/
IWindowInsetsAnimationController.xml
445 lines (445 loc) · 29.8 KB
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IWindowInsetsAnimationController.xml
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<Type Name="IWindowInsetsAnimationController" FullName="Android.Views.IWindowInsetsAnimationController">
<TypeSignature Language="C#" Value="public interface IWindowInsetsAnimationController : Android.Runtime.IJavaObject, IDisposable, Java.Interop.IJavaPeerable" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract beforefieldinit IWindowInsetsAnimationController implements class Android.Runtime.IJavaObject, class Java.Interop.IJavaPeerable, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Android.Views.IWindowInsetsAnimationController" />
<TypeSignature Language="F#" Value="type IWindowInsetsAnimationController = interface
 interface IJavaObject
 interface IDisposable
 interface IJavaPeerable" />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>Android.Runtime.IJavaObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Java.Interop.IJavaPeerable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("android/view/WindowInsetsAnimationController", "", "Android.Views.IWindowInsetsAnimationControllerInvoker", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("android/view/WindowInsetsAnimationController", "", "Android.Views.IWindowInsetsAnimationControllerInvoker", ApiSince=30)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Controller for app-driven animation of system windows.</summary>
<remarks>
<para>Controller for app-driven animation of system windows.</para>
<para>
<c>WindowInsetsAnimationController</c> lets apps animate system windows such as
the <c>android.inputmethodservice.InputMethodService IME</c>. The animation is
synchronized, such that changes the system windows and the app's current frame
are rendered at the same time.</para>
<para>Control is obtained through <c>WindowInsetsController#controlWindowInsetsAnimation</c>.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/view/WindowInsetsAnimationController" title="Reference documentation">Java documentation for <code>android.view.WindowInsetsAnimationController</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
<Members>
<Member MemberName="CurrentAlpha">
<MemberSignature Language="C#" Value="public float CurrentAlpha { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 CurrentAlpha" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.CurrentAlpha" />
<MemberSignature Language="F#" Value="member this.CurrentAlpha : single" Usage="Android.Views.IWindowInsetsAnimationController.CurrentAlpha" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getCurrentAlpha", "()F", "GetGetCurrentAlphaHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getCurrentAlpha", "()F", "GetGetCurrentAlphaHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CurrentFraction">
<MemberSignature Language="C#" Value="public float CurrentFraction { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 CurrentFraction" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.CurrentFraction" />
<MemberSignature Language="F#" Value="member this.CurrentFraction : single" Usage="Android.Views.IWindowInsetsAnimationController.CurrentFraction" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getCurrentFraction", "()F", "GetGetCurrentFractionHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getCurrentFraction", "()F", "GetGetCurrentFractionHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CurrentInsets">
<MemberSignature Language="C#" Value="public Android.Graphics.Insets CurrentInsets { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Android.Graphics.Insets CurrentInsets" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.CurrentInsets" />
<MemberSignature Language="F#" Value="member this.CurrentInsets : Android.Graphics.Insets" Usage="Android.Views.IWindowInsetsAnimationController.CurrentInsets" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getCurrentInsets", "()Landroid/graphics/Insets;", "GetGetCurrentInsetsHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getCurrentInsets", "()Landroid/graphics/Insets;", "GetGetCurrentInsetsHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Graphics.Insets</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Finish">
<MemberSignature Language="C#" Value="public void Finish (bool shown);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Finish(bool shown) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Views.IWindowInsetsAnimationController.Finish(System.Boolean)" />
<MemberSignature Language="F#" Value="abstract member Finish : bool -> unit" Usage="iWindowInsetsAnimationController.Finish shown" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("finish", "(Z)V", "GetFinish_ZHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("finish", "(Z)V", "GetFinish_ZHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="shown" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="shown">if <c>true</c>, the windows will be shown after finishing the
animation. Otherwise they will be hidden.</param>
<summary>Finishes the animation, and leaves the windows shown or hidden.</summary>
<remarks>
<para>Finishes the animation, and leaves the windows shown or hidden.</para>
<para>After invoking <c>#finish</c>, this instance is no longer <c>#isReady ready</c>.</para>
<para>Note: Finishing an animation implicitly <c>#setInsetsAndAlpha sets insets and alpha</c>
according to the requested end state without any further animation.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/view/WindowInsetsAnimationController#finish(boolean)" title="Reference documentation">Java documentation for <code>android.view.WindowInsetsAnimationController.finish(boolean)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="HiddenStateInsets">
<MemberSignature Language="C#" Value="public Android.Graphics.Insets HiddenStateInsets { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Android.Graphics.Insets HiddenStateInsets" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.HiddenStateInsets" />
<MemberSignature Language="F#" Value="member this.HiddenStateInsets : Android.Graphics.Insets" Usage="Android.Views.IWindowInsetsAnimationController.HiddenStateInsets" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getHiddenStateInsets", "()Landroid/graphics/Insets;", "GetGetHiddenStateInsetsHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getHiddenStateInsets", "()Landroid/graphics/Insets;", "GetGetHiddenStateInsetsHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Graphics.Insets</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsCancelled">
<MemberSignature Language="C#" Value="public bool IsCancelled { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsCancelled" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.IsCancelled" />
<MemberSignature Language="F#" Value="member this.IsCancelled : bool" Usage="Android.Views.IWindowInsetsAnimationController.IsCancelled" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("isCancelled", "()Z", "GetIsCancelledHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("isCancelled", "()Z", "GetIsCancelledHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsFinished">
