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IMTLHeap.xml
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IMTLHeap.xml
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<Type Name="IMTLHeap" FullName="Metal.IMTLHeap">
<TypeSignature Language="C#" Value="public interface IMTLHeap : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IMTLHeap implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Metal.IMTLHeap" />
<TypeSignature Language="F#" Value="type IMTLHeap = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="MTLHeap", WrapperType=typeof(Metal.MTLHeapWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="label", IsProperty=true, IsRequired=true, IsStatic=false, Name="Label", PropertyType=typeof(System.String), Selector="label", SetterSelector="setLabel:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="device", IsProperty=true, IsRequired=true, IsStatic=false, Name="Device", PropertyType=typeof(Metal.IMTLDevice), Selector="device")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="storageMode", IsProperty=true, IsRequired=true, IsStatic=false, Name="StorageMode", PropertyType=typeof(Metal.MTLStorageMode), Selector="storageMode")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="cpuCacheMode", IsProperty=true, IsRequired=true, IsStatic=false, Name="CpuCacheMode", PropertyType=typeof(Metal.MTLCpuCacheMode), Selector="cpuCacheMode")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="size", IsProperty=true, IsRequired=true, IsStatic=false, Name="Size", PropertyType=typeof(System.nuint), Selector="size")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="usedSize", IsProperty=true, IsRequired=true, IsStatic=false, Name="UsedSize", PropertyType=typeof(System.nuint), Selector="usedSize")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="currentAllocatedSize", IsProperty=true, IsRequired=false, IsStatic=false, Name="CurrentAllocatedSize", PropertyType=typeof(System.nuint), Selector="currentAllocatedSize")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="GetMaxAvailableSize", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.nuint) }, ReturnType=typeof(System.nuint), Selector="maxAvailableSizeWithAlignment:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="CreateBuffer", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(System.nuint), typeof(Metal.MTLResourceOptions) }, ReturnType=typeof(Metal.IMTLBuffer), Selector="newBufferWithLength:options:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="CreateTexture", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLTextureDescriptor) }, ReturnType=typeof(Metal.IMTLTexture), Selector="newTextureWithDescriptor:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="SetPurgeableState", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLPurgeableState) }, ReturnType=typeof(Metal.MTLPurgeableState), Selector="setPurgeableState:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="CpuCacheMode">
<MemberSignature Language="C#" Value="public Metal.MTLCpuCacheMode CpuCacheMode { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Metal.MTLCpuCacheMode CpuCacheMode" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLHeap.CpuCacheMode" />
<MemberSignature Language="F#" Value="member this.CpuCacheMode : Metal.MTLCpuCacheMode" Usage="Metal.IMTLHeap.CpuCacheMode" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("cpuCacheMode")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLCpuCacheMode</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateBuffer">
<MemberSignature Language="C#" Value="public Metal.IMTLBuffer CreateBuffer (nuint length, Metal.MTLResourceOptions options);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Metal.IMTLBuffer CreateBuffer(valuetype System.nuint length, valuetype Metal.MTLResourceOptions options) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLHeap.CreateBuffer(System.nuint,Metal.MTLResourceOptions)" />
<MemberSignature Language="F#" Value="abstract member CreateBuffer : nuint * Metal.MTLResourceOptions -> Metal.IMTLBuffer" Usage="iMTLHeap.CreateBuffer (length, options)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("newBufferWithLength:options:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLBuffer</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="length" Type="System.nuint" />
<Parameter Name="options" Type="Metal.MTLResourceOptions" />
</Parameters>
<Docs>
<param name="length">To be added.</param>
<param name="options">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateTexture">
<MemberSignature Language="C#" Value="public Metal.IMTLTexture CreateTexture (Metal.MTLTextureDescriptor desc);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Metal.IMTLTexture CreateTexture(class Metal.MTLTextureDescriptor desc) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLHeap.CreateTexture(Metal.MTLTextureDescriptor)" />
<MemberSignature Language="F#" Value="abstract member CreateTexture : Metal.MTLTextureDescriptor -> Metal.IMTLTexture" Usage="iMTLHeap.CreateTexture desc" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("newTextureWithDescriptor:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLTexture</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="desc" Type="Metal.MTLTextureDescriptor" />
</Parameters>
<Docs>
<param name="desc">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Device">
<MemberSignature Language="C#" Value="public Metal.IMTLDevice Device { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Metal.IMTLDevice Device" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLHeap.Device" />
<MemberSignature Language="F#" Value="member this.Device : Metal.IMTLDevice" Usage="Metal.IMTLHeap.Device" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("device")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLDevice</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetMaxAvailableSize">
<MemberSignature Language="C#" Value="public nuint GetMaxAvailableSize (nuint alignment);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype System.nuint GetMaxAvailableSize(valuetype System.nuint alignment) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLHeap.GetMaxAvailableSize(System.nuint)" />
<MemberSignature Language="F#" Value="abstract member GetMaxAvailableSize : nuint -> nuint" Usage="iMTLHeap.GetMaxAvailableSize alignment" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("maxAvailableSizeWithAlignment:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="alignment" Type="System.nuint" />
</Parameters>
<Docs>
<param name="alignment">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Label">
<MemberSignature Language="C#" Value="public string Label { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Label" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLHeap.Label" />
<MemberSignature Language="F#" Value="member this.Label : string with get, set" Usage="Metal.IMTLHeap.Label" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("label")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setLabel:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetPurgeableState">
<MemberSignature Language="C#" Value="public Metal.MTLPurgeableState SetPurgeableState (Metal.MTLPurgeableState state);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype Metal.MTLPurgeableState SetPurgeableState(valuetype Metal.MTLPurgeableState state) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLHeap.SetPurgeableState(Metal.MTLPurgeableState)" />
<MemberSignature Language="F#" Value="abstract member SetPurgeableState : Metal.MTLPurgeableState -> Metal.MTLPurgeableState" Usage="iMTLHeap.SetPurgeableState state" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("setPurgeableState:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLPurgeableState</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="state" Type="Metal.MTLPurgeableState" />
</Parameters>
<Docs>
<param name="state">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Size">
<MemberSignature Language="C#" Value="public nuint Size { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint Size" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLHeap.Size" />
<MemberSignature Language="F#" Value="member this.Size : nuint" Usage="Metal.IMTLHeap.Size" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("size")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StorageMode">
<MemberSignature Language="C#" Value="public Metal.MTLStorageMode StorageMode { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Metal.MTLStorageMode StorageMode" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLHeap.StorageMode" />
<MemberSignature Language="F#" Value="member this.StorageMode : Metal.MTLStorageMode" Usage="Metal.IMTLHeap.StorageMode" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("storageMode")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLStorageMode</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UsedSize">
<MemberSignature Language="C#" Value="public nuint UsedSize { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint UsedSize" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLHeap.UsedSize" />
<MemberSignature Language="F#" Value="member this.UsedSize : nuint" Usage="Metal.IMTLHeap.UsedSize" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("usedSize")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>