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GKMatchDelegate_Extensions.xml
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GKMatchDelegate_Extensions.xml
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<Type Name="GKMatchDelegate_Extensions" FullName="GameKit.GKMatchDelegate_Extensions">
<TypeSignature Language="C#" Value="public static class GKMatchDelegate_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit GKMatchDelegate_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:GameKit.GKMatchDelegate_Extensions" />
<TypeSignature Language="F#" Value="type GKMatchDelegate_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:GameKit.IGKMatchDelegate" /> interface to support all the methods from the <see cref="T:GameKit.GKMatchDelegate" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:GameKit.IGKMatchDelegate" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:GameKit.GKMatchDelegate" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="ConnectionFailed">
<MemberSignature Language="C#" Value="public static void ConnectionFailed (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, string playerId, Foundation.NSError error);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void ConnectionFailed(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, string playerId, class Foundation.NSError error) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.ConnectionFailed(GameKit.IGKMatchDelegate,GameKit.GKMatch,System.String,Foundation.NSError)" />
<MemberSignature Language="F#" Value="static member ConnectionFailed : GameKit.IGKMatchDelegate * GameKit.GKMatch * string * Foundation.NSError -> unit" Usage="GameKit.GKMatchDelegate_Extensions.ConnectionFailed (This, match, playerId, error)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>System.Obsolete("It will never be called.", false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="playerId" Type="System.String" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="error" Type="Foundation.NSError" Index="3" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="match">To be added.</param>
<param name="playerId">To be added.</param>
<param name="error">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DataReceived">
<MemberSignature Language="C#" Value="public static void DataReceived (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, Foundation.NSData data, string playerId);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void DataReceived(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, class Foundation.NSData data, string playerId) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.DataReceived(GameKit.IGKMatchDelegate,GameKit.GKMatch,Foundation.NSData,System.String)" />
<MemberSignature Language="F#" Value="static member DataReceived : GameKit.IGKMatchDelegate * GameKit.GKMatch * Foundation.NSData * string -> unit" Usage="GameKit.GKMatchDelegate_Extensions.DataReceived (This, match, data, playerId)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'DataReceivedFromPlayer (GKMatch,NSData,GKPlayer)' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'DataReceivedFromPlayer (GKMatch,NSData,GKPlayer)' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="data" Type="Foundation.NSData" />
<Parameter Name="playerId" Type="System.String" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="data">To be added.</param>
<param name="playerId">To be added.</param>
<summary>Developers should not use this deprecated method. Developers should use 'DataReceivedFromPlayer (GKMatch,NSData,GKPlayer)' instead.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DataReceivedForRecipient">
<MemberSignature Language="C#" Value="public static void DataReceivedForRecipient (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, Foundation.NSData data, GameKit.GKPlayer recipient, GameKit.GKPlayer player);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void DataReceivedForRecipient(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, class Foundation.NSData data, class GameKit.GKPlayer recipient, class GameKit.GKPlayer player) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.DataReceivedForRecipient(GameKit.IGKMatchDelegate,GameKit.GKMatch,Foundation.NSData,GameKit.GKPlayer,GameKit.GKPlayer)" />
<MemberSignature Language="F#" Value="static member DataReceivedForRecipient : GameKit.IGKMatchDelegate * GameKit.GKMatch * Foundation.NSData * GameKit.GKPlayer * GameKit.GKPlayer -> unit" Usage="GameKit.GKMatchDelegate_Extensions.DataReceivedForRecipient (This, match, data, recipient, player)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="data" Type="Foundation.NSData" />
<Parameter Name="recipient" Type="GameKit.GKPlayer" />
<Parameter Name="player" Type="GameKit.GKPlayer" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="data">To be added.</param>
<param name="recipient">To be added.</param>
<param name="player">To be added.</param>
<summary>Method that is called when the <paramref name="recipient" /> recieves data from another <paramref name="player" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DataReceivedFromPlayer">
<MemberSignature Language="C#" Value="public static void DataReceivedFromPlayer (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, Foundation.NSData data, GameKit.GKPlayer player);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void DataReceivedFromPlayer(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, class Foundation.NSData data, class GameKit.GKPlayer player) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.DataReceivedFromPlayer(GameKit.IGKMatchDelegate,GameKit.GKMatch,Foundation.NSData,GameKit.GKPlayer)" />
<MemberSignature Language="F#" Value="static member DataReceivedFromPlayer : GameKit.IGKMatchDelegate * GameKit.GKMatch * Foundation.NSData * GameKit.GKPlayer -> unit" Usage="GameKit.GKMatchDelegate_Extensions.DataReceivedFromPlayer (This, match, data, player)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="data" Type="Foundation.NSData" />
<Parameter Name="player" Type="GameKit.GKPlayer" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="data">To be added.</param>
<param name="player">To be added.</param>
