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AudioUnitParameterEvent+EventValuesStruct+RampStruct.xml
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AudioUnitParameterEvent+EventValuesStruct+RampStruct.xml
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<Type Name="AudioUnitParameterEvent+EventValuesStruct+RampStruct" FullName="AudioUnit.AudioUnitParameterEvent+EventValuesStruct+RampStruct">
<TypeSignature Language="C#" Value="public struct AudioUnitParameterEvent.EventValuesStruct.RampStruct" />
<TypeSignature Language="ILAsm" Value=".class nested public sequential ansi sealed beforefieldinit AudioUnitParameterEvent/EventValuesStruct/RampStruct extends System.ValueType" />
<TypeSignature Language="DocId" Value="T:AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct" />
<TypeSignature Language="F#" Value="type AudioUnitParameterEvent.EventValuesStruct.RampStruct = struct" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Contains values that describe a linear ramp change in a parameter value.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="DurationInFrames">
<MemberSignature Language="C#" Value="public uint DurationInFrames;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int32 DurationInFrames" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.DurationInFrames" />
<MemberSignature Language="F#" Value="val mutable DurationInFrames : uint32" Usage="AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.DurationInFrames" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The number of frames over which the change occurs.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EndValue">
<MemberSignature Language="C#" Value="public float EndValue;" />
<MemberSignature Language="ILAsm" Value=".field public float32 EndValue" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.EndValue" />
<MemberSignature Language="F#" Value="val mutable EndValue : single" Usage="AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.EndValue" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>The final value of the parameter.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StartBufferOffset">
<MemberSignature Language="C#" Value="public int StartBufferOffset;" />
<MemberSignature Language="ILAsm" Value=".field public int32 StartBufferOffset" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.StartBufferOffset" />
<MemberSignature Language="F#" Value="val mutable StartBufferOffset : int" Usage="AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.StartBufferOffset" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>The offset into the frame buffer at which the change begins.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StartValue">
<MemberSignature Language="C#" Value="public float StartValue;" />
<MemberSignature Language="ILAsm" Value=".field public float32 StartValue" />
<MemberSignature Language="DocId" Value="F:AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.StartValue" />
<MemberSignature Language="F#" Value="val mutable StartValue : single" Usage="AudioUnit.AudioUnitParameterEvent.EventValuesStruct.RampStruct.StartValue" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>The start value of the parameter.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>