/
AudioComponentFlag.xml
138 lines (138 loc) · 6.05 KB
/
AudioComponentFlag.xml
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<Type Name="AudioComponentFlag" FullName="AudioUnit.AudioComponentFlag">
<TypeSignature Language="C#" Value="public enum AudioComponentFlag" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed AudioComponentFlag extends System.Enum" />
<TypeSignature Language="DocId" Value="T:AudioUnit.AudioComponentFlag" />
<TypeSignature Language="F#" Value="type AudioComponentFlag = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>System.Flags</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>A flagging enumeration whose value specifies whether an audio component is searchable. Used with <see cref="F:AudioUnit.AudioComponentDescription.ComponentFlags" /></summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="CanLoadInProcess">
<MemberSignature Language="C#" Value="CanLoadInProcess" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AudioUnit.AudioComponentFlag CanLoadInProcess = int32(16)" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioComponentFlag.CanLoadInProcess" />
<MemberSignature Language="F#" Value="CanLoadInProcess = 16" Usage="AudioUnit.AudioComponentFlag.CanLoadInProcess" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AudioUnit.AudioComponentFlag</ReturnType>
</ReturnValue>
<MemberValue>16</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="IsV3AudioUnit">
<MemberSignature Language="C#" Value="IsV3AudioUnit" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AudioUnit.AudioComponentFlag IsV3AudioUnit = int32(4)" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioComponentFlag.IsV3AudioUnit" />
<MemberSignature Language="F#" Value="IsV3AudioUnit = 4" Usage="AudioUnit.AudioComponentFlag.IsV3AudioUnit" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AudioUnit.AudioComponentFlag</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="RequiresAsyncInstantiation">
<MemberSignature Language="C#" Value="RequiresAsyncInstantiation" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AudioUnit.AudioComponentFlag RequiresAsyncInstantiation = int32(8)" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioComponentFlag.RequiresAsyncInstantiation" />
<MemberSignature Language="F#" Value="RequiresAsyncInstantiation = 8" Usage="AudioUnit.AudioComponentFlag.RequiresAsyncInstantiation" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AudioUnit.AudioComponentFlag</ReturnType>
</ReturnValue>
<MemberValue>8</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="SandboxSafe">
<MemberSignature Language="C#" Value="SandboxSafe" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AudioUnit.AudioComponentFlag SandboxSafe = int32(2)" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioComponentFlag.SandboxSafe" />
<MemberSignature Language="F#" Value="SandboxSafe = 2" Usage="AudioUnit.AudioComponentFlag.SandboxSafe" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AudioUnit.AudioComponentFlag</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Unsearchable">
<MemberSignature Language="C#" Value="Unsearchable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AudioUnit.AudioComponentFlag Unsearchable = int32(1)" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioComponentFlag.Unsearchable" />
<MemberSignature Language="F#" Value="Unsearchable = 1" Usage="AudioUnit.AudioComponentFlag.Unsearchable" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AudioUnit.AudioComponentFlag</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>