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GKDataReceivedForRecipientEventArgs.xml
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GKDataReceivedForRecipientEventArgs.xml
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<Type Name="GKDataReceivedForRecipientEventArgs" FullName="GameKit.GKDataReceivedForRecipientEventArgs">
<TypeSignature Language="C#" Value="public class GKDataReceivedForRecipientEventArgs : EventArgs" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GKDataReceivedForRecipientEventArgs extends System.EventArgs" />
<TypeSignature Language="DocId" Value="T:GameKit.GKDataReceivedForRecipientEventArgs" />
<TypeSignature Language="F#" Value="type GKDataReceivedForRecipientEventArgs = class
 inherit EventArgs" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.EventArgs</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Provides data for the <see cref="E:GameKit.GKMatch.DataReceivedForRecipient" /> event.</summary>
<remarks>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public GKDataReceivedForRecipientEventArgs (Foundation.NSData data, GameKit.GKPlayer recipient, GameKit.GKPlayer player);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Foundation.NSData data, class GameKit.GKPlayer recipient, class GameKit.GKPlayer player) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKDataReceivedForRecipientEventArgs.#ctor(Foundation.NSData,GameKit.GKPlayer,GameKit.GKPlayer)" />
<MemberSignature Language="F#" Value="new GameKit.GKDataReceivedForRecipientEventArgs : Foundation.NSData * GameKit.GKPlayer * GameKit.GKPlayer -> GameKit.GKDataReceivedForRecipientEventArgs" Usage="new GameKit.GKDataReceivedForRecipientEventArgs (data, recipient, player)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="data" Type="Foundation.NSData" />
<Parameter Name="recipient" Type="GameKit.GKPlayer" />
<Parameter Name="player" Type="GameKit.GKPlayer" />
</Parameters>
<Docs>
<param name="data">To be added.</param>
<param name="recipient">To be added.</param>
<param name="player">To be added.</param>
<summary>Initializes a new instance of the GKDataReceivedForRecipientEventArgs class.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Data">
<MemberSignature Language="C#" Value="public Foundation.NSData Data { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Foundation.NSData Data" />
<MemberSignature Language="DocId" Value="P:GameKit.GKDataReceivedForRecipientEventArgs.Data" />
<MemberSignature Language="F#" Value="member this.Data : Foundation.NSData with get, set" Usage="GameKit.GKDataReceivedForRecipientEventArgs.Data" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Foundation.NSData</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Player">
<MemberSignature Language="C#" Value="public GameKit.GKPlayer Player { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class GameKit.GKPlayer Player" />
<MemberSignature Language="DocId" Value="P:GameKit.GKDataReceivedForRecipientEventArgs.Player" />
<MemberSignature Language="F#" Value="member this.Player : GameKit.GKPlayer with get, set" Usage="GameKit.GKDataReceivedForRecipientEventArgs.Player" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKPlayer</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Recipient">
<MemberSignature Language="C#" Value="public GameKit.GKPlayer Recipient { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class GameKit.GKPlayer Recipient" />
<MemberSignature Language="DocId" Value="P:GameKit.GKDataReceivedForRecipientEventArgs.Recipient" />
<MemberSignature Language="F#" Value="member this.Recipient : GameKit.GKPlayer with get, set" Usage="GameKit.GKDataReceivedForRecipientEventArgs.Recipient" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKPlayer</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>