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IMTLParallelRenderCommandEncoder.xml
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IMTLParallelRenderCommandEncoder.xml
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<Type Name="IMTLParallelRenderCommandEncoder" FullName="Metal.IMTLParallelRenderCommandEncoder">
<TypeSignature Language="C#" Value="public interface IMTLParallelRenderCommandEncoder : IDisposable, Metal.IMTLCommandEncoder" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IMTLParallelRenderCommandEncoder implements class Metal.IMTLCommandEncoder, class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Metal.IMTLParallelRenderCommandEncoder" />
<TypeSignature Language="F#" Value="type IMTLParallelRenderCommandEncoder = interface
 interface INativeObject
 interface IDisposable
 interface IMTLCommandEncoder" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>Metal.IMTLCommandEncoder</InterfaceName>
</Interface>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="MTLParallelRenderCommandEncoder", WrapperType=typeof(Metal.MTLParallelRenderCommandEncoderWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="CreateRenderCommandEncoder", ReturnType=typeof(Metal.IMTLRenderCommandEncoder), Selector="renderCommandEncoder")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="SetColorStoreAction", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Metal.MTLStoreAction), typeof(System.nuint) }, Selector="setColorStoreAction:atIndex:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="SetDepthStoreAction", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLStoreAction) }, Selector="setDepthStoreAction:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="SetStencilStoreAction", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLStoreAction) }, Selector="setStencilStoreAction:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="SetColorStoreActionOptions", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Metal.MTLStoreActionOptions), typeof(System.nuint) }, Selector="setColorStoreActionOptions:atIndex:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="SetDepthStoreActionOptions", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLStoreActionOptions) }, Selector="setDepthStoreActionOptions:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="SetStencilStoreActionOptions", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Metal.MTLStoreActionOptions) }, Selector="setStencilStoreActionOptions:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>System protocol for breaking a single rendering pass into parallel command sets.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="CreateRenderCommandEncoder">
<MemberSignature Language="C#" Value="public Metal.IMTLRenderCommandEncoder CreateRenderCommandEncoder ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Metal.IMTLRenderCommandEncoder CreateRenderCommandEncoder() cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLParallelRenderCommandEncoder.CreateRenderCommandEncoder" />
<MemberSignature Language="F#" Value="abstract member CreateRenderCommandEncoder : unit -> Metal.IMTLRenderCommandEncoder" Usage="iMTLParallelRenderCommandEncoder.CreateRenderCommandEncoder " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("renderCommandEncoder")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLRenderCommandEncoder</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>