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MTLTexture_Extensions.xml
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MTLTexture_Extensions.xml
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<Type Name="MTLTexture_Extensions" FullName="Metal.MTLTexture_Extensions">
<TypeSignature Language="C#" Value="public static class MTLTexture_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit MTLTexture_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:Metal.MTLTexture_Extensions" />
<TypeSignature Language="F#" Value="type MTLTexture_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:Metal.IMTLTexture" /> interface to support all the methods from the <see cref="T:Metal.IMTLTexture" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:Metal.IMTLTexture" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:Metal.IMTLTexture" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="CreateSharedTextureHandle">
<MemberSignature Language="C#" Value="public static Metal.MTLSharedTextureHandle CreateSharedTextureHandle (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Metal.MTLSharedTextureHandle CreateSharedTextureHandle(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.CreateSharedTextureHandle(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member CreateSharedTextureHandle : Metal.IMTLTexture -> Metal.MTLSharedTextureHandle" Usage="Metal.MTLTexture_Extensions.CreateSharedTextureHandle This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.iOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLSharedTextureHandle</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" RefType="this" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateTextureView">
<MemberSignature Language="C#" Value="public static Metal.IMTLTexture CreateTextureView (this Metal.IMTLTexture This, Metal.MTLPixelFormat pixelFormat, Metal.MTLTextureType textureType, Foundation.NSRange levelRange, Foundation.NSRange sliceRange);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Metal.IMTLTexture CreateTextureView(class Metal.IMTLTexture This, valuetype Metal.MTLPixelFormat pixelFormat, valuetype Metal.MTLTextureType textureType, valuetype Foundation.NSRange levelRange, valuetype Foundation.NSRange sliceRange) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.CreateTextureView(Metal.IMTLTexture,Metal.MTLPixelFormat,Metal.MTLTextureType,Foundation.NSRange,Foundation.NSRange)" />
<MemberSignature Language="F#" Value="static member CreateTextureView : Metal.IMTLTexture * Metal.MTLPixelFormat * Metal.MTLTextureType * Foundation.NSRange * Foundation.NSRange -> Metal.IMTLTexture" Usage="Metal.MTLTexture_Extensions.CreateTextureView (This, pixelFormat, textureType, levelRange, sliceRange)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLTexture</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
<Parameter Name="pixelFormat" Type="Metal.MTLPixelFormat" />
<Parameter Name="textureType" Type="Metal.MTLTextureType" />
<Parameter Name="levelRange" Type="Foundation.NSRange" />
<Parameter Name="sliceRange" Type="Foundation.NSRange" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="pixelFormat">To be added.</param>
<param name="textureType">To be added.</param>
<param name="levelRange">To be added.</param>
<param name="sliceRange">To be added.</param>
<summary>Creates and returns a Metal texture that shares the same memory as the source object, but that is interpreted with the new pixel format.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetAllowGpuOptimizedContents">
<MemberSignature Language="C#" Value="public static bool GetAllowGpuOptimizedContents (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool GetAllowGpuOptimizedContents(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetAllowGpuOptimizedContents(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetAllowGpuOptimizedContents : Metal.IMTLTexture -> bool" Usage="Metal.MTLTexture_Extensions.GetAllowGpuOptimizedContents This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetBuffer">
<MemberSignature Language="C#" Value="public static Metal.IMTLBuffer GetBuffer (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Metal.IMTLBuffer GetBuffer(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetBuffer(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetBuffer : Metal.IMTLTexture -> Metal.IMTLBuffer" Usage="Metal.MTLTexture_Extensions.GetBuffer This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLBuffer</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the buffer for the target texture.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetBufferBytesPerRow">
<MemberSignature Language="C#" Value="public static nuint GetBufferBytesPerRow (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype System.nuint GetBufferBytesPerRow(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetBufferBytesPerRow(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetBufferBytesPerRow : Metal.IMTLTexture -> nuint" Usage="Metal.MTLTexture_Extensions.GetBufferBytesPerRow This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Gets the bytes per row in the buffer for the target texture.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetBufferOffset">
<MemberSignature Language="C#" Value="public static nuint GetBufferOffset (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype System.nuint GetBufferOffset(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetBufferOffset(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetBufferOffset : Metal.IMTLTexture -> nuint" Usage="Metal.MTLTexture_Extensions.GetBufferOffset This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Gets the offset into the parent texture where the the target texture data begins.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetIOSurface">
<MemberSignature Language="C#" Value="public static IOSurface.IOSurface GetIOSurface (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class IOSurface.IOSurface GetIOSurface(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetIOSurface(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetIOSurface : Metal.IMTLTexture -> IOSurface.IOSurface" Usage="Metal.MTLTexture_Extensions.GetIOSurface This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>IOSurface.IOSurface</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Gets the IOSurface that was used to create this texture, if one was used.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetIOSurfacePlane">
<MemberSignature Language="C#" Value="public static nuint GetIOSurfacePlane (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype System.nuint GetIOSurfacePlane(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetIOSurfacePlane(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetIOSurfacePlane : Metal.IMTLTexture -> nuint" Usage="Metal.MTLTexture_Extensions.GetIOSurfacePlane This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the IOSurface plane used by the surface that is returned from <see cref="M:Metal.MTLTexture_Extensions.GetIOSurface(Metal.IMTLTexture)" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetParentRelativeLevel">
<MemberSignature Language="C#" Value="public static nuint GetParentRelativeLevel (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype System.nuint GetParentRelativeLevel(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetParentRelativeLevel(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetParentRelativeLevel : Metal.IMTLTexture -> nuint" Usage="Metal.MTLTexture_Extensions.GetParentRelativeLevel This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the base level of the parent texture from which the target texture was created.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetParentRelativeSlice">
<MemberSignature Language="C#" Value="public static nuint GetParentRelativeSlice (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype System.nuint GetParentRelativeSlice(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetParentRelativeSlice(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetParentRelativeSlice : Metal.IMTLTexture -> nuint" Usage="Metal.MTLTexture_Extensions.GetParentRelativeSlice This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the base slice of the parent texture from which the target texture was created.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetParentTexture">
<MemberSignature Language="C#" Value="public static Metal.IMTLTexture GetParentTexture (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Metal.IMTLTexture GetParentTexture(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetParentTexture(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetParentTexture : Metal.IMTLTexture -> Metal.IMTLTexture" Usage="Metal.MTLTexture_Extensions.GetParentTexture This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLTexture</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the parent texture.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetShareable">
<MemberSignature Language="C#" Value="public static bool GetShareable (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool GetShareable(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetShareable(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetShareable : Metal.IMTLTexture -> bool" Usage="Metal.MTLTexture_Extensions.GetShareable This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" RefType="this" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetUsage">
<MemberSignature Language="C#" Value="public static Metal.MTLTextureUsage GetUsage (this Metal.IMTLTexture This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Metal.MTLTextureUsage GetUsage(class Metal.IMTLTexture This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLTexture_Extensions.GetUsage(Metal.IMTLTexture)" />
<MemberSignature Language="F#" Value="static member GetUsage : Metal.IMTLTexture -> Metal.MTLTextureUsage" Usage="Metal.MTLTexture_Extensions.GetUsage This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLTextureUsage</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLTexture" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Gets a description of how the texture can be used. (For example, as a write target for compute shaders.)</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>