<MemberSignature Language="C#" Value="public bool IsFinished { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsFinished" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.IsFinished" />
<MemberSignature Language="F#" Value="member this.IsFinished : bool" Usage="Android.Views.IWindowInsetsAnimationController.IsFinished" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("isFinished", "()Z", "GetIsFinishedHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("isFinished", "()Z", "GetIsFinishedHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsReady">
<MemberSignature Language="C#" Value="public virtual bool IsReady { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsReady" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.IsReady" />
<MemberSignature Language="F#" Value="member this.IsReady : bool" Usage="Android.Views.IWindowInsetsAnimationController.IsReady" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("isReady", "()Z", "GetIsReadyHandler:Android.Views.IWindowInsetsAnimationController, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("isReady", "()Z", "GetIsReadyHandler:Android.Views.IWindowInsetsAnimationController, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Returns whether this instance is ready to be used to control window insets.</summary>
<value>
<c>true</c> if the instance is ready, <c>false</c> otherwise.</value>
<remarks>
<para>Returns whether this instance is ready to be used to control window insets.</para>
<para>Instances are ready when passed in <c>WindowInsetsAnimationControlListener#onReady</c>
and stop being ready when it is either <c>#isFinished() finished</c> or
<c>#isCancelled() cancelled</c>.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/view/WindowInsetsAnimationController#isReady()" title="Reference documentation">Java documentation for <code>android.view.WindowInsetsAnimationController.isReady()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="SetInsetsAndAlpha">
<MemberSignature Language="C#" Value="public void SetInsetsAndAlpha (Android.Graphics.Insets? insets, float alpha, float fraction);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetInsetsAndAlpha(class Android.Graphics.Insets insets, float32 alpha, float32 fraction) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Views.IWindowInsetsAnimationController.SetInsetsAndAlpha(Android.Graphics.Insets,System.Single,System.Single)" />
<MemberSignature Language="F#" Value="abstract member SetInsetsAndAlpha : Android.Graphics.Insets * single * single -> unit" Usage="iWindowInsetsAnimationController.SetInsetsAndAlpha (insets, alpha, fraction)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("setInsetsAndAlpha", "(Landroid/graphics/Insets;FF)V", "GetSetInsetsAndAlpha_Landroid_graphics_Insets_FFHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("setInsetsAndAlpha", "(Landroid/graphics/Insets;FF)V", "GetSetInsetsAndAlpha_Landroid_graphics_Insets_FFHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="insets" Type="Android.Graphics.Insets" />
<Parameter Name="alpha" Type="System.Single" />
<Parameter Name="fraction" Type="System.Single" />
</Parameters>
<Docs>
<param name="insets">The new insets to apply. Based on the requested insets, the system will
calculate the positions of the windows in the system causing insets such that
the resulting insets of that configuration will match the passed in parameter.
Note that these insets are being clamped to the range from
<c>#getHiddenStateInsets</c> to <c>#getShownStateInsets</c>.
If you intend on changing alpha only, pass null or <c>#getCurrentInsets()</c>.</param>
<param name="alpha">The new alpha to apply to the inset side.</param>
<param name="fraction">instantaneous animation progress. This value is dispatched to
<c>WindowInsetsAnimation.Callback</c>.</param>
<summary>Modifies the insets for the frame being drawn by indirectly moving the windows around in the
system that are causing window insets.</summary>
<remarks>
<para>Modifies the insets for the frame being drawn by indirectly moving the windows around in the
system that are causing window insets.</para>
<para>Note that these insets are always relative to the window, which is the same as being relative
to <c>View#getRootView</c></para>
<para>Also note that this will <b>not</b> inform the view system of a full inset change via
<c>View#dispatchApplyWindowInsets</c> in order to avoid a full layout pass during the
animation. If you'd like to animate views during a window inset animation, register a
<c>WindowInsetsAnimation.Callback</c> by calling
<c>View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)</c> that will be
notified about any insets change via <c>WindowInsetsAnimation.Callback#onProgress</c> during
the animation.</para>
<para>
<c>View#dispatchApplyWindowInsets</c> will instead be called once the animation has
finished, i.e. once <c>#finish</c> has been called.
Note: If there are no insets, alpha animation is still applied.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/view/WindowInsetsAnimationController#setInsetsAndAlpha(android.graphics.Insets,%20float,%20float)" title="Reference documentation">Java documentation for <code>android.view.WindowInsetsAnimationController.setInsetsAndAlpha(android.graphics.Insets, float, float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ShownStateInsets">
<MemberSignature Language="C#" Value="public Android.Graphics.Insets ShownStateInsets { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Android.Graphics.Insets ShownStateInsets" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.ShownStateInsets" />
<MemberSignature Language="F#" Value="member this.ShownStateInsets : Android.Graphics.Insets" Usage="Android.Views.IWindowInsetsAnimationController.ShownStateInsets" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getShownStateInsets", "()Landroid/graphics/Insets;", "GetGetShownStateInsetsHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getShownStateInsets", "()Landroid/graphics/Insets;", "GetGetShownStateInsetsHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Graphics.Insets</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Types">
<MemberSignature Language="C#" Value="public int Types { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 Types" />
<MemberSignature Language="DocId" Value="P:Android.Views.IWindowInsetsAnimationController.Types" />
<MemberSignature Language="F#" Value="member this.Types : int" Usage="Android.Views.IWindowInsetsAnimationController.Types" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getTypes", "()I", "GetGetTypesHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getTypes", "()I", "GetGetTypesHandler:Android.Views.IWindowInsetsAnimationControllerInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=30)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.Versioning.SupportedOSPlatform("android30.0")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>