNames" />
<MemberSignature Language="F#" Value="val mutable ConfigLogArgumentNames : Android.Opengl.GLDebugConfig" Usage="Android.Opengl.GLDebugHelper.ConfigLogArgumentNames" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("CONFIG_LOG_ARGUMENT_NAMES")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("CONFIG_LOG_ARGUMENT_NAMES")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.GLDebugConfig enum directly instead of this field.", true)]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.GLDebugConfig enum directly instead of this field.", true)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Opengl.GLDebugConfig</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>Print argument names when logging GL Calls.</summary>
<remarks>
<para>Print argument names when logging GL Calls.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/opengl/GLDebugHelper#CONFIG_LOG_ARGUMENT_NAMES" title="Reference documentation">Java documentation for <code>android.opengl.GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="ErrorWrongThread">
<MemberSignature Language="C#" Value="public const int ErrorWrongThread = 28672;" />
<MemberSignature Language="ILAsm" Value=".field public static literal int32 ErrorWrongThread = (28672)" />
<MemberSignature Language="DocId" Value="F:Android.Opengl.GLDebugHelper.ErrorWrongThread" />
<MemberSignature Language="F#" Value="val mutable ErrorWrongThread : int" Usage="Android.Opengl.GLDebugHelper.ErrorWrongThread" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("ERROR_WRONG_THREAD")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("ERROR_WRONG_THREAD")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<MemberValue>28672</MemberValue>
<Docs>
<summary>The Error number used in the GLException that is thrown if
CONFIG_CHECK_THREAD is enabled and you call OpenGL ES on the
a different thread.</summary>
<remarks>
<para>The Error number used in the GLException that is thrown if
CONFIG_CHECK_THREAD is enabled and you call OpenGL ES on the
a different thread.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/opengl/GLDebugHelper#ERROR_WRONG_THREAD" title="Reference documentation">Java documentation for <code>android.opengl.GLDebugHelper.ERROR_WRONG_THREAD</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="JniPeerMembers">
<MemberSignature Language="C#" Value="public override Java.Interop.JniPeerMembers JniPeerMembers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Java.Interop.JniPeerMembers JniPeerMembers" />
<MemberSignature Language="DocId" Value="P:Android.Opengl.GLDebugHelper.JniPeerMembers" />
<MemberSignature Language="F#" Value="member this.JniPeerMembers : Java.Interop.JniPeerMembers" Usage="Android.Opengl.GLDebugHelper.JniPeerMembers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Java.Interop.JniPeerMembers</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ThresholdClass">
<MemberSignature Language="C#" Value="protected override IntPtr ThresholdClass { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ThresholdClass" />
<MemberSignature Language="DocId" Value="P:Android.Opengl.GLDebugHelper.ThresholdClass" />
<MemberSignature Language="F#" Value="member this.ThresholdClass : nativeint" Usage="Android.Opengl.GLDebugHelper.ThresholdClass" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.IntPtr" /> which contains the <c>java.lang.Class</c> JNI value corresponding to this type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ThresholdType">
<MemberSignature Language="C#" Value="protected override Type ThresholdType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type ThresholdType" />
<MemberSignature Language="DocId" Value="P:Android.Opengl.GLDebugHelper.ThresholdType" />
<MemberSignature Language="F#" Value="member this.ThresholdType : Type" Usage="Android.Opengl.GLDebugHelper.ThresholdType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.Type" /> which provides the declaring type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="Wrap">
<MemberSignature Language="C#" Value="public static Javax.Microedition.Khronos.Egl.IEGL? Wrap (Javax.Microedition.Khronos.Egl.IEGL? egl, int configFlags, Java.IO.Writer? log);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Javax.Microedition.Khronos.Egl.IEGL Wrap(class Javax.Microedition.Khronos.Egl.IEGL egl, int32 configFlags, class Java.IO.Writer log) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Opengl.GLDebugHelper.Wrap(Javax.Microedition.Khronos.Egl.IEGL,System.Int32,Java.IO.Writer)" />