<summary>Method that is called when data is received from a player.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Failed">
<MemberSignature Language="C#" Value="public static void Failed (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, Foundation.NSError error);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Failed(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, class Foundation.NSError error) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.Failed(GameKit.IGKMatchDelegate,GameKit.GKMatch,Foundation.NSError)" />
<MemberSignature Language="F#" Value="static member Failed : GameKit.IGKMatchDelegate * GameKit.GKMatch * Foundation.NSError -> unit" Usage="GameKit.GKMatchDelegate_Extensions.Failed (This, match, error)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="error" Type="Foundation.NSError" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="error">
<para>To be added.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>Method that is called when a match cannot connect to any of the players.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ShouldReinviteDisconnectedPlayer">
<MemberSignature Language="C#" Value="public static bool ShouldReinviteDisconnectedPlayer (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, GameKit.GKPlayer player);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool ShouldReinviteDisconnectedPlayer(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, class GameKit.GKPlayer player) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.ShouldReinviteDisconnectedPlayer(GameKit.IGKMatchDelegate,GameKit.GKMatch,GameKit.GKPlayer)" />
<MemberSignature Language="F#" Value="static member ShouldReinviteDisconnectedPlayer : GameKit.IGKMatchDelegate * GameKit.GKMatch * GameKit.GKPlayer -> bool" Usage="GameKit.GKMatchDelegate_Extensions.ShouldReinviteDisconnectedPlayer (This, match, player)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="player" Type="GameKit.GKPlayer" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="player">To be added.</param>
<summary>Method that is called when a player is disconnected from a two-player match.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ShouldReinvitePlayer">
<MemberSignature Language="C#" Value="public static bool ShouldReinvitePlayer (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, string playerId);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool ShouldReinvitePlayer(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, string playerId) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.ShouldReinvitePlayer(GameKit.IGKMatchDelegate,GameKit.GKMatch,System.String)" />
<MemberSignature Language="F#" Value="static member ShouldReinvitePlayer : GameKit.IGKMatchDelegate * GameKit.GKMatch * string -> bool" Usage="GameKit.GKMatchDelegate_Extensions.ShouldReinvitePlayer (This, match, playerId)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'ShouldReinviteDisconnectedPlayer' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'ShouldReinviteDisconnectedPlayer' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="playerId" Type="System.String" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="playerId">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StateChanged">
<MemberSignature Language="C#" Value="public static void StateChanged (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, string playerId, GameKit.GKPlayerConnectionState state);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void StateChanged(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, string playerId, valuetype GameKit.GKPlayerConnectionState state) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.StateChanged(GameKit.IGKMatchDelegate,GameKit.GKMatch,System.String,GameKit.GKPlayerConnectionState)" />
<MemberSignature Language="F#" Value="static member StateChanged : GameKit.IGKMatchDelegate * GameKit.GKMatch * string * GameKit.GKPlayerConnectionState -> unit" Usage="GameKit.GKMatchDelegate_Extensions.StateChanged (This, match, playerId, state)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'StateChangedForPlayer (GKMatch,GKPlayer,GKPlayerConnectionState)' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.None, "Use 'StateChangedForPlayer (GKMatch,GKPlayer,GKPlayerConnectionState)' instead.")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'StateChangedForPlayer (GKMatch,GKPlayer,GKPlayerConnectionState)' instead.")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="playerId" Type="System.String" />
<Parameter Name="state" Type="GameKit.GKPlayerConnectionState" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="playerId">To be added.</param>
<param name="state">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StateChangedForPlayer">
<MemberSignature Language="C#" Value="public static void StateChangedForPlayer (this GameKit.IGKMatchDelegate This, GameKit.GKMatch match, GameKit.GKPlayer player, GameKit.GKPlayerConnectionState state);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void StateChangedForPlayer(class GameKit.IGKMatchDelegate This, class GameKit.GKMatch match, class GameKit.GKPlayer player, valuetype GameKit.GKPlayerConnectionState state) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKMatchDelegate_Extensions.StateChangedForPlayer(GameKit.IGKMatchDelegate,GameKit.GKMatch,GameKit.GKPlayer,GameKit.GKPlayerConnectionState)" />
<MemberSignature Language="F#" Value="static member StateChangedForPlayer : GameKit.IGKMatchDelegate * GameKit.GKMatch * GameKit.GKPlayer * GameKit.GKPlayerConnectionState -> unit" Usage="GameKit.GKMatchDelegate_Extensions.StateChangedForPlayer (This, match, player, state)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKMatchDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKMatch" />
<Parameter Name="player" Type="GameKit.GKPlayer" />
<Parameter Name="state" Type="GameKit.GKPlayerConnectionState" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<param name="player">To be added.</param>
<param name="state">To be added.</param>
<summary>Method that is called when a player's connection state changes.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>