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IMTLCommandBuffer.xml
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IMTLCommandBuffer.xml
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<Type Name="IMTLCommandBuffer" FullName="Metal.IMTLCommandBuffer">
<TypeSignature Language="C#" Value="public interface IMTLCommandBuffer : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IMTLCommandBuffer implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Metal.IMTLCommandBuffer" />
<TypeSignature Language="F#" Value="type IMTLCommandBuffer = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="MTLCommandBuffer", WrapperType=typeof(Metal.MTLCommandBufferWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Enqueue", Selector="enqueue")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Commit", Selector="commit")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="WaitUntilScheduled", Selector="waitUntilScheduled")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="WaitUntilCompleted", Selector="waitUntilCompleted")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="PopDebugGroup", Selector="popDebugGroup")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="device", IsProperty=true, IsRequired=true, IsStatic=false, Name="Device", PropertyType=typeof(Metal.IMTLDevice), Selector="device")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="commandQueue", IsProperty=true, IsRequired=true, IsStatic=false, Name="CommandQueue", PropertyType=typeof(Metal.IMTLCommandQueue), Selector="commandQueue")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="retainedReferences", IsProperty=true, IsRequired=true, IsStatic=false, Name="RetainedReferences", PropertyType=typeof(System.Boolean), Selector="retainedReferences")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="label", IsProperty=true, IsRequired=true, IsStatic=false, Name="Label", PropertyType=typeof(System.String), Selector="label", SetterSelector="setLabel:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="status", IsProperty=true, IsRequired=true, IsStatic=false, Name="Status", PropertyType=typeof(Metal.MTLCommandBufferStatus), Selector="status")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="error", IsProperty=true, IsRequired=true, IsStatic=false, Name="Error", PropertyType=typeof(Foundation.NSError), Selector="error")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="blitCommandEncoder", IsProperty=true, IsRequired=true, IsStatic=false, Name="BlitCommandEncoder", PropertyType=typeof(Metal.IMTLBlitCommandEncoder), Selector="blitCommandEncoder")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="computeCommandEncoder", IsProperty=true, IsRequired=true, IsStatic=false, Name="ComputeCommandEncoder", PropertyType=typeof(Metal.IMTLComputeCommandEncoder), Selector="computeCommandEncoder")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="kernelStartTime", IsProperty=true, IsRequired=false, IsStatic=false, Name="KernelStartTime", PropertyType=typeof(System.Double), Selector="kernelStartTime")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="kernelEndTime", IsProperty=true, IsRequired=false, IsStatic=false, Name="KernelEndTime", PropertyType=typeof(System.Double), Selector="kernelEndTime")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="GPUStartTime", IsProperty=true, IsRequired=false, IsStatic=false, Name="GpuStartTime", PropertyType=typeof(System.Double), Selector="GPUStartTime")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="GPUEndTime", IsProperty=true, IsRequired=false, IsStatic=false, Name="GpuEndTime", PropertyType=typeof(System.Double), Selector="GPUEndTime")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="CreateParallelRenderCommandEncoder", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLRenderPassDescriptor) }, ReturnType=typeof(Metal.IMTLParallelRenderCommandEncoder), Selector="parallelRenderCommandEncoderWithDescriptor:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="PresentDrawable", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.IMTLDrawable) }, Selector="presentDrawable:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="PresentDrawable", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Metal.IMTLDrawable), typeof(System.Double) }, Selector="presentDrawable:atTime:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="PresentDrawableAfter", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Metal.IMTLDrawable), typeof(System.Double) }, Selector="presentDrawable:afterMinimumDuration:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="CreateRenderCommandEncoder", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLRenderPassDescriptor) }, ReturnType=typeof(Metal.IMTLRenderCommandEncoder), Selector="renderCommandEncoderWithDescriptor:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="PushDebugGroup", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.String) }, Selector="pushDebugGroup:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="AddScheduledHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines/NIDActionArity1V160) }, ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.Action`1<Metal.IMTLCommandBuffer>) }, Selector="addScheduledHandler:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="AddCompletedHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines/NIDActionArity1V160) }, ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.Action`1<Metal.IMTLCommandBuffer>) }, Selector="addCompletedHandler:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="ComputeCommandEncoderDispatch", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLDispatchType) }, ReturnType=typeof(Metal.IMTLComputeCommandEncoder), Selector="computeCommandEncoderWithDispatchType:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="EncodeWait", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Metal.IMTLEvent), typeof(System.UInt64) }, Selector="encodeWaitForEvent:value:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="EncodeSignal", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Metal.IMTLEvent), typeof(System.UInt64) }, Selector="encodeSignalEvent:value:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-macos-sdk-14;xamarin-mac-sdk-14">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="AddScheduledHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines/NIDActionArity1V61) }, ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.Action`1<Metal.IMTLCommandBuffer>) }, Selector="addScheduledHandler:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-macos-sdk-14;xamarin-mac-sdk-14">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="AddCompletedHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines/NIDActionArity1V61) }, ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.Action`1<Metal.IMTLCommandBuffer>) }, Selector="addCompletedHandler:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Protocol for commands that are run on a GPU</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AddCompletedHandler">
