/
CompressionAlgorithm.xml
138 lines (138 loc) · 6.05 KB
/
CompressionAlgorithm.xml
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<Type Name="CompressionAlgorithm" FullName="Compression.CompressionAlgorithm">
<TypeSignature Language="C#" Value="public enum CompressionAlgorithm" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CompressionAlgorithm extends System.Enum" />
<TypeSignature Language="DocId" Value="T:Compression.CompressionAlgorithm" />
<TypeSignature Language="F#" Value="type CompressionAlgorithm = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.TV(9, 0)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Specifies the algorithm to use to compress or decompress the underlying stream.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="LZ4">
<MemberSignature Language="C#" Value="LZ4" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Compression.CompressionAlgorithm LZ4 = int32(256)" />
<MemberSignature Language="DocId" Value="F:Compression.CompressionAlgorithm.LZ4" />
<MemberSignature Language="F#" Value="LZ4 = 256" Usage="Compression.CompressionAlgorithm.LZ4" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Compression.CompressionAlgorithm</ReturnType>
</ReturnValue>
<MemberValue>256</MemberValue>
<Docs>
<summary>The LZ4 compression algorithm, to be used when fast compression is needed.</summary>
</Docs>
</Member>
<Member MemberName="LZ4Raw">
<MemberSignature Language="C#" Value="LZ4Raw" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Compression.CompressionAlgorithm LZ4Raw = int32(257)" />
<MemberSignature Language="DocId" Value="F:Compression.CompressionAlgorithm.LZ4Raw" />
<MemberSignature Language="F#" Value="LZ4Raw = 257" Usage="Compression.CompressionAlgorithm.LZ4Raw" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Compression.CompressionAlgorithm</ReturnType>
</ReturnValue>
<MemberValue>257</MemberValue>
<Docs>
<summary>The LZ4 compression algorithm in its raw mode which means that frame headers are not used.</summary>
</Docs>
</Member>
<Member MemberName="Lzfse">
<MemberSignature Language="C#" Value="Lzfse" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Compression.CompressionAlgorithm Lzfse = int32(2049)" />
<MemberSignature Language="DocId" Value="F:Compression.CompressionAlgorithm.Lzfse" />
<MemberSignature Language="F#" Value="Lzfse = 2049" Usage="Compression.CompressionAlgorithm.Lzfse" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Compression.CompressionAlgorithm</ReturnType>
</ReturnValue>
<MemberValue>2049</MemberValue>
<Docs>
<summary>The LZFSE compression algorithm is recommended by Apple in most scenarios.</summary>
</Docs>
</Member>
<Member MemberName="Lzma">
<MemberSignature Language="C#" Value="Lzma" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Compression.CompressionAlgorithm Lzma = int32(774)" />
<MemberSignature Language="DocId" Value="F:Compression.CompressionAlgorithm.Lzma" />
<MemberSignature Language="F#" Value="Lzma = 774" Usage="Compression.CompressionAlgorithm.Lzma" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Compression.CompressionAlgorithm</ReturnType>
</ReturnValue>
<MemberValue>774</MemberValue>
<Docs>
<summary>The LZMA compression algorithm, to be used when high compression is required.</summary>
</Docs>
</Member>
<Member MemberName="Zlib">
<MemberSignature Language="C#" Value="Zlib" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Compression.CompressionAlgorithm Zlib = int32(517)" />
<MemberSignature Language="DocId" Value="F:Compression.CompressionAlgorithm.Zlib" />
<MemberSignature Language="F#" Value="Zlib = 517" Usage="Compression.CompressionAlgorithm.Zlib" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Compression.CompressionAlgorithm</ReturnType>
</ReturnValue>
<MemberValue>517</MemberValue>
<Docs>
<summary>The zlib compression algorithm.</summary>
</Docs>
</Member>
</Members>
</Type>