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IMPSCnnInstanceNormalizationDataSource.xml
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IMPSCnnInstanceNormalizationDataSource.xml
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<Type Name="IMPSCnnInstanceNormalizationDataSource" FullName="MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource">
<TypeSignature Language="C#" Value="public interface IMPSCnnInstanceNormalizationDataSource : Foundation.INSCopying, IDisposable" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IMPSCnnInstanceNormalizationDataSource implements class Foundation.INSCopying, class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource" />
<TypeSignature Language="F#" Value="type IMPSCnnInstanceNormalizationDataSource = interface
 interface INativeObject
 interface IDisposable
 interface INSCopying" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>Foundation.INSCopying</InterfaceName>
</Interface>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="MPSCNNInstanceNormalizationDataSource", WrapperType=typeof(MetalPerformanceShaders.MPSCnnInstanceNormalizationDataSourceWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="UpdateGammaAndBeta", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Metal.IMTLCommandBuffer), typeof(MetalPerformanceShaders.MPSCnnInstanceNormalizationGradientState[]) }, ReturnType=typeof(MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState), Selector="updateGammaAndBetaWithCommandBuffer:instanceNormalizationStateBatch:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="UpdateGammaAndBeta", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(MetalPerformanceShaders.MPSCnnInstanceNormalizationGradientState[]) }, ReturnType=typeof(System.Boolean), Selector="updateGammaAndBetaWithInstanceNormalizationStateBatch:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="GetEpsilon", ReturnType=typeof(System.Single), Selector="epsilon")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="Encode", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Foundation.NSCoder) }, Selector="encodeWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="Copy", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(Foundation.NSZone), typeof(Metal.IMTLDevice) }, ReturnType=typeof(MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource), Selector="copyWithZone:device:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="gamma", IsProperty=true, IsRequired=true, IsStatic=false, Name="Gamma", PropertyType=typeof(System.IntPtr), Selector="gamma")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="beta", IsProperty=true, IsRequired=true, IsStatic=false, Name="Beta", PropertyType=typeof(System.IntPtr), Selector="beta")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="numberOfFeatureChannels", IsProperty=true, IsRequired=true, IsStatic=false, Name="NumberOfFeatureChannels", PropertyType=typeof(System.nuint), Selector="numberOfFeatureChannels")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="label", IsProperty=true, IsRequired=true, IsStatic=false, Name="Label", PropertyType=typeof(System.String), Selector="label")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Beta">
<MemberSignature Language="C#" Value="public IntPtr Beta { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int Beta" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.Beta" />
<MemberSignature Language="F#" Value="member this.Beta : nativeint" Usage="MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.Beta" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("beta")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Gamma">
<MemberSignature Language="C#" Value="public IntPtr Gamma { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int Gamma" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.Gamma" />
<MemberSignature Language="F#" Value="member this.Gamma : nativeint" Usage="MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.Gamma" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("gamma")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Label">
<MemberSignature Language="C#" Value="public string Label { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Label" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.Label" />
<MemberSignature Language="F#" Value="member this.Label : string" Usage="MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.Label" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("label")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NumberOfFeatureChannels">
<MemberSignature Language="C#" Value="public nuint NumberOfFeatureChannels { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint NumberOfFeatureChannels" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.NumberOfFeatureChannels" />
<MemberSignature Language="F#" Value="member this.NumberOfFeatureChannels : nuint" Usage="MetalPerformanceShaders.IMPSCnnInstanceNormalizationDataSource.NumberOfFeatureChannels" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("numberOfFeatureChannels")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>