<MemberSignature Language="C#" Value="public void AddCompletedHandler (Action<Metal.IMTLCommandBuffer> block);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddCompletedHandler(class System.Action`1<class Metal.IMTLCommandBuffer> block) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.AddCompletedHandler(System.Action{Metal.IMTLCommandBuffer})" />
<MemberSignature Language="F#" Value="abstract member AddCompletedHandler : Action<Metal.IMTLCommandBuffer> -> unit" Usage="iMTLCommandBuffer.AddCompletedHandler block" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addCompletedHandler:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="block" Type="System.Action<Metal.IMTLCommandBuffer>">
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDActionArity1V160))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="block">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddScheduledHandler">
<MemberSignature Language="C#" Value="public void AddScheduledHandler (Action<Metal.IMTLCommandBuffer> block);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddScheduledHandler(class System.Action`1<class Metal.IMTLCommandBuffer> block) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.AddScheduledHandler(System.Action{Metal.IMTLCommandBuffer})" />
<MemberSignature Language="F#" Value="abstract member AddScheduledHandler : Action<Metal.IMTLCommandBuffer> -> unit" Usage="iMTLCommandBuffer.AddScheduledHandler block" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addScheduledHandler:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="block" Type="System.Action<Metal.IMTLCommandBuffer>">
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDActionArity1V160))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="block">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BlitCommandEncoder">
<MemberSignature Language="C#" Value="public Metal.IMTLBlitCommandEncoder BlitCommandEncoder { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Metal.IMTLBlitCommandEncoder BlitCommandEncoder" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.BlitCommandEncoder" />
<MemberSignature Language="F#" Value="member this.BlitCommandEncoder : Metal.IMTLBlitCommandEncoder" Usage="Metal.IMTLCommandBuffer.BlitCommandEncoder" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("blitCommandEncoder")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLBlitCommandEncoder</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CommandQueue">
<MemberSignature Language="C#" Value="public Metal.IMTLCommandQueue CommandQueue { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Metal.IMTLCommandQueue CommandQueue" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.CommandQueue" />
<MemberSignature Language="F#" Value="member this.CommandQueue : Metal.IMTLCommandQueue" Usage="Metal.IMTLCommandBuffer.CommandQueue" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("commandQueue")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLCommandQueue</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Commit">
<MemberSignature Language="C#" Value="public void Commit ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Commit() cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.Commit" />
<MemberSignature Language="F#" Value="abstract member Commit : unit -> unit" Usage="iMTLCommandBuffer.Commit " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("commit")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ComputeCommandEncoder">
<MemberSignature Language="C#" Value="public Metal.IMTLComputeCommandEncoder ComputeCommandEncoder { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Metal.IMTLComputeCommandEncoder ComputeCommandEncoder" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.ComputeCommandEncoder" />
<MemberSignature Language="F#" Value="member this.ComputeCommandEncoder : Metal.IMTLComputeCommandEncoder" Usage="Metal.IMTLCommandBuffer.ComputeCommandEncoder" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("computeCommandEncoder")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLComputeCommandEncoder</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateParallelRenderCommandEncoder">
<MemberSignature Language="C#" Value="public Metal.IMTLParallelRenderCommandEncoder CreateParallelRenderCommandEncoder (Metal.MTLRenderPassDescriptor renderPassDescriptor);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Metal.IMTLParallelRenderCommandEncoder CreateParallelRenderCommandEncoder(class Metal.MTLRenderPassDescriptor renderPassDescriptor) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.CreateParallelRenderCommandEncoder(Metal.MTLRenderPassDescriptor)" />
<MemberSignature Language="F#" Value="abstract member CreateParallelRenderCommandEncoder : Metal.MTLRenderPassDescriptor -> Metal.IMTLParallelRenderCommandEncoder" Usage="iMTLCommandBuffer.CreateParallelRenderCommandEncoder renderPassDescriptor" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("parallelRenderCommandEncoderWithDescriptor:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLParallelRenderCommandEncoder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="renderPassDescriptor" Type="Metal.MTLRenderPassDescriptor" />
</Parameters>
<Docs>
<param name="renderPassDescriptor">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateRenderCommandEncoder">
<MemberSignature Language="C#" Value="public Metal.IMTLRenderCommandEncoder CreateRenderCommandEncoder (Metal.MTLRenderPassDescriptor renderPassDescriptor);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Metal.IMTLRenderCommandEncoder CreateRenderCommandEncoder(class Metal.MTLRenderPassDescriptor renderPassDescriptor) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.CreateRenderCommandEncoder(Metal.MTLRenderPassDescriptor)" />
