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MPSNNReductionFeatureChannelsMinNode.xml
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MPSNNReductionFeatureChannelsMinNode.xml
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<Type Name="MPSNNReductionFeatureChannelsMinNode" FullName="MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode">
<TypeSignature Language="C#" Value="public class MPSNNReductionFeatureChannelsMinNode : MetalPerformanceShaders.MPSNNUnaryReductionNode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MPSNNReductionFeatureChannelsMinNode extends MetalPerformanceShaders.MPSNNUnaryReductionNode" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode" />
<TypeSignature Language="F#" Value="type MPSNNReductionFeatureChannelsMinNode = class
 inherit MPSNNUnaryReductionNode" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MetalPerformanceShaders.MPSNNUnaryReductionNode</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("MPSNNReductionFeatureChannelsMinNode", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, 1, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MPSNNReductionFeatureChannelsMinNode (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode" Usage="new MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSNNReductionFeatureChannelsMinNode (MetalPerformanceShaders.MPSNNImageNode sourceNode);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MetalPerformanceShaders.MPSNNImageNode sourceNode) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode.#ctor(MetalPerformanceShaders.MPSNNImageNode)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode : MetalPerformanceShaders.MPSNNImageNode -> MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode" Usage="new MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode sourceNode" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithSource:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="sourceNode" Type="MetalPerformanceShaders.MPSNNImageNode" />
</Parameters>
<Docs>
<param name="sourceNode">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal MPSNNReductionFeatureChannelsMinNode (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode : nativeint -> MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode" Usage="new MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Create">
<MemberSignature Language="C#" Value="public static MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode Create (MetalPerformanceShaders.MPSNNImageNode sourceNode);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode Create(class MetalPerformanceShaders.MPSNNImageNode sourceNode) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode.Create(MetalPerformanceShaders.MPSNNImageNode)" />
<MemberSignature Language="F#" Value="static member Create : MetalPerformanceShaders.MPSNNImageNode -> MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode" Usage="MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode.Create sourceNode" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nodeWithSource:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSNNReductionFeatureChannelsMinNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceNode" Type="MetalPerformanceShaders.MPSNNImageNode" />
</Parameters>
<Docs>
<param name="sourceNode">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>