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MTLDrawIndexedPrimitivesIndirectArguments.xml
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MTLDrawIndexedPrimitivesIndirectArguments.xml
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<Type Name="MTLDrawIndexedPrimitivesIndirectArguments" FullName="Metal.MTLDrawIndexedPrimitivesIndirectArguments">
<TypeSignature Language="C#" Value="public struct MTLDrawIndexedPrimitivesIndirectArguments" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit MTLDrawIndexedPrimitivesIndirectArguments extends System.ValueType" />
<TypeSignature Language="DocId" Value="T:Metal.MTLDrawIndexedPrimitivesIndirectArguments" />
<TypeSignature Language="F#" Value="type MTLDrawIndexedPrimitivesIndirectArguments = struct" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Represents the data layout needed to draw indexed primitives.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="BaseInstance">
<MemberSignature Language="C#" Value="public uint BaseInstance;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int32 BaseInstance" />
<MemberSignature Language="DocId" Value="F:Metal.MTLDrawIndexedPrimitivesIndirectArguments.BaseInstance" />
<MemberSignature Language="F#" Value="val mutable BaseInstance : uint32" Usage="Metal.MTLDrawIndexedPrimitivesIndirectArguments.BaseInstance" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The first primitive.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BaseVertex">
<MemberSignature Language="C#" Value="public uint BaseVertex;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int32 BaseVertex" />
<MemberSignature Language="DocId" Value="F:Metal.MTLDrawIndexedPrimitivesIndirectArguments.BaseVertex" />
<MemberSignature Language="F#" Value="val mutable BaseVertex : uint32" Usage="Metal.MTLDrawIndexedPrimitivesIndirectArguments.BaseVertex" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The first vertex.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IndexCount">
<MemberSignature Language="C#" Value="public uint IndexCount;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int32 IndexCount" />
<MemberSignature Language="DocId" Value="F:Metal.MTLDrawIndexedPrimitivesIndirectArguments.IndexCount" />
<MemberSignature Language="F#" Value="val mutable IndexCount : uint32" Usage="Metal.MTLDrawIndexedPrimitivesIndirectArguments.IndexCount" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The number of indices to read from the index buffer for each instance.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IndexStart">
<MemberSignature Language="C#" Value="public uint IndexStart;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int32 IndexStart" />
<MemberSignature Language="DocId" Value="F:Metal.MTLDrawIndexedPrimitivesIndirectArguments.IndexStart" />
<MemberSignature Language="F#" Value="val mutable IndexStart : uint32" Usage="Metal.MTLDrawIndexedPrimitivesIndirectArguments.IndexStart" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The first index.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="InstanceCount">
<MemberSignature Language="C#" Value="public uint InstanceCount;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int32 InstanceCount" />
<MemberSignature Language="DocId" Value="F:Metal.MTLDrawIndexedPrimitivesIndirectArguments.InstanceCount" />
<MemberSignature Language="F#" Value="val mutable InstanceCount : uint32" Usage="Metal.MTLDrawIndexedPrimitivesIndirectArguments.InstanceCount" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The number of instances.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>