<MemberSignature Language="F#" Value="abstract member CreateRenderCommandEncoder : Metal.MTLRenderPassDescriptor -> Metal.IMTLRenderCommandEncoder" Usage="iMTLCommandBuffer.CreateRenderCommandEncoder renderPassDescriptor" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("renderCommandEncoderWithDescriptor:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLRenderCommandEncoder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="renderPassDescriptor" Type="Metal.MTLRenderPassDescriptor" />
</Parameters>
<Docs>
<param name="renderPassDescriptor">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Device">
<MemberSignature Language="C#" Value="public Metal.IMTLDevice Device { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Metal.IMTLDevice Device" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.Device" />
<MemberSignature Language="F#" Value="member this.Device : Metal.IMTLDevice" Usage="Metal.IMTLCommandBuffer.Device" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("device")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLDevice</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Enqueue">
<MemberSignature Language="C#" Value="public void Enqueue ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Enqueue() cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.Enqueue" />
<MemberSignature Language="F#" Value="abstract member Enqueue : unit -> unit" Usage="iMTLCommandBuffer.Enqueue " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("enqueue")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Error">
<MemberSignature Language="C#" Value="public Foundation.NSError Error { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Foundation.NSError Error" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.Error" />
<MemberSignature Language="F#" Value="member this.Error : Foundation.NSError" Usage="Metal.IMTLCommandBuffer.Error" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("error")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSError</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Label">
<MemberSignature Language="C#" Value="public string Label { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Label" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.Label" />
<MemberSignature Language="F#" Value="member this.Label : string with get, set" Usage="Metal.IMTLCommandBuffer.Label" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("label")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setLabel:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PresentDrawable">
<MemberSignature Language="C#" Value="public void PresentDrawable (Metal.IMTLDrawable drawable);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void PresentDrawable(class Metal.IMTLDrawable drawable) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.PresentDrawable(Metal.IMTLDrawable)" />
<MemberSignature Language="F#" Value="abstract member PresentDrawable : Metal.IMTLDrawable -> unit" Usage="iMTLCommandBuffer.PresentDrawable drawable" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("presentDrawable:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="drawable" Type="Metal.IMTLDrawable" />
</Parameters>
<Docs>
<param name="drawable">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PresentDrawable">
<MemberSignature Language="C#" Value="public void PresentDrawable (Metal.IMTLDrawable drawable, double presentationTime);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void PresentDrawable(class Metal.IMTLDrawable drawable, float64 presentationTime) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.PresentDrawable(Metal.IMTLDrawable,System.Double)" />
<MemberSignature Language="F#" Value="abstract member PresentDrawable : Metal.IMTLDrawable * double -> unit" Usage="iMTLCommandBuffer.PresentDrawable (drawable, presentationTime)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("presentDrawable:atTime:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="drawable" Type="Metal.IMTLDrawable" />
<Parameter Name="presentationTime" Type="System.Double" />
</Parameters>
<Docs>
<param name="drawable">To be added.</param>
<param name="presentationTime">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RetainedReferences">
<MemberSignature Language="C#" Value="public bool RetainedReferences { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool RetainedReferences" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.RetainedReferences" />
<MemberSignature Language="F#" Value="member this.RetainedReferences : bool" Usage="Metal.IMTLCommandBuffer.RetainedReferences" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("retainedReferences")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Status">
<MemberSignature Language="C#" Value="public Metal.MTLCommandBufferStatus Status { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Metal.MTLCommandBufferStatus Status" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLCommandBuffer.Status" />
<MemberSignature Language="F#" Value="member this.Status : Metal.MTLCommandBufferStatus" Usage="Metal.IMTLCommandBuffer.Status" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("status")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLCommandBufferStatus</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WaitUntilCompleted">
<MemberSignature Language="C#" Value="public void WaitUntilCompleted ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void WaitUntilCompleted() cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.WaitUntilCompleted" />
<MemberSignature Language="F#" Value="abstract member WaitUntilCompleted : unit -> unit" Usage="iMTLCommandBuffer.WaitUntilCompleted " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("waitUntilCompleted")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WaitUntilScheduled">
<MemberSignature Language="C#" Value="public void WaitUntilScheduled ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void WaitUntilScheduled() cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLCommandBuffer.WaitUntilScheduled" />
<MemberSignature Language="F#" Value="abstract member WaitUntilScheduled : unit -> unit" Usage="iMTLCommandBuffer.WaitUntilScheduled " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("waitUntilScheduled")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>