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MPSNNPadding_Extensions.xml
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MPSNNPadding_Extensions.xml
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<Type Name="MPSNNPadding_Extensions" FullName="MetalPerformanceShaders.MPSNNPadding_Extensions">
<TypeSignature Language="C#" Value="public static class MPSNNPadding_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit MPSNNPadding_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSNNPadding_Extensions" />
<TypeSignature Language="F#" Value="type MPSNNPadding_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="GetDestinationImageDescriptor">
<MemberSignature Language="C#" Value="public static MetalPerformanceShaders.MPSImageDescriptor GetDestinationImageDescriptor (this MetalPerformanceShaders.IMPSNNPadding This, MetalPerformanceShaders.MPSImage[] sourceImages, MetalPerformanceShaders.MPSState[] sourceStates, MetalPerformanceShaders.MPSKernel kernel, MetalPerformanceShaders.MPSImageDescriptor inDescriptor);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MetalPerformanceShaders.MPSImageDescriptor GetDestinationImageDescriptor(class MetalPerformanceShaders.IMPSNNPadding This, class MetalPerformanceShaders.MPSImage[] sourceImages, class MetalPerformanceShaders.MPSState[] sourceStates, class MetalPerformanceShaders.MPSKernel kernel, class MetalPerformanceShaders.MPSImageDescriptor inDescriptor) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNPadding_Extensions.GetDestinationImageDescriptor(MetalPerformanceShaders.IMPSNNPadding,MetalPerformanceShaders.MPSImage[],MetalPerformanceShaders.MPSState[],MetalPerformanceShaders.MPSKernel,MetalPerformanceShaders.MPSImageDescriptor)" />
<MemberSignature Language="F#" Value="static member GetDestinationImageDescriptor : MetalPerformanceShaders.IMPSNNPadding * MetalPerformanceShaders.MPSImage[] * MetalPerformanceShaders.MPSState[] * MetalPerformanceShaders.MPSKernel * MetalPerformanceShaders.MPSImageDescriptor -> MetalPerformanceShaders.MPSImageDescriptor" Usage="MetalPerformanceShaders.MPSNNPadding_Extensions.GetDestinationImageDescriptor (This, sourceImages, sourceStates, kernel, inDescriptor)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSImageDescriptor</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="MetalPerformanceShaders.IMPSNNPadding" RefType="this" />
<Parameter Name="sourceImages" Type="MetalPerformanceShaders.MPSImage[]" />
<Parameter Name="sourceStates" Type="MetalPerformanceShaders.MPSState[]" />
<Parameter Name="kernel" Type="MetalPerformanceShaders.MPSKernel" />
<Parameter Name="inDescriptor" Type="MetalPerformanceShaders.MPSImageDescriptor" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="sourceImages">To be added.</param>
<param name="sourceStates">To be added.</param>
<param name="kernel">To be added.</param>
<param name="inDescriptor">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetInverse">
<MemberSignature Language="C#" Value="public static MetalPerformanceShaders.IMPSNNPadding GetInverse (this MetalPerformanceShaders.IMPSNNPadding This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MetalPerformanceShaders.IMPSNNPadding GetInverse(class MetalPerformanceShaders.IMPSNNPadding This) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNPadding_Extensions.GetInverse(MetalPerformanceShaders.IMPSNNPadding)" />
<MemberSignature Language="F#" Value="static member GetInverse : MetalPerformanceShaders.IMPSNNPadding -> MetalPerformanceShaders.IMPSNNPadding" Usage="MetalPerformanceShaders.MPSNNPadding_Extensions.GetInverse This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.IMPSNNPadding</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="MetalPerformanceShaders.IMPSNNPadding" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" RefType="this" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetLabel">
<MemberSignature Language="C#" Value="public static string GetLabel (this MetalPerformanceShaders.IMPSNNPadding This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig string GetLabel(class MetalPerformanceShaders.IMPSNNPadding This) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNPadding_Extensions.GetLabel(MetalPerformanceShaders.IMPSNNPadding)" />
<MemberSignature Language="F#" Value="static member GetLabel : MetalPerformanceShaders.IMPSNNPadding -> string" Usage="MetalPerformanceShaders.MPSNNPadding_Extensions.GetLabel This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="MetalPerformanceShaders.IMPSNNPadding" RefType="this" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>