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MPSNNUnaryReductionNode.xml
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MPSNNUnaryReductionNode.xml
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<Type Name="MPSNNUnaryReductionNode" FullName="MetalPerformanceShaders.MPSNNUnaryReductionNode">
<TypeSignature Language="C#" Value="public class MPSNNUnaryReductionNode : MetalPerformanceShaders.MPSNNFilterNode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MPSNNUnaryReductionNode extends MetalPerformanceShaders.MPSNNFilterNode" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSNNUnaryReductionNode" />
<TypeSignature Language="F#" Value="type MPSNNUnaryReductionNode = class
 inherit MPSNNFilterNode" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MetalPerformanceShaders.MPSNNFilterNode</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("MPSNNUnaryReductionNode", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, 1, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MPSNNUnaryReductionNode (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNUnaryReductionNode.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNUnaryReductionNode : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSNNUnaryReductionNode" Usage="new MetalPerformanceShaders.MPSNNUnaryReductionNode t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSNNUnaryReductionNode (MetalPerformanceShaders.MPSNNImageNode sourceNode);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MetalPerformanceShaders.MPSNNImageNode sourceNode) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNUnaryReductionNode.#ctor(MetalPerformanceShaders.MPSNNImageNode)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNUnaryReductionNode : MetalPerformanceShaders.MPSNNImageNode -> MetalPerformanceShaders.MPSNNUnaryReductionNode" Usage="new MetalPerformanceShaders.MPSNNUnaryReductionNode sourceNode" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithSource:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="sourceNode" Type="MetalPerformanceShaders.MPSNNImageNode" />
</Parameters>
<Docs>
<param name="sourceNode">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal MPSNNUnaryReductionNode (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNUnaryReductionNode.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSNNUnaryReductionNode : nativeint -> MetalPerformanceShaders.MPSNNUnaryReductionNode" Usage="new MetalPerformanceShaders.MPSNNUnaryReductionNode handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNUnaryReductionNode.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="MetalPerformanceShaders.MPSNNUnaryReductionNode.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClipRectSource">
<MemberSignature Language="C#" Value="public virtual Metal.MTLRegion ClipRectSource { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Metal.MTLRegion ClipRectSource" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSNNUnaryReductionNode.ClipRectSource" />
<MemberSignature Language="F#" Value="member this.ClipRectSource : Metal.MTLRegion with get, set" Usage="MetalPerformanceShaders.MPSNNUnaryReductionNode.ClipRectSource" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("clipRectSource", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setClipRectSource:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLRegion</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Create">
<MemberSignature Language="C#" Value="public static MetalPerformanceShaders.MPSNNUnaryReductionNode Create (MetalPerformanceShaders.MPSNNImageNode sourceNode);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MetalPerformanceShaders.MPSNNUnaryReductionNode Create(class MetalPerformanceShaders.MPSNNImageNode sourceNode) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSNNUnaryReductionNode.Create(MetalPerformanceShaders.MPSNNImageNode)" />
<MemberSignature Language="F#" Value="static member Create : MetalPerformanceShaders.MPSNNImageNode -> MetalPerformanceShaders.MPSNNUnaryReductionNode" Usage="MetalPerformanceShaders.MPSNNUnaryReductionNode.Create sourceNode" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nodeWithSource:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MetalPerformanceShaders.MPSNNUnaryReductionNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceNode" Type="MetalPerformanceShaders.MPSNNImageNode" />
</Parameters>
<Docs>
<param name="sourceNode">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>