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SCNBindingHandler.xml
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SCNBindingHandler.xml
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<Type Name="SCNBindingHandler" FullName="SceneKit.SCNBindingHandler">
<TypeSignature Language="C#" Value="public delegate void SCNBindingHandler(uint programId, uint location, SCNNode renderedNode, SCNRenderer renderer);" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SCNBindingHandler extends System.MulticastDelegate" />
<TypeSignature Language="DocId" Value="T:SceneKit.SCNBindingHandler" />
<TypeSignature Language="F#" Value="type SCNBindingHandler = delegate of uint32 * uint32 * SCNNode * SCNRenderer -> unit" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="programId" Type="System.UInt32" />
<Parameter Name="location" Type="System.UInt32" />
<Parameter Name="renderedNode" Type="SceneKit.SCNNode" />
<Parameter Name="renderer" Type="SceneKit.SCNRenderer" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="programId">To be added.</param>
<param name="location">To be added.</param>
<param name="renderedNode">To be added.</param>
<param name="renderer">To be added.</param>
<summary>Completion handler used with <see cref="M:SceneKit.SCNShadable.HandleBinding(System.String,SceneKit.SCNBindingHandler)" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>