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SCNShadable_Extensions.xml
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SCNShadable_Extensions.xml
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<Type Name="SCNShadable_Extensions" FullName="SceneKit.SCNShadable_Extensions">
<TypeSignature Language="C#" Value="public static class SCNShadable_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit SCNShadable_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:SceneKit.SCNShadable_Extensions" />
<TypeSignature Language="F#" Value="type SCNShadable_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:SceneKit.ISCNShadable" /> interface to support all the methods from the <see cref="T:SceneKit.SCNShadable" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:SceneKit.ISCNShadable" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:SceneKit.SCNShadable" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="GetProgram">
<MemberSignature Language="C#" Value="public static SceneKit.SCNProgram GetProgram (this SceneKit.ISCNShadable This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNProgram GetProgram(class SceneKit.ISCNShadable This) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNShadable_Extensions.GetProgram(SceneKit.ISCNShadable)" />
<MemberSignature Language="F#" Value="static member GetProgram : SceneKit.ISCNShadable -> SceneKit.SCNProgram" Usage="SceneKit.SCNShadable_Extensions.GetProgram This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNProgram</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="SceneKit.ISCNShadable" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetWeakShaderModifiers">
<MemberSignature Language="C#" Value="public static Foundation.NSDictionary GetWeakShaderModifiers (this SceneKit.ISCNShadable This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Foundation.NSDictionary GetWeakShaderModifiers(class SceneKit.ISCNShadable This) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNShadable_Extensions.GetWeakShaderModifiers(SceneKit.ISCNShadable)" />
<MemberSignature Language="F#" Value="static member GetWeakShaderModifiers : SceneKit.ISCNShadable -> Foundation.NSDictionary" Usage="SceneKit.SCNShadable_Extensions.GetWeakShaderModifiers This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSDictionary</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="SceneKit.ISCNShadable" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HandleBinding">
<MemberSignature Language="C#" Value="public static void HandleBinding (this SceneKit.ISCNShadable This, string symbol, SceneKit.SCNBindingHandler handler);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void HandleBinding(class SceneKit.ISCNShadable This, string symbol, class SceneKit.SCNBindingHandler handler) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNShadable_Extensions.HandleBinding(SceneKit.ISCNShadable,System.String,SceneKit.SCNBindingHandler)" />
<MemberSignature Language="F#" Value="static member HandleBinding : SceneKit.ISCNShadable * string * SceneKit.SCNBindingHandler -> unit" Usage="SceneKit.SCNShadable_Extensions.HandleBinding (This, symbol, handler)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="SceneKit.ISCNShadable" RefType="this" />
<Parameter Name="symbol" Type="System.String" />
<Parameter Name="handler" Type="SceneKit.SCNBindingHandler">
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDSCNBindingHandler))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="symbol">To be added.</param>
<param name="handler">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HandleUnbinding">
<MemberSignature Language="C#" Value="public static void HandleUnbinding (this SceneKit.ISCNShadable This, string symbol, SceneKit.SCNBindingHandler handler);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void HandleUnbinding(class SceneKit.ISCNShadable This, string symbol, class SceneKit.SCNBindingHandler handler) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNShadable_Extensions.HandleUnbinding(SceneKit.ISCNShadable,System.String,SceneKit.SCNBindingHandler)" />
<MemberSignature Language="F#" Value="static member HandleUnbinding : SceneKit.ISCNShadable * string * SceneKit.SCNBindingHandler -> unit" Usage="SceneKit.SCNShadable_Extensions.HandleUnbinding (This, symbol, handler)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="SceneKit.ISCNShadable" RefType="this" />
<Parameter Name="symbol" Type="System.String" />
<Parameter Name="handler" Type="SceneKit.SCNBindingHandler">
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDSCNBindingHandler))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="symbol">To be added.</param>
<param name="handler">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetProgram">
<MemberSignature Language="C#" Value="public static void SetProgram (this SceneKit.ISCNShadable This, SceneKit.SCNProgram value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void SetProgram(class SceneKit.ISCNShadable This, class SceneKit.SCNProgram value) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNShadable_Extensions.SetProgram(SceneKit.ISCNShadable,SceneKit.SCNProgram)" />
<MemberSignature Language="F#" Value="static member SetProgram : SceneKit.ISCNShadable * SceneKit.SCNProgram -> unit" Usage="SceneKit.SCNShadable_Extensions.SetProgram (This, value)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="SceneKit.ISCNShadable" RefType="this" />
<Parameter Name="value" Type="SceneKit.SCNProgram" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="value">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetWeakShaderModifiers">
<MemberSignature Language="C#" Value="public static void SetWeakShaderModifiers (this SceneKit.ISCNShadable This, Foundation.NSDictionary value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void SetWeakShaderModifiers(class SceneKit.ISCNShadable This, class Foundation.NSDictionary value) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNShadable_Extensions.SetWeakShaderModifiers(SceneKit.ISCNShadable,Foundation.NSDictionary)" />
<MemberSignature Language="F#" Value="static member SetWeakShaderModifiers : SceneKit.ISCNShadable * Foundation.NSDictionary -> unit" Usage="SceneKit.SCNShadable_Extensions.SetWeakShaderModifiers (This, value)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="SceneKit.ISCNShadable" RefType="this" />
<Parameter Name="value" Type="Foundation.NSDictionary" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="value">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>