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MPSIntersectionType.xml
63 lines (63 loc) · 2.66 KB
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MPSIntersectionType.xml
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<Type Name="MPSIntersectionType" FullName="MetalPerformanceShaders.MPSIntersectionType">
<TypeSignature Language="C#" Value="public enum MPSIntersectionType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed MPSIntersectionType extends System.Enum" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSIntersectionType" />
<TypeSignature Language="F#" Value="type MPSIntersectionType = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.TV(12, 0)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Any">
<MemberSignature Language="C#" Value="Any" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MetalPerformanceShaders.MPSIntersectionType Any = unsigned int64(1)" />
<MemberSignature Language="DocId" Value="F:MetalPerformanceShaders.MPSIntersectionType.Any" />
<MemberSignature Language="F#" Value="Any = 1" Usage="MetalPerformanceShaders.MPSIntersectionType.Any" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSIntersectionType</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Nearest">
<MemberSignature Language="C#" Value="Nearest" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MetalPerformanceShaders.MPSIntersectionType Nearest = unsigned int64(0)" />
<MemberSignature Language="DocId" Value="F:MetalPerformanceShaders.MPSIntersectionType.Nearest" />
<MemberSignature Language="F#" Value="Nearest = 0" Usage="MetalPerformanceShaders.MPSIntersectionType.Nearest" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSIntersectionType</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>