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MTLCommandBuffer_Extensions.xml
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MTLCommandBuffer_Extensions.xml
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<Type Name="MTLCommandBuffer_Extensions" FullName="Metal.MTLCommandBuffer_Extensions">
<TypeSignature Language="C#" Value="public static class MTLCommandBuffer_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit MTLCommandBuffer_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:Metal.MTLCommandBuffer_Extensions" />
<TypeSignature Language="F#" Value="type MTLCommandBuffer_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:Metal.IMTLCommandBuffer" /> interface to support all the methods from the <see cref="T:Metal.IMTLCommandBuffer" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:Metal.IMTLCommandBuffer" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:Metal.IMTLCommandBuffer" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="ComputeCommandEncoderDispatch">
<MemberSignature Language="C#" Value="public static Metal.IMTLComputeCommandEncoder ComputeCommandEncoderDispatch (this Metal.IMTLCommandBuffer This, Metal.MTLDispatchType dispatchType);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Metal.IMTLComputeCommandEncoder ComputeCommandEncoderDispatch(class Metal.IMTLCommandBuffer This, valuetype Metal.MTLDispatchType dispatchType) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.ComputeCommandEncoderDispatch(Metal.IMTLCommandBuffer,Metal.MTLDispatchType)" />
<MemberSignature Language="F#" Value="static member ComputeCommandEncoderDispatch : Metal.IMTLCommandBuffer * Metal.MTLDispatchType -> Metal.IMTLComputeCommandEncoder" Usage="Metal.MTLCommandBuffer_Extensions.ComputeCommandEncoderDispatch (This, dispatchType)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLComputeCommandEncoder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
<Parameter Name="dispatchType" Type="Metal.MTLDispatchType" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="dispatchType">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EncodeSignal">
<MemberSignature Language="C#" Value="public static void EncodeSignal (this Metal.IMTLCommandBuffer This, Metal.IMTLEvent event, ulong value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void EncodeSignal(class Metal.IMTLCommandBuffer This, class Metal.IMTLEvent event, unsigned int64 value) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.EncodeSignal(Metal.IMTLCommandBuffer,Metal.IMTLEvent,System.UInt64)" />
<MemberSignature Language="F#" Value="static member EncodeSignal : Metal.IMTLCommandBuffer * Metal.IMTLEvent * uint64 -> unit" Usage="Metal.MTLCommandBuffer_Extensions.EncodeSignal (This, event, value)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
<Parameter Name="event" Type="Metal.IMTLEvent" />
<Parameter Name="value" Type="System.UInt64" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="event">To be added.</param>
<param name="value">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EncodeWait">
<MemberSignature Language="C#" Value="public static void EncodeWait (this Metal.IMTLCommandBuffer This, Metal.IMTLEvent event, ulong value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void EncodeWait(class Metal.IMTLCommandBuffer This, class Metal.IMTLEvent event, unsigned int64 value) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.EncodeWait(Metal.IMTLCommandBuffer,Metal.IMTLEvent,System.UInt64)" />
<MemberSignature Language="F#" Value="static member EncodeWait : Metal.IMTLCommandBuffer * Metal.IMTLEvent * uint64 -> unit" Usage="Metal.MTLCommandBuffer_Extensions.EncodeWait (This, event, value)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
<Parameter Name="event" Type="Metal.IMTLEvent" />
<Parameter Name="value" Type="System.UInt64" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="event">To be added.</param>
<param name="value">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetGpuEndTime">
<MemberSignature Language="C#" Value="public static double GetGpuEndTime (this Metal.IMTLCommandBuffer This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float64 GetGpuEndTime(class Metal.IMTLCommandBuffer This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.GetGpuEndTime(Metal.IMTLCommandBuffer)" />
<MemberSignature Language="F#" Value="static member GetGpuEndTime : Metal.IMTLCommandBuffer -> double" Usage="Metal.MTLCommandBuffer_Extensions.GetGpuEndTime This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the time, in seconds, when the GPU stopped running the command buffer.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetGpuStartTime">
