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Allocation+IOnBufferAvailableListener.xml
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Allocation+IOnBufferAvailableListener.xml
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<Type Name="Allocation+IOnBufferAvailableListener" FullName="Android.Renderscripts.Allocation+IOnBufferAvailableListener">
<TypeSignature Language="C#" Value="public interface Allocation.IOnBufferAvailableListener : Android.Runtime.IJavaObject, IDisposable, Java.Interop.IJavaPeerable" />
<TypeSignature Language="ILAsm" Value=".class nested public interface auto ansi abstract beforefieldinit Allocation/IOnBufferAvailableListener implements class Android.Runtime.IJavaObject, class Java.Interop.IJavaPeerable, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Android.Renderscripts.Allocation.IOnBufferAvailableListener" />
<TypeSignature Language="F#" Value="type Allocation.IOnBufferAvailableListener = interface
 interface IJavaObject
 interface IDisposable
 interface IJavaPeerable" />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>Android.Runtime.IJavaObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Java.Interop.IJavaPeerable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("android/renderscript/Allocation$OnBufferAvailableListener", "", "Android.Renderscripts.Allocation/IOnBufferAvailableListenerInvoker")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("android/renderscript/Allocation$OnBufferAvailableListener", "", "Android.Renderscripts.Allocation/IOnBufferAvailableListenerInvoker")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.ObsoletedOSPlatform("android31.0", "This class is obsoleted in this android platform")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.ObsoletedOSPlatform("android31.0", "This class is obsoleted in this android platform")>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface to handle notification when new buffers are available via
<c>#USAGE_IO_INPUT</c>.</summary>
<remarks>
<para>Interface to handle notification when new buffers are available via
<c>#USAGE_IO_INPUT</c>. An application will receive one notification
when a buffer is available. Additional buffers will not trigger new
notifications until a buffer is processed.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Allocation.OnBufferAvailableListener" title="Reference documentation">Java documentation for <code>android.renderscript.Allocation.OnBufferAvailableListener</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
<Members>
<Member MemberName="OnBufferAvailable">
<MemberSignature Language="C#" Value="public void OnBufferAvailable (Android.Renderscripts.Allocation? a);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void OnBufferAvailable(class Android.Renderscripts.Allocation a) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Allocation.IOnBufferAvailableListener.OnBufferAvailable(Android.Renderscripts.Allocation)" />
<MemberSignature Language="F#" Value="abstract member OnBufferAvailable : Android.Renderscripts.Allocation -> unit" Usage="iOnBufferAvailableListener.OnBufferAvailable a" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("onBufferAvailable", "(Landroid/renderscript/Allocation;)V", "GetOnBufferAvailable_Landroid_renderscript_Allocation_Handler:Android.Renderscripts.Allocation/IOnBufferAvailableListenerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("onBufferAvailable", "(Landroid/renderscript/Allocation;)V", "GetOnBufferAvailable_Landroid_renderscript_Allocation_Handler:Android.Renderscripts.Allocation/IOnBufferAvailableListenerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.ObsoletedOSPlatform("android31.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.ObsoletedOSPlatform("android31.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="Android.Renderscripts.Allocation" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<summary>To be added.</summary>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
</Members>
</Type>