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MPSCnnDropoutGradientNode.xml
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MPSCnnDropoutGradientNode.xml
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<Type Name="MPSCnnDropoutGradientNode" FullName="MetalPerformanceShaders.MPSCnnDropoutGradientNode">
<TypeSignature Language="C#" Value="public class MPSCnnDropoutGradientNode : MetalPerformanceShaders.MPSNNGradientFilterNode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MPSCnnDropoutGradientNode extends MetalPerformanceShaders.MPSNNGradientFilterNode" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSCnnDropoutGradientNode" />
<TypeSignature Language="F#" Value="type MPSCnnDropoutGradientNode = class
 inherit MPSNNGradientFilterNode" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MetalPerformanceShaders.MPSNNGradientFilterNode</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("MPSCNNDropoutGradientNode", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MPSCnnDropoutGradientNode (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnDropoutGradientNode.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnDropoutGradientNode : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSCnnDropoutGradientNode" Usage="new MetalPerformanceShaders.MPSCnnDropoutGradientNode t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal MPSCnnDropoutGradientNode (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnDropoutGradientNode.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnDropoutGradientNode : nativeint -> MetalPerformanceShaders.MPSCnnDropoutGradientNode" Usage="new MetalPerformanceShaders.MPSCnnDropoutGradientNode handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSCnnDropoutGradientNode (MetalPerformanceShaders.MPSNNImageNode sourceGradient, MetalPerformanceShaders.MPSNNImageNode sourceImage, MetalPerformanceShaders.MPSNNGradientStateNode gradientState, float keepProbability, nuint seed, Metal.MTLSize maskStrideInPixels);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MetalPerformanceShaders.MPSNNImageNode sourceGradient, class MetalPerformanceShaders.MPSNNImageNode sourceImage, class MetalPerformanceShaders.MPSNNGradientStateNode gradientState, float32 keepProbability, valuetype System.nuint seed, valuetype Metal.MTLSize maskStrideInPixels) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnDropoutGradientNode.#ctor(MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNGradientStateNode,System.Single,System.nuint,Metal.MTLSize)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnDropoutGradientNode : MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNGradientStateNode * single * nuint * Metal.MTLSize -> MetalPerformanceShaders.MPSCnnDropoutGradientNode" Usage="new MetalPerformanceShaders.MPSCnnDropoutGradientNode (sourceGradient, sourceImage, gradientState, keepProbability, seed, maskStrideInPixels)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithSourceGradient:sourceImage:gradientState:keepProbability:seed:maskStrideInPixels:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="sourceGradient" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="sourceImage" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="gradientState" Type="MetalPerformanceShaders.MPSNNGradientStateNode" />
<Parameter Name="keepProbability" Type="System.Single" />
<Parameter Name="seed" Type="System.nuint" />
<Parameter Name="maskStrideInPixels" Type="Metal.MTLSize" />
</Parameters>
<Docs>
<param name="sourceGradient">To be added.</param>
<param name="sourceImage">To be added.</param>
<param name="gradientState">To be added.</param>
<param name="keepProbability">To be added.</param>
<param name="seed">To be added.</param>
<param name="maskStrideInPixels">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnDropoutGradientNode.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="MetalPerformanceShaders.MPSCnnDropoutGradientNode.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Create">
<MemberSignature Language="C#" Value="public static MetalPerformanceShaders.MPSCnnDropoutGradientNode Create (MetalPerformanceShaders.MPSNNImageNode sourceGradient, MetalPerformanceShaders.MPSNNImageNode sourceImage, MetalPerformanceShaders.MPSNNGradientStateNode gradientState, float keepProbability, nuint seed, Metal.MTLSize maskStrideInPixels);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MetalPerformanceShaders.MPSCnnDropoutGradientNode Create(class MetalPerformanceShaders.MPSNNImageNode sourceGradient, class MetalPerformanceShaders.MPSNNImageNode sourceImage, class MetalPerformanceShaders.MPSNNGradientStateNode gradientState, float32 keepProbability, valuetype System.nuint seed, valuetype Metal.MTLSize maskStrideInPixels) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnDropoutGradientNode.Create(MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNGradientStateNode,System.Single,System.nuint,Metal.MTLSize)" />
<MemberSignature Language="F#" Value="static member Create : MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNGradientStateNode * single * nuint * Metal.MTLSize -> MetalPerformanceShaders.MPSCnnDropoutGradientNode" Usage="MetalPerformanceShaders.MPSCnnDropoutGradientNode.Create (sourceGradient, sourceImage, gradientState, keepProbability, seed, maskStrideInPixels)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nodeWithSourceGradient:sourceImage:gradientState:keepProbability:seed:maskStrideInPixels:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSCnnDropoutGradientNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceGradient" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="sourceImage" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="gradientState" Type="MetalPerformanceShaders.MPSNNGradientStateNode" />
<Parameter Name="keepProbability" Type="System.Single" />
<Parameter Name="seed" Type="System.nuint" />
<Parameter Name="maskStrideInPixels" Type="Metal.MTLSize" />
</Parameters>
<Docs>
<param name="sourceGradient">To be added.</param>
<param name="sourceImage">To be added.</param>
<param name="gradientState">To be added.</param>
<param name="keepProbability">To be added.</param>
<param name="seed">To be added.</param>
<param name="maskStrideInPixels">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="KeepProbability">
<MemberSignature Language="C#" Value="public virtual float KeepProbability { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 KeepProbability" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnDropoutGradientNode.KeepProbability" />
<MemberSignature Language="F#" Value="member this.KeepProbability : single" Usage="MetalPerformanceShaders.MPSCnnDropoutGradientNode.KeepProbability" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("keepProbability")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MaskStrideInPixels">
<MemberSignature Language="C#" Value="public virtual Metal.MTLSize MaskStrideInPixels { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Metal.MTLSize MaskStrideInPixels" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnDropoutGradientNode.MaskStrideInPixels" />
<MemberSignature Language="F#" Value="member this.MaskStrideInPixels : Metal.MTLSize" Usage="MetalPerformanceShaders.MPSCnnDropoutGradientNode.MaskStrideInPixels" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("maskStrideInPixels")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLSize</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Seed">
<MemberSignature Language="C#" Value="public virtual nuint Seed { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint Seed" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnDropoutGradientNode.Seed" />
<MemberSignature Language="F#" Value="member this.Seed : nuint" Usage="MetalPerformanceShaders.MPSCnnDropoutGradientNode.Seed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("seed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>