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IGKTurnBasedEventHandlerDelegate.xml
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IGKTurnBasedEventHandlerDelegate.xml
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<Type Name="IGKTurnBasedEventHandlerDelegate" FullName="GameKit.IGKTurnBasedEventHandlerDelegate">
<TypeSignature Language="C#" Value="public interface IGKTurnBasedEventHandlerDelegate : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IGKTurnBasedEventHandlerDelegate implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:GameKit.IGKTurnBasedEventHandlerDelegate" />
<TypeSignature Language="F#" Value="type IGKTurnBasedEventHandlerDelegate = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="GKTurnBasedEventHandlerDelegate", WrapperType=typeof(GameKit.GKTurnBasedEventHandlerDelegateWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'GKLocalPlayer.RegisterListener' with an object that implements 'IGKTurnBasedEventListener'.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'GKLocalPlayer.RegisterListener' with an object that implements 'IGKTurnBasedEventListener'.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="HandleInviteFromGameCenter", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Foundation.NSString[]) }, Selector="handleInviteFromGameCenter:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="HandleTurnEventForMatch", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(GameKit.GKTurnBasedMatch) }, Selector="handleTurnEventForMatch:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="HandleMatchEnded", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(GameKit.GKTurnBasedMatch) }, Selector="handleMatchEnded:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="HandleTurnEvent", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKTurnBasedMatch), typeof(System.Boolean) }, Selector="handleTurnEventForMatch:didBecomeActive:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-macos-sdk-14;xamarin-mac-sdk-14">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="HandleTurnEvent", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKTurnBasedMatch), typeof(System.Boolean) }, Selector="handleTurnEventForMatch:didBecomeActive:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface representing the required methods (if any) of the protocol <see cref="T:GameKit.GKTurnBasedEventHandlerDelegate" />.</summary>
<remarks>
<para>This interface contains the required methods (if any) from the protocol defined by <see cref="T:GameKit.GKTurnBasedEventHandlerDelegate" />.</para>
<para>If developers create classes that implement this interface, the implementation methods will automatically be exported to Objective-C with the matching signature from the method defined in the <see cref="T:GameKit.GKTurnBasedEventHandlerDelegate" /> protocol.</para>
<para>Optional methods (if any) are provided by the <see cref="T:GameKit.GKTurnBasedEventHandlerDelegate_Extensions" /> class as extension methods to the interface, allowing developers to invoke any optional methods on the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="HandleInviteFromGameCenter">
<MemberSignature Language="C#" Value="public void HandleInviteFromGameCenter (Foundation.NSString[] playersToInvite);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void HandleInviteFromGameCenter(class Foundation.NSString[] playersToInvite) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.IGKTurnBasedEventHandlerDelegate.HandleInviteFromGameCenter(Foundation.NSString[])" />
<MemberSignature Language="F#" Value="abstract member HandleInviteFromGameCenter : Foundation.NSString[] -> unit" Usage="iGKTurnBasedEventHandlerDelegate.HandleInviteFromGameCenter playersToInvite" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("handleInviteFromGameCenter:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="playersToInvite" Type="Foundation.NSString[]" />
</Parameters>
<Docs>
<param name="playersToInvite">To be added.</param>
<summary>Developers should not use this deprecated method. </summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HandleTurnEvent">
<MemberSignature Language="C#" Value="public void HandleTurnEvent (GameKit.GKTurnBasedMatch match, bool activated);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void HandleTurnEvent(class GameKit.GKTurnBasedMatch match, bool activated) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.IGKTurnBasedEventHandlerDelegate.HandleTurnEvent(GameKit.GKTurnBasedMatch,System.Boolean)" />
<MemberSignature Language="F#" Value="abstract member HandleTurnEvent : GameKit.GKTurnBasedMatch * bool -> unit" Usage="iGKTurnBasedEventHandlerDelegate.HandleTurnEvent (match, activated)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.Export("handleTurnEventForMatch:didBecomeActive:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="match" Type="GameKit.GKTurnBasedMatch" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="activated" Type="System.Boolean" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="match">To be added.</param>
<param name="activated">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>