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MPSStateBatch.xml
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MPSStateBatch.xml
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<Type Name="MPSStateBatch" FullName="MetalPerformanceShaders.MPSStateBatch">
<TypeSignature Language="C#" Value="public static class MPSStateBatch" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit MPSStateBatch extends System.Object" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSStateBatch" />
<TypeSignature Language="F#" Value="type MPSStateBatch = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.TV(11, 3)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="GetResourceSize">
<MemberSignature Language="C#" Value="public static nuint GetResourceSize (Foundation.NSArray<MetalPerformanceShaders.MPSState> stateBatch);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype System.nuint GetResourceSize(class Foundation.NSArray`1<class MetalPerformanceShaders.MPSState> stateBatch) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSStateBatch.GetResourceSize(Foundation.NSArray{MetalPerformanceShaders.MPSState})" />
<MemberSignature Language="F#" Value="static member GetResourceSize : Foundation.NSArray<MetalPerformanceShaders.MPSState> -> nuint" Usage="MetalPerformanceShaders.MPSStateBatch.GetResourceSize stateBatch" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.TV(12, 0)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="stateBatch" Type="Foundation.NSArray<MetalPerformanceShaders.MPSState>" />
</Parameters>
<Docs>
<param name="stateBatch">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IncrementReadCount">
<MemberSignature Language="C#" Value="public static nuint IncrementReadCount (Foundation.NSArray<MetalPerformanceShaders.MPSState> stateBatch, nint amount);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype System.nuint IncrementReadCount(class Foundation.NSArray`1<class MetalPerformanceShaders.MPSState> stateBatch, valuetype System.nint amount) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSStateBatch.IncrementReadCount(Foundation.NSArray{MetalPerformanceShaders.MPSState},System.nint)" />
<MemberSignature Language="F#" Value="static member IncrementReadCount : Foundation.NSArray<MetalPerformanceShaders.MPSState> * nint -> nuint" Usage="MetalPerformanceShaders.MPSStateBatch.IncrementReadCount (stateBatch, amount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="stateBatch" Type="Foundation.NSArray<MetalPerformanceShaders.MPSState>" />
<Parameter Name="amount" Type="System.nint" />
</Parameters>
<Docs>
<param name="stateBatch">To be added.</param>
<param name="amount">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Synchronize">
<MemberSignature Language="C#" Value="public static void Synchronize (Foundation.NSArray<MetalPerformanceShaders.MPSState> stateBatch, Metal.IMTLCommandBuffer commandBuffer);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Synchronize(class Foundation.NSArray`1<class MetalPerformanceShaders.MPSState> stateBatch, class Metal.IMTLCommandBuffer commandBuffer) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSStateBatch.Synchronize(Foundation.NSArray{MetalPerformanceShaders.MPSState},Metal.IMTLCommandBuffer)" />
<MemberSignature Language="F#" Value="static member Synchronize : Foundation.NSArray<MetalPerformanceShaders.MPSState> * Metal.IMTLCommandBuffer -> unit" Usage="MetalPerformanceShaders.MPSStateBatch.Synchronize (stateBatch, commandBuffer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="stateBatch" Type="Foundation.NSArray<MetalPerformanceShaders.MPSState>" />
<Parameter Name="commandBuffer" Type="Metal.IMTLCommandBuffer" />
</Parameters>
<Docs>
<param name="stateBatch">To be added.</param>
<param name="commandBuffer">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>