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MPSNNOptimizerAdam.xml
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MPSNNOptimizerAdam.xml
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<Type Name="MPSNNOptimizerAdam" FullName="MetalPerformanceShaders.MPSNNOptimizerAdam">
<TypeSignature Language="C#" Value="public class MPSNNOptimizerAdam : MetalPerformanceShaders.MPSNNOptimizer" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MPSNNOptimizerAdam extends MetalPerformanceShaders.MPSNNOptimizer" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSNNOptimizerAdam" />
<TypeSignature Language="F#" Value="type MPSNNOptimizerAdam = class
 inherit MPSNNOptimizer" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MetalPerformanceShaders.MPSNNOptimizer</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("MPSNNOptimizerAdam", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSNNOptimizerAdam (Foundation.NSCoder coder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Foundation.NSCoder coder) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.#ctor(Foundation.NSCoder)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNOptimizerAdam : Foundation.NSCoder -> MetalPerformanceShaders.MPSNNOptimizerAdam" Usage="new MetalPerformanceShaders.MPSNNOptimizerAdam coder" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="coder" Type="Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="coder">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MPSNNOptimizerAdam (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNOptimizerAdam : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSNNOptimizerAdam" Usage="new MetalPerformanceShaders.MPSNNOptimizerAdam t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal MPSNNOptimizerAdam (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNOptimizerAdam : nativeint -> MetalPerformanceShaders.MPSNNOptimizerAdam" Usage="new MetalPerformanceShaders.MPSNNOptimizerAdam handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSNNOptimizerAdam (Metal.IMTLDevice device, float learningRate);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Metal.IMTLDevice device, float32 learningRate) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.#ctor(Metal.IMTLDevice,System.Single)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNOptimizerAdam : Metal.IMTLDevice * single -> MetalPerformanceShaders.MPSNNOptimizerAdam" Usage="new MetalPerformanceShaders.MPSNNOptimizerAdam (device, learningRate)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithDevice:learningRate:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="device" Type="Metal.IMTLDevice" />
<Parameter Name="learningRate" Type="System.Single" />
</Parameters>
<Docs>
<param name="device">To be added.</param>
<param name="learningRate">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSNNOptimizerAdam (Metal.IMTLDevice device, double beta1, double beta2, float epsilon, nuint timeStep, MetalPerformanceShaders.MPSNNOptimizerDescriptor optimizerDescriptor);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Metal.IMTLDevice device, float64 beta1, float64 beta2, float32 epsilon, valuetype System.nuint timeStep, class MetalPerformanceShaders.MPSNNOptimizerDescriptor optimizerDescriptor) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.#ctor(Metal.IMTLDevice,System.Double,System.Double,System.Single,System.nuint,MetalPerformanceShaders.MPSNNOptimizerDescriptor)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNOptimizerAdam : Metal.IMTLDevice * double * double * single * nuint * MetalPerformanceShaders.MPSNNOptimizerDescriptor -> MetalPerformanceShaders.MPSNNOptimizerAdam" Usage="new MetalPerformanceShaders.MPSNNOptimizerAdam (device, beta1, beta2, epsilon, timeStep, optimizerDescriptor)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithDevice:beta1:beta2:epsilon:timeStep:optimizerDescriptor:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="device" Type="Metal.IMTLDevice" />
<Parameter Name="beta1" Type="System.Double" />
<Parameter Name="beta2" Type="System.Double" />
<Parameter Name="epsilon" Type="System.Single" />
<Parameter Name="timeStep" Type="System.nuint" />
<Parameter Name="optimizerDescriptor" Type="MetalPerformanceShaders.MPSNNOptimizerDescriptor" />
</Parameters>
<Docs>
<param name="device">To be added.</param>
<param name="beta1">To be added.</param>
<param name="beta2">To be added.</param>
<param name="epsilon">To be added.</param>
<param name="timeStep">To be added.</param>
<param name="optimizerDescriptor">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Beta1">
<MemberSignature Language="C#" Value="public virtual double Beta1 { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Beta1" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNOptimizerAdam.Beta1" />
<MemberSignature Language="F#" Value="member this.Beta1 : double" Usage="MetalPerformanceShaders.MPSNNOptimizerAdam.Beta1" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("beta1")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Beta2">
<MemberSignature Language="C#" Value="public virtual double Beta2 { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Beta2" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNOptimizerAdam.Beta2" />
