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ICAMediaTiming.xml
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ICAMediaTiming.xml
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<Type Name="ICAMediaTiming" FullName="CoreAnimation.ICAMediaTiming">
<TypeSignature Language="C#" Value="public interface ICAMediaTiming : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract ICAMediaTiming implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:CoreAnimation.ICAMediaTiming" />
<TypeSignature Language="F#" Value="type ICAMediaTiming = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="CAMediaTiming", WrapperType=typeof(CoreAnimation.CAMediaTimingWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="beginTime", IsProperty=true, IsRequired=true, IsStatic=false, Name="BeginTime", PropertyType=typeof(System.Double), Selector="beginTime", SetterSelector="setBeginTime:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="duration", IsProperty=true, IsRequired=true, IsStatic=false, Name="Duration", PropertyType=typeof(System.Double), Selector="duration", SetterSelector="setDuration:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="speed", IsProperty=true, IsRequired=true, IsStatic=false, Name="Speed", PropertyType=typeof(System.Single), Selector="speed", SetterSelector="setSpeed:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="timeOffset", IsProperty=true, IsRequired=true, IsStatic=false, Name="TimeOffset", PropertyType=typeof(System.Double), Selector="timeOffset", SetterSelector="setTimeOffset:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="repeatCount", IsProperty=true, IsRequired=true, IsStatic=false, Name="RepeatCount", PropertyType=typeof(System.Single), Selector="repeatCount", SetterSelector="setRepeatCount:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="repeatDuration", IsProperty=true, IsRequired=true, IsStatic=false, Name="RepeatDuration", PropertyType=typeof(System.Double), Selector="repeatDuration", SetterSelector="setRepeatDuration:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="autoreverses", IsProperty=true, IsRequired=true, IsStatic=false, Name="AutoReverses", PropertyType=typeof(System.Boolean), Selector="autoreverses", SetterSelector="setAutoreverses:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="fillMode", IsProperty=true, IsRequired=true, IsStatic=false, Name="FillMode", PropertyType=typeof(System.String), Selector="fillMode", SetterSelector="setFillMode:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface representing the required methods (if any) of the protocol <see cref="T:CoreAnimation.CAMediaTiming" />.</summary>
<remarks>
<para>This interface contains the required methods (if any) from the protocol defined by <see cref="T:CoreAnimation.CAMediaTiming" />.</para>
<para>If developers create classes that implement this interface, the implementation methods will automatically be exported to Objective-C with the matching signature from the method defined in the <see cref="T:CoreAnimation.CAMediaTiming" /> protocol.</para>
<para>Optional methods (if any) are provided by the <format type="text/html"><a href="https://docs.microsoft.com/en-us/search/index?search=Core%20Animation%20CAMedia%20Timing_%20Extensions&scope=Xamarin" title="T:CoreAnimation.CAMediaTiming_Extensions">T:CoreAnimation.CAMediaTiming_Extensions</a></format> class as extension methods to the interface, allowing developers to invoke any optional methods on the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="AutoReverses">
<MemberSignature Language="C#" Value="public bool AutoReverses { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool AutoReverses" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.AutoReverses" />
<MemberSignature Language="F#" Value="member this.AutoReverses : bool with get, set" Usage="CoreAnimation.ICAMediaTiming.AutoReverses" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("autoreverses")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setAutoreverses:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BeginTime">
<MemberSignature Language="C#" Value="public double BeginTime { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 BeginTime" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.BeginTime" />
<MemberSignature Language="F#" Value="member this.BeginTime : double with get, set" Usage="CoreAnimation.ICAMediaTiming.BeginTime" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("beginTime")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setBeginTime:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Duration">
<MemberSignature Language="C#" Value="public double Duration { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Duration" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.Duration" />
<MemberSignature Language="F#" Value="member this.Duration : double with get, set" Usage="CoreAnimation.ICAMediaTiming.Duration" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("duration")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setDuration:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FillMode">
<MemberSignature Language="C#" Value="public string FillMode { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string FillMode" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.FillMode" />
<MemberSignature Language="F#" Value="member this.FillMode : string with get, set" Usage="CoreAnimation.ICAMediaTiming.FillMode" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("fillMode", ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setFillMode:", ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RepeatCount">
<MemberSignature Language="C#" Value="public float RepeatCount { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 RepeatCount" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.RepeatCount" />
<MemberSignature Language="F#" Value="member this.RepeatCount : single with get, set" Usage="CoreAnimation.ICAMediaTiming.RepeatCount" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("repeatCount")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setRepeatCount:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RepeatDuration">
<MemberSignature Language="C#" Value="public double RepeatDuration { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 RepeatDuration" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.RepeatDuration" />
<MemberSignature Language="F#" Value="member this.RepeatDuration : double with get, set" Usage="CoreAnimation.ICAMediaTiming.RepeatDuration" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("repeatDuration")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setRepeatDuration:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Speed">
<MemberSignature Language="C#" Value="public float Speed { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Speed" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.Speed" />
<MemberSignature Language="F#" Value="member this.Speed : single with get, set" Usage="CoreAnimation.ICAMediaTiming.Speed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("speed")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setSpeed:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TimeOffset">
<MemberSignature Language="C#" Value="public double TimeOffset { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 TimeOffset" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMediaTiming.TimeOffset" />
<MemberSignature Language="F#" Value="member this.TimeOffset : double with get, set" Usage="CoreAnimation.ICAMediaTiming.TimeOffset" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("timeOffset")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setTimeOffset:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>