<MemberSignature Language="C#" Value="public static double GetGpuStartTime (this Metal.IMTLCommandBuffer This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float64 GetGpuStartTime(class Metal.IMTLCommandBuffer This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.GetGpuStartTime(Metal.IMTLCommandBuffer)" />
<MemberSignature Language="F#" Value="static member GetGpuStartTime : Metal.IMTLCommandBuffer -> double" Usage="Metal.MTLCommandBuffer_Extensions.GetGpuStartTime This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the time, in seconds, when the GPU started running the command buffer.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetKernelEndTime">
<MemberSignature Language="C#" Value="public static double GetKernelEndTime (this Metal.IMTLCommandBuffer This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float64 GetKernelEndTime(class Metal.IMTLCommandBuffer This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.GetKernelEndTime(Metal.IMTLCommandBuffer)" />
<MemberSignature Language="F#" Value="static member GetKernelEndTime : Metal.IMTLCommandBuffer -> double" Usage="Metal.MTLCommandBuffer_Extensions.GetKernelEndTime This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the time, in seconds, when the GPU finished scheduling the command buffer.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetKernelStartTime">
<MemberSignature Language="C#" Value="public static double GetKernelStartTime (this Metal.IMTLCommandBuffer This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float64 GetKernelStartTime(class Metal.IMTLCommandBuffer This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.GetKernelStartTime(Metal.IMTLCommandBuffer)" />
<MemberSignature Language="F#" Value="static member GetKernelStartTime : Metal.IMTLCommandBuffer -> double" Usage="Metal.MTLCommandBuffer_Extensions.GetKernelStartTime This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the time, in seconds, when the GPU started scheduling the command buffer.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PopDebugGroup">
<MemberSignature Language="C#" Value="public static void PopDebugGroup (this Metal.IMTLCommandBuffer This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void PopDebugGroup(class Metal.IMTLCommandBuffer This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.PopDebugGroup(Metal.IMTLCommandBuffer)" />
<MemberSignature Language="F#" Value="static member PopDebugGroup : Metal.IMTLCommandBuffer -> unit" Usage="Metal.MTLCommandBuffer_Extensions.PopDebugGroup This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PresentDrawableAfter">
<MemberSignature Language="C#" Value="public static void PresentDrawableAfter (this Metal.IMTLCommandBuffer This, Metal.IMTLDrawable drawable, double duration);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void PresentDrawableAfter(class Metal.IMTLCommandBuffer This, class Metal.IMTLDrawable drawable, float64 duration) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.PresentDrawableAfter(Metal.IMTLCommandBuffer,Metal.IMTLDrawable,System.Double)" />
<MemberSignature Language="F#" Value="static member PresentDrawableAfter : Metal.IMTLCommandBuffer * Metal.IMTLDrawable * double -> unit" Usage="Metal.MTLCommandBuffer_Extensions.PresentDrawableAfter (This, drawable, duration)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 2, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.MacOSX, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" RefType="this" />
<Parameter Name="drawable" Type="Metal.IMTLDrawable" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="duration" Type="System.Double" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="drawable">The drawable to present immediately after the command buffer is scheduled to run.</param>
<param name="duration">The minimum display time of the previous drawable.</param>
<summary>Presents the specified <paramref name="drawable" /> after the previous drawable has been displayed for <paramref name="duration" /> seconds.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PushDebugGroup">
<MemberSignature Language="C#" Value="public static void PushDebugGroup (this Metal.IMTLCommandBuffer This, string string);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void PushDebugGroup(class Metal.IMTLCommandBuffer This, string string) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLCommandBuffer_Extensions.PushDebugGroup(Metal.IMTLCommandBuffer,System.String)" />
<MemberSignature Language="F#" Value="static member PushDebugGroup : Metal.IMTLCommandBuffer * string -> unit" Usage="Metal.MTLCommandBuffer_Extensions.PushDebugGroup (This, string)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLCommandBuffer" RefType="this" />
<Parameter Name="string" Type="System.String" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="string">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>