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MTLBlitCommandEncoder_Extensions.xml
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MTLBlitCommandEncoder_Extensions.xml
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<Type Name="MTLBlitCommandEncoder_Extensions" FullName="Metal.MTLBlitCommandEncoder_Extensions">
<TypeSignature Language="C#" Value="public static class MTLBlitCommandEncoder_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit MTLBlitCommandEncoder_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:Metal.MTLBlitCommandEncoder_Extensions" />
<TypeSignature Language="F#" Value="type MTLBlitCommandEncoder_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:Metal.IMTLBlitCommandEncoder" /> interface to support all the methods from the <see cref="T:Metal.IMTLBlitCommandEncoder" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:Metal.IMTLBlitCommandEncoder" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:Metal.IMTLBlitCommandEncoder" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="Copy">
<MemberSignature Language="C#" Value="public static void Copy (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLIndirectCommandBuffer source, Foundation.NSRange sourceRange, Metal.IMTLIndirectCommandBuffer destination, nuint destinationIndex);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Copy(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLIndirectCommandBuffer source, valuetype Foundation.NSRange sourceRange, class Metal.IMTLIndirectCommandBuffer destination, valuetype System.nuint destinationIndex) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.Copy(Metal.IMTLBlitCommandEncoder,Metal.IMTLIndirectCommandBuffer,Foundation.NSRange,Metal.IMTLIndirectCommandBuffer,System.nuint)" />
<MemberSignature Language="F#" Value="static member Copy : Metal.IMTLBlitCommandEncoder * Metal.IMTLIndirectCommandBuffer * Foundation.NSRange * Metal.IMTLIndirectCommandBuffer * nuint -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.Copy (This, source, sourceRange, destination, destinationIndex)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="source" Type="Metal.IMTLIndirectCommandBuffer" />
<Parameter Name="sourceRange" Type="Foundation.NSRange" />
<Parameter Name="destination" Type="Metal.IMTLIndirectCommandBuffer" />
<Parameter Name="destinationIndex" Type="System.nuint" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="source">To be added.</param>
<param name="sourceRange">To be added.</param>
<param name="destination">To be added.</param>
<param name="destinationIndex">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CopyFromBuffer">
<MemberSignature Language="C#" Value="public static void CopyFromBuffer (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLBuffer sourceBuffer, nuint sourceOffset, nuint sourceBytesPerRow, nuint sourceBytesPerImage, Metal.MTLSize sourceSize, Metal.IMTLTexture destinationTexture, nuint destinationSlice, nuint destinationLevel, Metal.MTLOrigin destinationOrigin, Metal.MTLBlitOption options);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void CopyFromBuffer(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLBuffer sourceBuffer, valuetype System.nuint sourceOffset, valuetype System.nuint sourceBytesPerRow, valuetype System.nuint sourceBytesPerImage, valuetype Metal.MTLSize sourceSize, class Metal.IMTLTexture destinationTexture, valuetype System.nuint destinationSlice, valuetype System.nuint destinationLevel, valuetype Metal.MTLOrigin destinationOrigin, valuetype Metal.MTLBlitOption options) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.CopyFromBuffer(Metal.IMTLBlitCommandEncoder,Metal.IMTLBuffer,System.nuint,System.nuint,System.nuint,Metal.MTLSize,Metal.IMTLTexture,System.nuint,System.nuint,Metal.MTLOrigin,Metal.MTLBlitOption)" />
<MemberSignature Language="F#" Value="static member CopyFromBuffer : Metal.IMTLBlitCommandEncoder * Metal.IMTLBuffer * nuint * nuint * nuint * Metal.MTLSize * Metal.IMTLTexture * nuint * nuint * Metal.MTLOrigin * Metal.MTLBlitOption -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.CopyFromBuffer (This, sourceBuffer, sourceOffset, sourceBytesPerRow, sourceBytesPerImage, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin, options)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="sourceBuffer" Type="Metal.IMTLBuffer" />
<Parameter Name="sourceOffset" Type="System.nuint" />
<Parameter Name="sourceBytesPerRow" Type="System.nuint" />
<Parameter Name="sourceBytesPerImage" Type="System.nuint" />
<Parameter Name="sourceSize" Type="Metal.MTLSize" />
<Parameter Name="destinationTexture" Type="Metal.IMTLTexture" />
<Parameter Name="destinationSlice" Type="System.nuint" />
<Parameter Name="destinationLevel" Type="System.nuint" />
<Parameter Name="destinationOrigin" Type="Metal.MTLOrigin" />
<Parameter Name="options" Type="Metal.MTLBlitOption" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="sourceBuffer">To be added.</param>
<param name="sourceOffset">To be added.</param>
<param name="sourceBytesPerRow">To be added.</param>
<param name="sourceBytesPerImage">To be added.</param>
<param name="sourceSize">To be added.</param>
<param name="destinationTexture">To be added.</param>
<param name="destinationSlice">To be added.</param>
