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SCNParticleOrientationMode.xml
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SCNParticleOrientationMode.xml
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<Type Name="SCNParticleOrientationMode" FullName="SceneKit.SCNParticleOrientationMode">
<TypeSignature Language="C#" Value="public enum SCNParticleOrientationMode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SCNParticleOrientationMode extends System.Enum" />
<TypeSignature Language="DocId" Value="T:SceneKit.SCNParticleOrientationMode" />
<TypeSignature Language="F#" Value="type SCNParticleOrientationMode = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Enumerates the alignment of particles emitted by a <see cref="T:SceneKit.SCNParticleSystem" />. Used with <see cref="P:SceneKit.SCNParticleSystem.OrientationMode" />.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="BillboardScreenAligned">
<MemberSignature Language="C#" Value="BillboardScreenAligned" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleOrientationMode BillboardScreenAligned = int64(0)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleOrientationMode.BillboardScreenAligned" />
<MemberSignature Language="F#" Value="BillboardScreenAligned = 0" Usage="SceneKit.SCNParticleOrientationMode.BillboardScreenAligned" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleOrientationMode</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="BillboardViewAligned">
<MemberSignature Language="C#" Value="BillboardViewAligned" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleOrientationMode BillboardViewAligned = int64(1)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleOrientationMode.BillboardViewAligned" />
<MemberSignature Language="F#" Value="BillboardViewAligned = 1" Usage="SceneKit.SCNParticleOrientationMode.BillboardViewAligned" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleOrientationMode</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="BillboardYAligned">
<MemberSignature Language="C#" Value="BillboardYAligned" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleOrientationMode BillboardYAligned = int64(3)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleOrientationMode.BillboardYAligned" />
<MemberSignature Language="F#" Value="BillboardYAligned = 3" Usage="SceneKit.SCNParticleOrientationMode.BillboardYAligned" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleOrientationMode</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="Free" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleOrientationMode Free = int64(2)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleOrientationMode.Free" />
<MemberSignature Language="F#" Value="Free = 2" Usage="SceneKit.SCNParticleOrientationMode.Free" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleOrientationMode</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>