<MemberSignature Language="F#" Value="member this.Beta2 : double" Usage="MetalPerformanceShaders.MPSNNOptimizerAdam.Beta2" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("beta2")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNOptimizerAdam.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="MetalPerformanceShaders.MPSNNOptimizerAdam.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Encode">
<MemberSignature Language="C#" Value="public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Encode(class Metal.IMTLCommandBuffer commandBuffer, class MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState, class Foundation.NSArray`1<class MetalPerformanceShaders.MPSVector> inputMomentumVectors, class Foundation.NSArray`1<class MetalPerformanceShaders.MPSVector> inputVelocityVectors, class MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.Encode(Metal.IMTLCommandBuffer,MetalPerformanceShaders.MPSCnnBatchNormalizationState,Foundation.NSArray{MetalPerformanceShaders.MPSVector},Foundation.NSArray{MetalPerformanceShaders.MPSVector},MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState)" />
<MemberSignature Language="F#" Value="abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit" Usage="mPSNNOptimizerAdam.Encode (commandBuffer, batchNormalizationState, inputMomentumVectors, inputVelocityVectors, resultState)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("encodeToCommandBuffer:batchNormalizationState:inputMomentumVectors:inputVelocityVectors:resultState:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="commandBuffer" Type="Metal.IMTLCommandBuffer" />
<Parameter Name="batchNormalizationState" Type="MetalPerformanceShaders.MPSCnnBatchNormalizationState" />
<Parameter Name="inputMomentumVectors" Type="Foundation.NSArray<MetalPerformanceShaders.MPSVector>" />
<Parameter Name="inputVelocityVectors" Type="Foundation.NSArray<MetalPerformanceShaders.MPSVector>" />
<Parameter Name="resultState" Type="MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState" />
</Parameters>
<Docs>
<param name="commandBuffer">To be added.</param>
<param name="batchNormalizationState">To be added.</param>
<param name="inputMomentumVectors">To be added.</param>
<param name="inputVelocityVectors">To be added.</param>
<param name="resultState">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Encode">
<MemberSignature Language="C#" Value="public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationGradientState, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationSourceState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Encode(class Metal.IMTLCommandBuffer commandBuffer, class MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationGradientState, class MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationSourceState, class Foundation.NSArray`1<class MetalPerformanceShaders.MPSVector> inputMomentumVectors, class Foundation.NSArray`1<class MetalPerformanceShaders.MPSVector> inputVelocityVectors, class MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.Encode(Metal.IMTLCommandBuffer,MetalPerformanceShaders.MPSCnnBatchNormalizationState,MetalPerformanceShaders.MPSCnnBatchNormalizationState,Foundation.NSArray{MetalPerformanceShaders.MPSVector},Foundation.NSArray{MetalPerformanceShaders.MPSVector},MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState)" />
<MemberSignature Language="F#" Value="abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit" Usage="mPSNNOptimizerAdam.Encode (commandBuffer, batchNormalizationGradientState, batchNormalizationSourceState, inputMomentumVectors, inputVelocityVectors, resultState)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("encodeToCommandBuffer:batchNormalizationGradientState:batchNormalizationSourceState:inputMomentumVectors:inputVelocityVectors:resultState:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="commandBuffer" Type="Metal.IMTLCommandBuffer" />
<Parameter Name="batchNormalizationGradientState" Type="MetalPerformanceShaders.MPSCnnBatchNormalizationState" />
<Parameter Name="batchNormalizationSourceState" Type="MetalPerformanceShaders.MPSCnnBatchNormalizationState" />
<Parameter Name="inputMomentumVectors" Type="Foundation.NSArray<MetalPerformanceShaders.MPSVector>" />
<Parameter Name="inputVelocityVectors" Type="Foundation.NSArray<MetalPerformanceShaders.MPSVector>" />
<Parameter Name="resultState" Type="MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState" />
</Parameters>
<Docs>
<param name="commandBuffer">To be added.</param>
<param name="batchNormalizationGradientState">To be added.</param>
<param name="batchNormalizationSourceState">To be added.</param>
<param name="inputMomentumVectors">To be added.</param>
<param name="inputVelocityVectors">To be added.</param>
<param name="resultState">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Encode">
<MemberSignature Language="C#" Value="public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnConvolutionGradientState convolutionGradientState, MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState convolutionSourceState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState resultState);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Encode(class Metal.IMTLCommandBuffer commandBuffer, class MetalPerformanceShaders.MPSCnnConvolutionGradientState convolutionGradientState, class MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState convolutionSourceState, class Foundation.NSArray`1<class MetalPerformanceShaders.MPSVector> inputMomentumVectors, class Foundation.NSArray`1<class MetalPerformanceShaders.MPSVector> inputVelocityVectors, class MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState resultState) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.Encode(Metal.IMTLCommandBuffer,MetalPerformanceShaders.MPSCnnConvolutionGradientState,MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState,Foundation.NSArray{MetalPerformanceShaders.MPSVector},Foundation.NSArray{MetalPerformanceShaders.MPSVector},MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState)" />
