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ISCNBoundingVolume.xml
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ISCNBoundingVolume.xml
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<Type Name="ISCNBoundingVolume" FullName="SceneKit.ISCNBoundingVolume">
<TypeSignature Language="C#" Value="public interface ISCNBoundingVolume : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract ISCNBoundingVolume implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:SceneKit.ISCNBoundingVolume" />
<TypeSignature Language="F#" Value="type ISCNBoundingVolume = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="SCNBoundingVolume", WrapperType=typeof(SceneKit.SCNBoundingVolumeWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="GetBoundingBox", ParameterByRef=new System.Boolean[] { true, true }, ParameterType=new System.Type[] { typeof(SceneKit.SCNVector3), typeof(SceneKit.SCNVector3) }, ReturnType=typeof(System.Boolean), Selector="getBoundingBoxMin:max:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="SetBoundingBox", ParameterByRef=new System.Boolean[] { true, true }, ParameterType=new System.Type[] { typeof(SceneKit.SCNVector3), typeof(SceneKit.SCNVector3) }, Selector="setBoundingBoxMin:max:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="GetBoundingSphere", ParameterByRef=new System.Boolean[] { true, true }, ParameterType=new System.Type[] { typeof(SceneKit.SCNVector3), typeof(System.nfloat) }, ReturnType=typeof(System.Boolean), Selector="getBoundingSphereCenter:radius:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface representing the required methods (if any) of the protocol <see cref="T:SceneKit.SCNBoundingVolume" />.</summary>
<remarks>
<para>This interface contains the required methods (if any) from the protocol defined by <see cref="T:SceneKit.SCNBoundingVolume" />.</para>
<para>If developers create classes that implement this interface, the implementation methods will automatically be exported to Objective-C with the matching signature from the method defined in the <see cref="T:SceneKit.SCNBoundingVolume" /> protocol.</para>
<para>Optional methods (if any) are provided by the <format type="text/html"><a href="https://docs.microsoft.com/en-us/search/index?search=Scene%20Kit%20SCNBounding%20Volume_%20Extensions&scope=Xamarin" title="T:SceneKit.SCNBoundingVolume_Extensions">T:SceneKit.SCNBoundingVolume_Extensions</a></format> class as extension methods to the interface, allowing developers to invoke any optional methods on the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="GetBoundingBox">
<MemberSignature Language="C#" Value="public bool GetBoundingBox (ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool GetBoundingBox(valuetype SceneKit.SCNVector3& min, valuetype SceneKit.SCNVector3& max) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.ISCNBoundingVolume.GetBoundingBox(SceneKit.SCNVector3@,SceneKit.SCNVector3@)" />
<MemberSignature Language="F#" Value="abstract member GetBoundingBox : * -> bool" Usage="iSCNBoundingVolume.GetBoundingBox (min, max)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("getBoundingBoxMin:max:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="min" Type="SceneKit.SCNVector3" RefType="ref" />
<Parameter Name="max" Type="SceneKit.SCNVector3" RefType="ref" />
</Parameters>
<Docs>
<param name="min">To be added.</param>
<param name="max">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetBoundingSphere">
<MemberSignature Language="C#" Value="public bool GetBoundingSphere (ref SceneKit.SCNVector3 center, ref nfloat radius);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool GetBoundingSphere(valuetype SceneKit.SCNVector3& center, valuetype System.nfloat& radius) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.ISCNBoundingVolume.GetBoundingSphere(SceneKit.SCNVector3@,System.nfloat@)" />
<MemberSignature Language="F#" Value="abstract member GetBoundingSphere : * -> bool" Usage="iSCNBoundingVolume.GetBoundingSphere (center, radius)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("getBoundingSphereCenter:radius:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="center" Type="SceneKit.SCNVector3" RefType="ref" />
<Parameter Name="radius" Type="System.nfloat" RefType="ref" />
</Parameters>
<Docs>
<param name="center">To be added.</param>
<param name="radius">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetBoundingBox">
<MemberSignature Language="C#" Value="public void SetBoundingBox (ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetBoundingBox(valuetype SceneKit.SCNVector3& min, valuetype SceneKit.SCNVector3& max) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.ISCNBoundingVolume.SetBoundingBox(SceneKit.SCNVector3@,SceneKit.SCNVector3@)" />
<MemberSignature Language="F#" Value="abstract member SetBoundingBox : * -> unit" Usage="iSCNBoundingVolume.SetBoundingBox (min, max)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("setBoundingBoxMin:max:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="min" Type="SceneKit.SCNVector3" RefType="ref" />
<Parameter Name="max" Type="SceneKit.SCNVector3" RefType="ref" />
</Parameters>
<Docs>
<param name="min">To be added.</param>
<param name="max">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>