<MemberSignature Language="F#" Value="static member Wrap : Javax.Microedition.Khronos.Egl.IEGL * int * Java.IO.Writer -> Javax.Microedition.Khronos.Egl.IEGL" Usage="Android.Opengl.GLDebugHelper.Wrap (egl, configFlags, log)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("wrap", "(Ljavax/microedition/khronos/egl/EGL;ILjava/io/Writer;)Ljavax/microedition/khronos/egl/EGL;", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("wrap", "(Ljavax/microedition/khronos/egl/EGL;ILjava/io/Writer;)Ljavax/microedition/khronos/egl/EGL;", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Javax.Microedition.Khronos.Egl.IEGL</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="egl" Type="Javax.Microedition.Khronos.Egl.IEGL" />
<Parameter Name="configFlags" Type="System.Int32" />
<Parameter Name="log" Type="Java.IO.Writer" />
</Parameters>
<Docs>
<param name="egl">the existing GL interface. Must implement EGL and EGL10. May
optionally implement EGL11 as well.</param>
<param name="configFlags">A bitmask of error checking flags.</param>
<param name="log">- null to disable logging, non-null to enable logging.</param>
<summary>Wrap an existing EGL interface in a new EGL interface that adds
support for error checking and/or logging.</summary>
<returns>the wrapped EGL interface.</returns>
<remarks>
<para>Wrap an existing EGL interface in a new EGL interface that adds
support for error checking and/or logging.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/opengl/GLDebugHelper#wrap(javax.microedition.khronos.egl.EGL,%20int,%20java.io.Writer)" title="Reference documentation">Java documentation for <code>android.opengl.GLDebugHelper.wrap(javax.microedition.khronos.egl.EGL, int, java.io.Writer)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="Wrap">
<MemberSignature Language="C#" Value="public static Javax.Microedition.Khronos.Opengles.IGL? Wrap (Javax.Microedition.Khronos.Opengles.IGL? gl, int configFlags, Java.IO.Writer? log);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Javax.Microedition.Khronos.Opengles.IGL Wrap(class Javax.Microedition.Khronos.Opengles.IGL gl, int32 configFlags, class Java.IO.Writer log) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Opengl.GLDebugHelper.Wrap(Javax.Microedition.Khronos.Opengles.IGL,System.Int32,Java.IO.Writer)" />
<MemberSignature Language="F#" Value="static member Wrap : Javax.Microedition.Khronos.Opengles.IGL * int * Java.IO.Writer -> Javax.Microedition.Khronos.Opengles.IGL" Usage="Android.Opengl.GLDebugHelper.Wrap (gl, configFlags, log)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("wrap", "(Ljavax/microedition/khronos/opengles/GL;ILjava/io/Writer;)Ljavax/microedition/khronos/opengles/GL;", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("wrap", "(Ljavax/microedition/khronos/opengles/GL;ILjava/io/Writer;)Ljavax/microedition/khronos/opengles/GL;", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Javax.Microedition.Khronos.Opengles.IGL</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gl" Type="Javax.Microedition.Khronos.Opengles.IGL" />
<Parameter Name="configFlags" Type="System.Int32" />
<Parameter Name="log" Type="Java.IO.Writer" />
</Parameters>
<Docs>
<param name="gl">the existing GL interface. Must implement GL and GL10. May
optionally implement GL11 as well.</param>
<param name="configFlags">A bitmask of error checking flags.</param>
<param name="log">- null to disable logging, non-null to enable logging.</param>
<summary>Wrap an existing GL interface in a new GL interface that adds support for
error checking and/or logging.</summary>
<returns>the wrapped GL instance.</returns>
<remarks>
<para>Wrap an existing GL interface in a new GL interface that adds support for
error checking and/or logging.</para>
<para>Wrapping means that the GL instance that is passed in to this method is
wrapped inside a new GL instance that optionally performs additional
operations before and after calling the wrapped GL instance.</para>
<para>Error checking means that the wrapper will automatically call
glError after each GL operation,
and throw a GLException if an error occurs. (By design, calling glError
itself will not cause an exception to be thrown.) Enabling error checking
is an alternative to manually calling glError after every GL operation.</para>
<para>Logging means writing a text representation of each GL method call to
a log.</para>
<para />
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/opengl/GLDebugHelper#wrap(javax.microedition.khronos.opengles.GL,%20int,%20java.io.Writer)" title="Reference documentation">Java documentation for <code>android.opengl.GLDebugHelper.wrap(javax.microedition.khronos.opengles.GL, int, java.io.Writer)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
</Members>
</Type>