<param name="destinationLevel">To be added.</param>
<param name="destinationOrigin">To be added.</param>
<param name="options">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CopyFromTexture">
<MemberSignature Language="C#" Value="public static void CopyFromTexture (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture sourceTexture, nuint sourceSlice, nuint sourceLevel, Metal.MTLOrigin sourceOrigin, Metal.MTLSize sourceSize, Metal.IMTLBuffer destinationBuffer, nuint destinationOffset, nuint destinatinBytesPerRow, nuint destinationBytesPerImage, Metal.MTLBlitOption options);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void CopyFromTexture(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLTexture sourceTexture, valuetype System.nuint sourceSlice, valuetype System.nuint sourceLevel, valuetype Metal.MTLOrigin sourceOrigin, valuetype Metal.MTLSize sourceSize, class Metal.IMTLBuffer destinationBuffer, valuetype System.nuint destinationOffset, valuetype System.nuint destinatinBytesPerRow, valuetype System.nuint destinationBytesPerImage, valuetype Metal.MTLBlitOption options) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.CopyFromTexture(Metal.IMTLBlitCommandEncoder,Metal.IMTLTexture,System.nuint,System.nuint,Metal.MTLOrigin,Metal.MTLSize,Metal.IMTLBuffer,System.nuint,System.nuint,System.nuint,Metal.MTLBlitOption)" />
<MemberSignature Language="F#" Value="static member CopyFromTexture : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint * Metal.MTLOrigin * Metal.MTLSize * Metal.IMTLBuffer * nuint * nuint * nuint * Metal.MTLBlitOption -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.CopyFromTexture (This, sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationBuffer, destinationOffset, destinatinBytesPerRow, destinationBytesPerImage, options)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="sourceTexture" Type="Metal.IMTLTexture" />
<Parameter Name="sourceSlice" Type="System.nuint" />
<Parameter Name="sourceLevel" Type="System.nuint" />
<Parameter Name="sourceOrigin" Type="Metal.MTLOrigin" />
<Parameter Name="sourceSize" Type="Metal.MTLSize" />
<Parameter Name="destinationBuffer" Type="Metal.IMTLBuffer" />
<Parameter Name="destinationOffset" Type="System.nuint" />
<Parameter Name="destinatinBytesPerRow" Type="System.nuint" />
<Parameter Name="destinationBytesPerImage" Type="System.nuint" />
<Parameter Name="options" Type="Metal.MTLBlitOption" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="sourceTexture">To be added.</param>
<param name="sourceSlice">To be added.</param>
<param name="sourceLevel">To be added.</param>
<param name="sourceOrigin">To be added.</param>
<param name="sourceSize">To be added.</param>
<param name="destinationBuffer">To be added.</param>
<param name="destinationOffset">To be added.</param>
<param name="destinatinBytesPerRow">To be added.</param>
<param name="destinationBytesPerImage">To be added.</param>
<param name="options">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Optimize">
<MemberSignature Language="C#" Value="public static void Optimize (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLIndirectCommandBuffer indirectCommandBuffer, Foundation.NSRange range);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Optimize(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLIndirectCommandBuffer indirectCommandBuffer, valuetype Foundation.NSRange range) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.Optimize(Metal.IMTLBlitCommandEncoder,Metal.IMTLIndirectCommandBuffer,Foundation.NSRange)" />
<MemberSignature Language="F#" Value="static member Optimize : Metal.IMTLBlitCommandEncoder * Metal.IMTLIndirectCommandBuffer * Foundation.NSRange -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.Optimize (This, indirectCommandBuffer, range)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="indirectCommandBuffer" Type="Metal.IMTLIndirectCommandBuffer" />
<Parameter Name="range" Type="Foundation.NSRange" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="indirectCommandBuffer">To be added.</param>
<param name="range">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OptimizeContentsForCpuAccess">
<MemberSignature Language="C#" Value="public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void OptimizeContentsForCpuAccess(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLTexture texture) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForCpuAccess(Metal.IMTLBlitCommandEncoder,Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForCpuAccess (This, texture)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="texture" Type="Metal.IMTLTexture" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="texture">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OptimizeContentsForCpuAccess">
<MemberSignature Language="C#" Value="public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture, nuint slice, nuint level);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void OptimizeContentsForCpuAccess(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLTexture texture, valuetype System.nuint slice, valuetype System.nuint level) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForCpuAccess(Metal.IMTLBlitCommandEncoder,Metal.IMTLTexture,System.nuint,System.nuint)" />
