/
GlassButton.xml
235 lines (235 loc) · 11.4 KB
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GlassButton.xml
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<Type Name="GlassButton" FullName="MonoTouch.Dialog.GlassButton">
<TypeSignature Language="C#" Value="public class GlassButton : UIKit.UIButton" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GlassButton extends UIKit.UIButton" />
<TypeSignature Language="DocId" Value="T:MonoTouch.Dialog.GlassButton" />
<TypeSignature Language="F#" Value="type GlassButton = class
 inherit UIButton" />
<AssemblyInfo>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>UIKit.UIButton</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
GlassButton is a glossy/glass button. User code can use either
targets or can subscribe to the Tapped event. Colors are customized
by asssigning to the NormalColor, HighlightedColor and DisabledColor
properties
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public GlassButton (CoreGraphics.CGRect frame);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype CoreGraphics.CGRect frame) cil managed" />
<MemberSignature Language="DocId" Value="M:MonoTouch.Dialog.GlassButton.#ctor(CoreGraphics.CGRect)" />
<MemberSignature Language="F#" Value="new MonoTouch.Dialog.GlassButton : CoreGraphics.CGRect -> MonoTouch.Dialog.GlassButton" Usage="new MonoTouch.Dialog.GlassButton frame" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<Parameters>
<Parameter Name="frame" Type="CoreGraphics.CGRect" />
</Parameters>
<Docs>
<param name="frame">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BeginTracking">
<MemberSignature Language="C#" Value="public override bool BeginTracking (UIKit.UITouch uitouch, UIKit.UIEvent uievent);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginTracking(class UIKit.UITouch uitouch, class UIKit.UIEvent uievent) cil managed" />
<MemberSignature Language="DocId" Value="M:MonoTouch.Dialog.GlassButton.BeginTracking(UIKit.UITouch,UIKit.UIEvent)" />
<MemberSignature Language="F#" Value="override this.BeginTracking : UIKit.UITouch * UIKit.UIEvent -> bool" Usage="glassButton.BeginTracking (uitouch, uievent)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="uitouch" Type="UIKit.UITouch" />
<Parameter Name="uievent" Type="UIKit.UIEvent" />
</Parameters>
<Docs>
<param name="uitouch">To be added.</param>
<param name="uievent">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ContinueTracking">
<MemberSignature Language="C#" Value="public override bool ContinueTracking (UIKit.UITouch uitouch, UIKit.UIEvent uievent);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool ContinueTracking(class UIKit.UITouch uitouch, class UIKit.UIEvent uievent) cil managed" />
<MemberSignature Language="DocId" Value="M:MonoTouch.Dialog.GlassButton.ContinueTracking(UIKit.UITouch,UIKit.UIEvent)" />
<MemberSignature Language="F#" Value="override this.ContinueTracking : UIKit.UITouch * UIKit.UIEvent -> bool" Usage="glassButton.ContinueTracking (uitouch, uievent)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="uitouch" Type="UIKit.UITouch" />
<Parameter Name="uievent" Type="UIKit.UIEvent" />
</Parameters>
<Docs>
<param name="uitouch">To be added.</param>
<param name="uievent">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DisabledColor">
<MemberSignature Language="C#" Value="public UIKit.UIColor DisabledColor;" />
<MemberSignature Language="ILAsm" Value=".field public class UIKit.UIColor DisabledColor" />
<MemberSignature Language="DocId" Value="F:MonoTouch.Dialog.GlassButton.DisabledColor" />
<MemberSignature Language="F#" Value="val mutable DisabledColor : UIKit.UIColor" Usage="MonoTouch.Dialog.GlassButton.DisabledColor" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>UIKit.UIColor</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Draw">
<MemberSignature Language="C#" Value="public override void Draw (CoreGraphics.CGRect rect);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void Draw(valuetype CoreGraphics.CGRect rect) cil managed" />
<MemberSignature Language="DocId" Value="M:MonoTouch.Dialog.GlassButton.Draw(CoreGraphics.CGRect)" />
<MemberSignature Language="F#" Value="override this.Draw : CoreGraphics.CGRect -> unit" Usage="glassButton.Draw rect" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="rect" Type="CoreGraphics.CGRect" />
</Parameters>
<Docs>
<param name="rect">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Enabled">
<MemberSignature Language="C#" Value="public override bool Enabled { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Enabled" />
<MemberSignature Language="DocId" Value="P:MonoTouch.Dialog.GlassButton.Enabled" />
<MemberSignature Language="F#" Value="member this.Enabled : bool with get, set" Usage="MonoTouch.Dialog.GlassButton.Enabled" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>
Whether the button is rendered enabled or not.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EndTracking">
<MemberSignature Language="C#" Value="public override void EndTracking (UIKit.UITouch uitouch, UIKit.UIEvent uievent);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void EndTracking(class UIKit.UITouch uitouch, class UIKit.UIEvent uievent) cil managed" />
<MemberSignature Language="DocId" Value="M:MonoTouch.Dialog.GlassButton.EndTracking(UIKit.UITouch,UIKit.UIEvent)" />
<MemberSignature Language="F#" Value="override this.EndTracking : UIKit.UITouch * UIKit.UIEvent -> unit" Usage="glassButton.EndTracking (uitouch, uievent)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="uitouch" Type="UIKit.UITouch" />
<Parameter Name="uievent" Type="UIKit.UIEvent" />
</Parameters>
<Docs>
<param name="uitouch">To be added.</param>
<param name="uievent">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HighlightedColor">
<MemberSignature Language="C#" Value="public UIKit.UIColor HighlightedColor;" />
<MemberSignature Language="ILAsm" Value=".field public class UIKit.UIColor HighlightedColor" />
<MemberSignature Language="DocId" Value="F:MonoTouch.Dialog.GlassButton.HighlightedColor" />
<MemberSignature Language="F#" Value="val mutable HighlightedColor : UIKit.UIColor" Usage="MonoTouch.Dialog.GlassButton.HighlightedColor" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>UIKit.UIColor</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NormalColor">
<MemberSignature Language="C#" Value="public UIKit.UIColor NormalColor;" />
<MemberSignature Language="ILAsm" Value=".field public class UIKit.UIColor NormalColor" />
<MemberSignature Language="DocId" Value="F:MonoTouch.Dialog.GlassButton.NormalColor" />
<MemberSignature Language="F#" Value="val mutable NormalColor : UIKit.UIColor" Usage="MonoTouch.Dialog.GlassButton.NormalColor" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>UIKit.UIColor</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Tapped">
<MemberSignature Language="C#" Value="public event Action<MonoTouch.Dialog.GlassButton> Tapped;" />
<MemberSignature Language="ILAsm" Value=".event class System.Action`1<class MonoTouch.Dialog.GlassButton> Tapped" />
<MemberSignature Language="DocId" Value="E:MonoTouch.Dialog.GlassButton.Tapped" />
<MemberSignature Language="F#" Value="member this.Tapped : Action<MonoTouch.Dialog.GlassButton> " Usage="member this.Tapped : System.Action<MonoTouch.Dialog.GlassButton> " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.Dialog-1</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Action<MonoTouch.Dialog.GlassButton></ReturnType>
</ReturnValue>
<Docs>
<summary>
Invoked when the user touches
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>