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MDLMaterialTextureWrapMode.xml
94 lines (94 loc) · 4.21 KB
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MDLMaterialTextureWrapMode.xml
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<Type Name="MDLMaterialTextureWrapMode" FullName="ModelIO.MDLMaterialTextureWrapMode">
<TypeSignature Language="C#" Value="public enum MDLMaterialTextureWrapMode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed MDLMaterialTextureWrapMode extends System.Enum" />
<TypeSignature Language="DocId" Value="T:ModelIO.MDLMaterialTextureWrapMode" />
<TypeSignature Language="F#" Value="type MDLMaterialTextureWrapMode = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Enumerates procedures for handling texture coordinates outside of the range <c>[0.0,1.0]</c>.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Clamp">
<MemberSignature Language="C#" Value="Clamp" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype ModelIO.MDLMaterialTextureWrapMode Clamp = unsigned int64(0)" />
<MemberSignature Language="DocId" Value="F:ModelIO.MDLMaterialTextureWrapMode.Clamp" />
<MemberSignature Language="F#" Value="Clamp = 0" Usage="ModelIO.MDLMaterialTextureWrapMode.Clamp" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>ModelIO.MDLMaterialTextureWrapMode</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>Clamp coordinates outside the range <c>[0.0,1.0]</c> to <c>0.0</c> if low, or <c>1.0</c> if high.</summary>
</Docs>
</Member>
<Member MemberName="Mirror">
<MemberSignature Language="C#" Value="Mirror" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype ModelIO.MDLMaterialTextureWrapMode Mirror = unsigned int64(2)" />
<MemberSignature Language="DocId" Value="F:ModelIO.MDLMaterialTextureWrapMode.Mirror" />
<MemberSignature Language="F#" Value="Mirror = 2" Usage="ModelIO.MDLMaterialTextureWrapMode.Mirror" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>ModelIO.MDLMaterialTextureWrapMode</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>Reflect coordinates outside the range <c>[0.0,1.0]</c> so that, for example, <c>1.3</c> maps to <c>0.7</c>, and <c>2.3</c> maps to <c>0.3</c>.</summary>
</Docs>
</Member>
<Member MemberName="Repeat">
<MemberSignature Language="C#" Value="Repeat" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype ModelIO.MDLMaterialTextureWrapMode Repeat = unsigned int64(1)" />
<MemberSignature Language="DocId" Value="F:ModelIO.MDLMaterialTextureWrapMode.Repeat" />
<MemberSignature Language="F#" Value="Repeat = 1" Usage="ModelIO.MDLMaterialTextureWrapMode.Repeat" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>ModelIO.MDLMaterialTextureWrapMode</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>Use only the fractional part of the coordinate.</summary>
</Docs>
</Member>
</Members>
</Type>