-
Notifications
You must be signed in to change notification settings - Fork 42
/
ICIImageProcessorInput.xml
246 lines (246 loc) · 11.8 KB
/
ICIImageProcessorInput.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
<Type Name="ICIImageProcessorInput" FullName="CoreImage.ICIImageProcessorInput">
<TypeSignature Language="C#" Value="public interface ICIImageProcessorInput : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract ICIImageProcessorInput implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:CoreImage.ICIImageProcessorInput" />
<TypeSignature Language="F#" Value="type ICIImageProcessorInput = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="CIImageProcessorInput", WrapperType=typeof(CoreImage.CIImageProcessorInputWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="region", IsProperty=true, IsRequired=true, IsStatic=false, Name="Region", PropertyType=typeof(CoreGraphics.CGRect), Selector="region")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="bytesPerRow", IsProperty=true, IsRequired=true, IsStatic=false, Name="BytesPerRow", PropertyType=typeof(System.nuint), Selector="bytesPerRow")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="format", IsProperty=true, IsRequired=true, IsStatic=false, Name="Format", PropertyType=typeof(CoreImage.CIFormat), Selector="format")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="baseAddress", IsProperty=true, IsRequired=true, IsStatic=false, Name="BaseAddress", PropertyType=typeof(System.IntPtr), Selector="baseAddress")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="pixelBuffer", IsProperty=true, IsRequired=true, IsStatic=false, Name="PixelBuffer", PropertyType=typeof(CoreVideo.CVPixelBuffer), Selector="pixelBuffer")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="metalTexture", IsProperty=true, IsRequired=true, IsStatic=false, Name="MetalTexture", PropertyType=typeof(Metal.IMTLTexture), Selector="metalTexture")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="surface", IsProperty=true, IsRequired=false, IsStatic=false, Name="Surface", PropertyType=typeof(IOSurface.IOSurface), Selector="surface")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>The input to a <see cref="T:CoreImage.CIImageProcessorKernel" />.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="BaseAddress">
<MemberSignature Language="C#" Value="public IntPtr BaseAddress { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int BaseAddress" />
<MemberSignature Language="DocId" Value="P:CoreImage.ICIImageProcessorInput.BaseAddress" />
<MemberSignature Language="F#" Value="member this.BaseAddress : nativeint" Usage="CoreImage.ICIImageProcessorInput.BaseAddress" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("baseAddress")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>The memory address of the data buffer.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BytesPerRow">
<MemberSignature Language="C#" Value="public nuint BytesPerRow { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint BytesPerRow" />
<MemberSignature Language="DocId" Value="P:CoreImage.ICIImageProcessorInput.BytesPerRow" />
<MemberSignature Language="F#" Value="member this.BytesPerRow : nuint" Usage="CoreImage.ICIImageProcessorInput.BytesPerRow" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("bytesPerRow")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>The number of bytes in a single row of the input image.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Format">
<MemberSignature Language="C#" Value="public CoreImage.CIFormat Format { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype CoreImage.CIFormat Format" />
<MemberSignature Language="DocId" Value="P:CoreImage.ICIImageProcessorInput.Format" />
<MemberSignature Language="F#" Value="member this.Format : CoreImage.CIFormat" Usage="CoreImage.ICIImageProcessorInput.Format" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("format")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreImage.CIFormat</ReturnType>
</ReturnValue>
<Docs>
<summary>The pixel format of the input image.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MetalTexture">
<MemberSignature Language="C#" Value="public Metal.IMTLTexture MetalTexture { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Metal.IMTLTexture MetalTexture" />
<MemberSignature Language="DocId" Value="P:CoreImage.ICIImageProcessorInput.MetalTexture" />
<MemberSignature Language="F#" Value="member this.MetalTexture : Metal.IMTLTexture" Usage="CoreImage.ICIImageProcessorInput.MetalTexture" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("metalTexture")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLTexture</ReturnType>
</ReturnValue>
<Docs>
<summary>The input <see cref="T:Metal.IMTLTexture" />.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PixelBuffer">
<MemberSignature Language="C#" Value="public CoreVideo.CVPixelBuffer PixelBuffer { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class CoreVideo.CVPixelBuffer PixelBuffer" />
<MemberSignature Language="DocId" Value="P:CoreImage.ICIImageProcessorInput.PixelBuffer" />
<MemberSignature Language="F#" Value="member this.PixelBuffer : CoreVideo.CVPixelBuffer" Usage="CoreImage.ICIImageProcessorInput.PixelBuffer" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("pixelBuffer")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreVideo.CVPixelBuffer</ReturnType>
</ReturnValue>
<Docs>
<summary>The input <see cref="T:CoreVideo.CVPixelBuffer" />.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Region">
<MemberSignature Language="C#" Value="public CoreGraphics.CGRect Region { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype CoreGraphics.CGRect Region" />
<MemberSignature Language="DocId" Value="P:CoreImage.ICIImageProcessorInput.Region" />
<MemberSignature Language="F#" Value="member this.Region : CoreGraphics.CGRect" Usage="CoreImage.ICIImageProcessorInput.Region" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("region")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGRect</ReturnType>
</ReturnValue>
<Docs>
<summary>The region of interest in the input image.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>