/
AudioFileRegionList.xml
212 lines (212 loc) · 11 KB
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AudioFileRegionList.xml
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<Type Name="AudioFileRegionList" FullName="AudioToolbox.AudioFileRegionList">
<TypeSignature Language="C#" Value="public class AudioFileRegionList : IDisposable" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AudioFileRegionList extends System.Object implements class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:AudioToolbox.AudioFileRegionList" />
<TypeSignature Language="F#" Value="type AudioFileRegionList = class
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>A list of <see cref="T:AudioToolbox.AudioFileRegion" />s.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public AudioFileRegionList (IntPtr ptr, bool owns);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int ptr, bool owns) cil managed" />
<MemberSignature Language="DocId" Value="M:AudioToolbox.AudioFileRegionList.#ctor(System.IntPtr,System.Boolean)" />
<MemberSignature Language="F#" Value="new AudioToolbox.AudioFileRegionList : nativeint * bool -> AudioToolbox.AudioFileRegionList" Usage="new AudioToolbox.AudioFileRegionList (ptr, owns)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="ptr" Type="System.IntPtr" />
<Parameter Name="owns" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="ptr">To be added.</param>
<param name="owns">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public uint Count { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Count" />
<MemberSignature Language="DocId" Value="P:AudioToolbox.AudioFileRegionList.Count" />
<MemberSignature Language="F#" Value="member this.Count : uint32" Usage="AudioToolbox.AudioFileRegionList.Count" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
<MemberSignature Language="DocId" Value="M:AudioToolbox.AudioFileRegionList.Dispose" />
<MemberSignature Language="F#" Value="abstract member Dispose : unit -> unit
override this.Dispose : unit -> unit" Usage="audioFileRegionList.Dispose " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.IDisposable.Dispose</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Releases the resources used by the AudioFileRegionList object.</summary>
<remarks>
<para>The Dispose method releases the resources used by the AudioFileRegionList class.</para>
<para>Calling the Dispose method when the application is finished using the AudioFileRegionList ensures that all external resources used by this managed object are released as soon as possible. Once developers have invoked the Dispose method, the object is no longer useful and developers should no longer make any calls to it. For more information on releasing resources see ``Cleaning up Unmananaged Resources'' at https://msdn.microsoft.com/en-us/library/498928w2.aspx</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void Dispose(bool disposing) cil managed" />
<MemberSignature Language="DocId" Value="M:AudioToolbox.AudioFileRegionList.Dispose(System.Boolean)" />
<MemberSignature Language="F#" Value="abstract member Dispose : bool -> unit
override this.Dispose : bool -> unit" Usage="audioFileRegionList.Dispose disposing" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="disposing">
<para>If set to <see langword="true" />, the method is invoked directly and will dispose manage and unmanaged resources; If set to <see langword="false" /> the method is being called by the garbage collector finalizer and should only release unmanaged resources.</para>
</param>
<summary>Releases the resources used by the AudioFileRegionList object.</summary>
<remarks>
<para>This Dispose method releases the resources used by the AudioFileRegionList class.</para>
<para>This method is called by both the Dispose() method and the object finalizer (Finalize). When invoked by the Dispose method, the parameter disposing <paramref name="disposing" /> is set to <see langword="true" /> and any managed object references that this object holds are also disposed or released; when invoked by the object finalizer, on the finalizer thread the value is set to <see langword="false" />. </para>
<para>Calling the Dispose method when the application is finished using the AudioFileRegionList ensures that all external resources used by this managed object are released as soon as possible. Once developers have invoked the Dispose method, the object is no longer useful and developers should no longer make any calls to it.</para>
<para> For more information on how to override this method and on the Dispose/IDisposable pattern, read the ``Implementing a Dispose Method'' document at https://msdn.microsoft.com/en-us/library/fs2xkftw.aspx</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~AudioFileRegionList ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" />
<MemberSignature Language="DocId" Value="M:AudioToolbox.AudioFileRegionList.Finalize" />
<MemberSignature Language="F#" Value="override this.Finalize : unit -> unit" Usage="audioFileRegionList.Finalize " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Finalizer for the AudioFileRegionList object</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Item">
<MemberSignature Language="C#" Value="public AudioToolbox.AudioFileRegion this[int index] { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype AudioToolbox.AudioFileRegion Item(int32)" />
<MemberSignature Language="DocId" Value="P:AudioToolbox.AudioFileRegionList.Item(System.Int32)" />
<MemberSignature Language="F#" Value="member this.Item(int) : AudioToolbox.AudioFileRegion" Usage="AudioToolbox.AudioFileRegionList.Item" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AudioToolbox.AudioFileRegion</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="index">To be added.</param>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SmpteTimeType">
<MemberSignature Language="C#" Value="public AudioToolbox.SmpteTimeType SmpteTimeType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype AudioToolbox.SmpteTimeType SmpteTimeType" />
<MemberSignature Language="DocId" Value="P:AudioToolbox.AudioFileRegionList.SmpteTimeType" />
<MemberSignature Language="F#" Value="member this.SmpteTimeType : AudioToolbox.SmpteTimeType" Usage="AudioToolbox.AudioFileRegionList.SmpteTimeType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AudioToolbox.SmpteTimeType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>