<MemberSignature Language="F#" Value="abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnConvolutionGradientState * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnConvolutionGradientState * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState -> unit" Usage="mPSNNOptimizerAdam.Encode (commandBuffer, convolutionGradientState, convolutionSourceState, inputMomentumVectors, inputVelocityVectors, resultState)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("encodeToCommandBuffer:convolutionGradientState:convolutionSourceState:inputMomentumVectors:inputVelocityVectors:resultState:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="commandBuffer" Type="Metal.IMTLCommandBuffer" />
<Parameter Name="convolutionGradientState" Type="MetalPerformanceShaders.MPSCnnConvolutionGradientState" />
<Parameter Name="convolutionSourceState" Type="MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState" />
<Parameter Name="inputMomentumVectors" Type="Foundation.NSArray<MetalPerformanceShaders.MPSVector>" />
<Parameter Name="inputVelocityVectors" Type="Foundation.NSArray<MetalPerformanceShaders.MPSVector>" />
<Parameter Name="resultState" Type="MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState" />
</Parameters>
<Docs>
<param name="commandBuffer">To be added.</param>
<param name="convolutionGradientState">To be added.</param>
<param name="convolutionSourceState">To be added.</param>
<param name="inputMomentumVectors">To be added.</param>
<param name="inputVelocityVectors">To be added.</param>
<param name="resultState">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Encode">
<MemberSignature Language="C#" Value="public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSVector inputGradientVector, MetalPerformanceShaders.MPSVector inputValuesVector, MetalPerformanceShaders.MPSVector inputMomentumVector, MetalPerformanceShaders.MPSVector inputVelocityVector, MetalPerformanceShaders.MPSVector resultValuesVector);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Encode(class Metal.IMTLCommandBuffer commandBuffer, class MetalPerformanceShaders.MPSVector inputGradientVector, class MetalPerformanceShaders.MPSVector inputValuesVector, class MetalPerformanceShaders.MPSVector inputMomentumVector, class MetalPerformanceShaders.MPSVector inputVelocityVector, class MetalPerformanceShaders.MPSVector resultValuesVector) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNOptimizerAdam.Encode(Metal.IMTLCommandBuffer,MetalPerformanceShaders.MPSVector,MetalPerformanceShaders.MPSVector,MetalPerformanceShaders.MPSVector,MetalPerformanceShaders.MPSVector,MetalPerformanceShaders.MPSVector)" />
<MemberSignature Language="F#" Value="abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector -> unit" Usage="mPSNNOptimizerAdam.Encode (commandBuffer, inputGradientVector, inputValuesVector, inputMomentumVector, inputVelocityVector, resultValuesVector)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("encodeToCommandBuffer:inputGradientVector:inputValuesVector:inputMomentumVector:inputVelocityVector:resultValuesVector:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="commandBuffer" Type="Metal.IMTLCommandBuffer" />
<Parameter Name="inputGradientVector" Type="MetalPerformanceShaders.MPSVector" />
<Parameter Name="inputValuesVector" Type="MetalPerformanceShaders.MPSVector" />
<Parameter Name="inputMomentumVector" Type="MetalPerformanceShaders.MPSVector" />
<Parameter Name="inputVelocityVector" Type="MetalPerformanceShaders.MPSVector" />
<Parameter Name="resultValuesVector" Type="MetalPerformanceShaders.MPSVector" />
</Parameters>
<Docs>
<param name="commandBuffer">To be added.</param>
<param name="inputGradientVector">To be added.</param>
<param name="inputValuesVector">To be added.</param>
<param name="inputMomentumVector">To be added.</param>
<param name="inputVelocityVector">To be added.</param>
<param name="resultValuesVector">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Epsilon">
<MemberSignature Language="C#" Value="public virtual float Epsilon { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Epsilon" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNOptimizerAdam.Epsilon" />
<MemberSignature Language="F#" Value="member this.Epsilon : single" Usage="MetalPerformanceShaders.MPSNNOptimizerAdam.Epsilon" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("epsilon")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TimeStep">
<MemberSignature Language="C#" Value="public virtual nuint TimeStep { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint TimeStep" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNOptimizerAdam.TimeStep" />
<MemberSignature Language="F#" Value="member this.TimeStep : nuint with get, set" Usage="MetalPerformanceShaders.MPSNNOptimizerAdam.TimeStep" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("timeStep")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setTimeStep:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>