<MemberSignature Language="F#" Value="static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForCpuAccess (This, texture, slice, level)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="texture" Type="Metal.IMTLTexture" />
<Parameter Name="slice" Type="System.nuint" />
<Parameter Name="level" Type="System.nuint" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="texture">To be added.</param>
<param name="slice">To be added.</param>
<param name="level">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OptimizeContentsForGpuAccess">
<MemberSignature Language="C#" Value="public static void OptimizeContentsForGpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void OptimizeContentsForGpuAccess(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLTexture texture) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForGpuAccess(Metal.IMTLBlitCommandEncoder,Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member OptimizeContentsForGpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForGpuAccess (This, texture)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="texture" Type="Metal.IMTLTexture" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="texture">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OptimizeContentsForGpuAccess">
<MemberSignature Language="C#" Value="public static void OptimizeContentsForGpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture, nuint slice, nuint level);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void OptimizeContentsForGpuAccess(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLTexture texture, valuetype System.nuint slice, valuetype System.nuint level) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForGpuAccess(Metal.IMTLBlitCommandEncoder,Metal.IMTLTexture,System.nuint,System.nuint)" />
<MemberSignature Language="F#" Value="static member OptimizeContentsForGpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.OptimizeContentsForGpuAccess (This, texture, slice, level)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="texture" Type="Metal.IMTLTexture" />
<Parameter Name="slice" Type="System.nuint" />
<Parameter Name="level" Type="System.nuint" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="texture">To be added.</param>
<param name="slice">To be added.</param>
<param name="level">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ResetCommands">
<MemberSignature Language="C#" Value="public static void ResetCommands (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLIndirectCommandBuffer buffer, Foundation.NSRange range);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void ResetCommands(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLIndirectCommandBuffer buffer, valuetype Foundation.NSRange range) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.ResetCommands(Metal.IMTLBlitCommandEncoder,Metal.IMTLIndirectCommandBuffer,Foundation.NSRange)" />
<MemberSignature Language="F#" Value="static member ResetCommands : Metal.IMTLBlitCommandEncoder * Metal.IMTLIndirectCommandBuffer * Foundation.NSRange -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.ResetCommands (This, buffer, range)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="buffer" Type="Metal.IMTLIndirectCommandBuffer" />
<Parameter Name="range" Type="Foundation.NSRange" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="buffer">To be added.</param>
<param name="range">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Update">
<MemberSignature Language="C#" Value="public static void Update (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLFence fence);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Update(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLFence fence) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.Update(Metal.IMTLBlitCommandEncoder,Metal.IMTLFence)" />
<MemberSignature Language="F#" Value="static member Update : Metal.IMTLBlitCommandEncoder * Metal.IMTLFence -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.Update (This, fence)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="fence" Type="Metal.IMTLFence" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="fence">To be added.</param>
<summary>Captures GPU work that was enqueuedd by the encoder for the specified <paramref name="fence" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Wait">
<MemberSignature Language="C#" Value="public static void Wait (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLFence fence);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Wait(class Metal.IMTLBlitCommandEncoder This, class Metal.IMTLFence fence) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLBlitCommandEncoder_Extensions.Wait(Metal.IMTLBlitCommandEncoder,Metal.IMTLFence)" />
<MemberSignature Language="F#" Value="static member Wait : Metal.IMTLBlitCommandEncoder * Metal.IMTLFence -> unit" Usage="Metal.MTLBlitCommandEncoder_Extensions.Wait (This, fence)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLBlitCommandEncoder" RefType="this" />
<Parameter Name="fence" Type="Metal.IMTLFence" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="fence">To be added.</param>
<summary>Prevents additional GPU work by the encoder until the <paramref name="fence" /> is reached.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>