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GKChallengeState.xml
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GKChallengeState.xml
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<Type Name="GKChallengeState" FullName="GameKit.GKChallengeState">
<TypeSignature Language="C#" Value="public enum GKChallengeState" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed GKChallengeState extends System.Enum" />
<TypeSignature Language="DocId" Value="T:GameKit.GKChallengeState" />
<TypeSignature Language="F#" Value="type GKChallengeState = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>An enumeration whose values specify the states of a <see cref="T:GameKit.GKChallenge" />.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Completed">
<MemberSignature Language="C#" Value="Completed" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKChallengeState Completed = int64(2)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKChallengeState.Completed" />
<MemberSignature Language="F#" Value="Completed = 2" Usage="GameKit.GKChallengeState.Completed" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKChallengeState</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Declined">
<MemberSignature Language="C#" Value="Declined" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKChallengeState Declined = int64(3)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKChallengeState.Declined" />
<MemberSignature Language="F#" Value="Declined = 3" Usage="GameKit.GKChallengeState.Declined" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKChallengeState</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Invalid">
<MemberSignature Language="C#" Value="Invalid" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKChallengeState Invalid = int64(0)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKChallengeState.Invalid" />
<MemberSignature Language="F#" Value="Invalid = 0" Usage="GameKit.GKChallengeState.Invalid" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKChallengeState</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Pending">
<MemberSignature Language="C#" Value="Pending" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKChallengeState Pending = int64(1)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKChallengeState.Pending" />
<MemberSignature Language="F#" Value="Pending = 1" Usage="GameKit.GKChallengeState.Pending" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKChallengeState</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>