-
Notifications
You must be signed in to change notification settings - Fork 42
/
MPSCnnSpatialNormalizationGradientNode.xml
327 lines (327 loc) · 18.1 KB
/
MPSCnnSpatialNormalizationGradientNode.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
<Type Name="MPSCnnSpatialNormalizationGradientNode" FullName="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode">
<TypeSignature Language="C#" Value="public class MPSCnnSpatialNormalizationGradientNode : MetalPerformanceShaders.MPSNNGradientFilterNode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MPSCnnSpatialNormalizationGradientNode extends MetalPerformanceShaders.MPSNNGradientFilterNode" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode" />
<TypeSignature Language="F#" Value="type MPSCnnSpatialNormalizationGradientNode = class
 inherit MPSNNGradientFilterNode" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MetalPerformanceShaders.MPSNNGradientFilterNode</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("MPSCNNSpatialNormalizationGradientNode", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MPSCnnSpatialNormalizationGradientNode (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode" Usage="new MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal MPSCnnSpatialNormalizationGradientNode (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode : nativeint -> MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode" Usage="new MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSCnnSpatialNormalizationGradientNode (MetalPerformanceShaders.MPSNNImageNode sourceGradient, MetalPerformanceShaders.MPSNNImageNode sourceImage, MetalPerformanceShaders.MPSNNGradientStateNode gradientState, nuint kernelSize);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MetalPerformanceShaders.MPSNNImageNode sourceGradient, class MetalPerformanceShaders.MPSNNImageNode sourceImage, class MetalPerformanceShaders.MPSNNGradientStateNode gradientState, valuetype System.nuint kernelSize) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.#ctor(MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNGradientStateNode,System.nuint)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode : MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNGradientStateNode * nuint -> MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode" Usage="new MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode (sourceGradient, sourceImage, gradientState, kernelSize)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithSourceGradient:sourceImage:gradientState:kernelSize:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="sourceGradient" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="sourceImage" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="gradientState" Type="MetalPerformanceShaders.MPSNNGradientStateNode" />
<Parameter Name="kernelSize" Type="System.nuint" />
</Parameters>
<Docs>
<param name="sourceGradient">To be added.</param>
<param name="sourceImage">To be added.</param>
<param name="gradientState">To be added.</param>
<param name="kernelSize">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Alpha">
<MemberSignature Language="C#" Value="public virtual float Alpha { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Alpha" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Alpha" />
<MemberSignature Language="F#" Value="member this.Alpha : single with get, set" Usage="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Alpha" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("alpha")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setAlpha:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Beta">
<MemberSignature Language="C#" Value="public virtual float Beta { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Beta" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Beta" />
<MemberSignature Language="F#" Value="member this.Beta : single with get, set" Usage="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Beta" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("beta")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setBeta:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Create">
<MemberSignature Language="C#" Value="public static MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode Create (MetalPerformanceShaders.MPSNNImageNode sourceGradient, MetalPerformanceShaders.MPSNNImageNode sourceImage, MetalPerformanceShaders.MPSNNGradientStateNode gradientState, nuint kernelSize);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode Create(class MetalPerformanceShaders.MPSNNImageNode sourceGradient, class MetalPerformanceShaders.MPSNNImageNode sourceImage, class MetalPerformanceShaders.MPSNNGradientStateNode gradientState, valuetype System.nuint kernelSize) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Create(MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNImageNode,MetalPerformanceShaders.MPSNNGradientStateNode,System.nuint)" />
<MemberSignature Language="F#" Value="static member Create : MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNImageNode * MetalPerformanceShaders.MPSNNGradientStateNode * nuint -> MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode" Usage="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Create (sourceGradient, sourceImage, gradientState, kernelSize)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nodeWithSourceGradient:sourceImage:gradientState:kernelSize:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceGradient" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="sourceImage" Type="MetalPerformanceShaders.MPSNNImageNode" />
<Parameter Name="gradientState" Type="MetalPerformanceShaders.MPSNNGradientStateNode" />
<Parameter Name="kernelSize" Type="System.nuint" />
</Parameters>
<Docs>
<param name="sourceGradient">To be added.</param>
<param name="sourceImage">To be added.</param>
<param name="gradientState">To be added.</param>
<param name="kernelSize">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Delta">
<MemberSignature Language="C#" Value="public virtual float Delta { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Delta" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Delta" />
<MemberSignature Language="F#" Value="member this.Delta : single with get, set" Usage="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.Delta" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("delta")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setDelta:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="KernelHeight">
<MemberSignature Language="C#" Value="public virtual nuint KernelHeight { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint KernelHeight" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.KernelHeight" />
<MemberSignature Language="F#" Value="member this.KernelHeight : nuint with get, set" Usage="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.KernelHeight" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("kernelHeight")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setKernelHeight:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="KernelWidth">
<MemberSignature Language="C#" Value="public virtual nuint KernelWidth { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint KernelWidth" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.KernelWidth" />
<MemberSignature Language="F#" Value="member this.KernelWidth : nuint with get, set" Usage="MetalPerformanceShaders.MPSCnnSpatialNormalizationGradientNode.KernelWidth" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("kernelWidth")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setKernelWidth:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>