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TestFixtureAttribute.xml
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TestFixtureAttribute.xml
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<Type Name="TestFixtureAttribute" FullName="NUnit.Framework.TestFixtureAttribute">
<TypeSignature Language="C#" Value="public class TestFixtureAttribute : NUnit.Framework.NUnitAttribute, NUnit.Framework.Internal.IApplyToTest" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit TestFixtureAttribute extends NUnit.Framework.NUnitAttribute implements class NUnit.Framework.Internal.IApplyToTest" />
<TypeSignature Language="DocId" Value="T:NUnit.Framework.TestFixtureAttribute" />
<TypeSignature Language="F#" Value="type TestFixtureAttribute = class
 inherit NUnitAttribute
 interface IApplyToTest" />
<AssemblyInfo>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>NUnit.Framework.NUnitAttribute</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>NUnit.Framework.Internal.IApplyToTest</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>System.AttributeUsage(System.AttributeTargets.Class, AllowMultiple=true, Inherited=true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<example>
[TestFixture]
public class ExampleClass
{}
</example>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TestFixtureAttribute ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:NUnit.Framework.TestFixtureAttribute.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>
Default constructor
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TestFixtureAttribute (params object[] arguments);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(object[] arguments) cil managed" />
<MemberSignature Language="DocId" Value="M:NUnit.Framework.TestFixtureAttribute.#ctor(System.Object[])" />
<MemberSignature Language="F#" Value="new NUnit.Framework.TestFixtureAttribute : obj[] -> NUnit.Framework.TestFixtureAttribute" Usage="new NUnit.Framework.TestFixtureAttribute arguments" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<Parameters>
<Parameter Name="arguments" Type="System.Object[]">
<Attributes>
<Attribute>
<AttributeName>System.ParamArray</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="arguments">
</param>
<summary>
Construct with a object[] representing a set of arguments.
In .NET 2.0, the arguments may later be separated into
type arguments and constructor arguments.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ApplyToTest">
<MemberSignature Language="C#" Value="public void ApplyToTest (NUnit.Framework.Internal.Test test);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void ApplyToTest(class NUnit.Framework.Internal.Test test) cil managed" />
<MemberSignature Language="DocId" Value="M:NUnit.Framework.TestFixtureAttribute.ApplyToTest(NUnit.Framework.Internal.Test)" />
<MemberSignature Language="F#" Value="abstract member ApplyToTest : NUnit.Framework.Internal.Test -> unit
override this.ApplyToTest : NUnit.Framework.Internal.Test -> unit" Usage="testFixtureAttribute.ApplyToTest test" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:NUnit.Framework.Internal.IApplyToTest.ApplyToTest(NUnit.Framework.Internal.Test)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="test" Type="NUnit.Framework.Internal.Test" />
</Parameters>
<Docs>
<param name="test">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arguments">
<MemberSignature Language="C#" Value="public object[] Arguments { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance object[] Arguments" />
<MemberSignature Language="DocId" Value="P:NUnit.Framework.TestFixtureAttribute.Arguments" />
<MemberSignature Language="F#" Value="member this.Arguments : obj[]" Usage="NUnit.Framework.TestFixtureAttribute.Arguments" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object[]</ReturnType>
</ReturnValue>
<Docs>
<summary>
The arguments originally provided to the attribute
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Categories">
<MemberSignature Language="C#" Value="public System.Collections.IList Categories { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.IList Categories" />
<MemberSignature Language="DocId" Value="P:NUnit.Framework.TestFixtureAttribute.Categories" />
<MemberSignature Language="F#" Value="member this.Categories : System.Collections.IList" Usage="NUnit.Framework.TestFixtureAttribute.Categories" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.IList</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Category">
<MemberSignature Language="C#" Value="public string Category { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Category" />
<MemberSignature Language="DocId" Value="P:NUnit.Framework.TestFixtureAttribute.Category" />
<MemberSignature Language="F#" Value="member this.Category : string with get, set" Usage="NUnit.Framework.TestFixtureAttribute.Category" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Description">
<MemberSignature Language="C#" Value="public string Description { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Description" />
<MemberSignature Language="DocId" Value="P:NUnit.Framework.TestFixtureAttribute.Description" />
<MemberSignature Language="F#" Value="member this.Description : string with get, set" Usage="NUnit.Framework.TestFixtureAttribute.Description" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>
Descriptive text for this fixture
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Ignore">
<MemberSignature Language="C#" Value="public bool Ignore { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Ignore" />
<MemberSignature Language="DocId" Value="P:NUnit.Framework.TestFixtureAttribute.Ignore" />
<MemberSignature Language="F#" Value="member this.Ignore : bool with get, set" Usage="NUnit.Framework.TestFixtureAttribute.Ignore" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets a value indicating whether this <see cref="T:NUnit.Framework.TestFixtureAttribute" /> should be ignored.
</summary>
<value>
<c>true</c> if ignore; otherwise, <c>false</c>.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IgnoreReason">
<MemberSignature Language="C#" Value="public string IgnoreReason { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string IgnoreReason" />
<MemberSignature Language="DocId" Value="P:NUnit.Framework.TestFixtureAttribute.IgnoreReason" />
<MemberSignature Language="F#" Value="member this.IgnoreReason : string with get, set" Usage="NUnit.Framework.TestFixtureAttribute.IgnoreReason" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the ignore reason. May set Ignored as a side effect.
</summary>
<value>The ignore reason.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TypeArgs">
<MemberSignature Language="C#" Value="public Type[] TypeArgs { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type[] TypeArgs" />
<MemberSignature Language="DocId" Value="P:NUnit.Framework.TestFixtureAttribute.TypeArgs" />
<MemberSignature Language="F#" Value="member this.TypeArgs : Type[] with get, set" Usage="NUnit.Framework.TestFixtureAttribute.TypeArgs" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyName>MonoTouch.NUnitLite</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Type[]</ReturnType>
</ReturnValue>
<Docs>
<summary>
Get or set the type arguments. If not set
explicitly, any leading arguments that are
Types are taken as type arguments.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>