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MPSCnnBinaryConvolutionType.xml
97 lines (97 loc) · 4.27 KB
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MPSCnnBinaryConvolutionType.xml
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<Type Name="MPSCnnBinaryConvolutionType" FullName="MetalPerformanceShaders.MPSCnnBinaryConvolutionType">
<TypeSignature Language="C#" Value="public enum MPSCnnBinaryConvolutionType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed MPSCnnBinaryConvolutionType extends System.Enum" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSCnnBinaryConvolutionType" />
<TypeSignature Language="F#" Value="type MPSCnnBinaryConvolutionType = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.TV(11, 0)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Enumerates the operation used in a binary convolution.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="And">
<MemberSignature Language="C#" Value="And" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MetalPerformanceShaders.MPSCnnBinaryConvolutionType And = unsigned int64(2)" />
<MemberSignature Language="DocId" Value="F:MetalPerformanceShaders.MPSCnnBinaryConvolutionType.And" />
<MemberSignature Language="F#" Value="And = 2" Usage="MetalPerformanceShaders.MPSCnnBinaryConvolutionType.And" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSCnnBinaryConvolutionType</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="BinaryWeights">
<MemberSignature Language="C#" Value="BinaryWeights" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MetalPerformanceShaders.MPSCnnBinaryConvolutionType BinaryWeights = unsigned int64(0)" />
<MemberSignature Language="DocId" Value="F:MetalPerformanceShaders.MPSCnnBinaryConvolutionType.BinaryWeights" />
<MemberSignature Language="F#" Value="BinaryWeights = 0" Usage="MetalPerformanceShaders.MPSCnnBinaryConvolutionType.BinaryWeights" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSCnnBinaryConvolutionType</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Xnor">
<MemberSignature Language="C#" Value="Xnor" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MetalPerformanceShaders.MPSCnnBinaryConvolutionType Xnor = unsigned int64(1)" />
<MemberSignature Language="DocId" Value="F:MetalPerformanceShaders.MPSCnnBinaryConvolutionType.Xnor" />
<MemberSignature Language="F#" Value="Xnor = 1" Usage="MetalPerformanceShaders.MPSCnnBinaryConvolutionType.Xnor" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSCnnBinaryConvolutionType</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>