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SKBlendMode.xml
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SKBlendMode.xml
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<Type Name="SKBlendMode" FullName="SpriteKit.SKBlendMode">
<TypeSignature Language="C#" Value="public enum SKBlendMode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SKBlendMode extends System.Enum" />
<TypeSignature Language="DocId" Value="T:SpriteKit.SKBlendMode" />
<TypeSignature Language="F#" Value="type SKBlendMode = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>An enumeration whose values specify options for blending of visual <see cref="T:SpriteKit.SKNode" />s or particles.</summary>
<remarks>To be added.</remarks>
<altmember cref="P:SpriteKit.SKEffectNode.BlendMode" />
<altmember cref="P:SpriteKit.SKEmitterNode.BlendMode" />
<altmember cref="P:SpriteKit.SKLabelNode.BlendMode" />
<altmember cref="P:SpriteKit.SKShapeNode.BlendMode" />
<altmember cref="P:SpriteKit.SKSpriteNode.BlendMode" />
</Docs>
<Members>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="Add" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode Add = int64(1)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.Add" />
<MemberSignature Language="F#" Value="Add = 1" Usage="SpriteKit.SKBlendMode.Add" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>The colors are added.</summary>
</Docs>
</Member>
<Member MemberName="Alpha">
<MemberSignature Language="C#" Value="Alpha" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode Alpha = int64(0)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.Alpha" />
<MemberSignature Language="F#" Value="Alpha = 0" Usage="SpriteKit.SKBlendMode.Alpha" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>The alpha value of the source color is used to blend the colors.</summary>
</Docs>
</Member>
<Member MemberName="Multiply">
<MemberSignature Language="C#" Value="Multiply" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode Multiply = int64(3)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.Multiply" />
<MemberSignature Language="F#" Value="Multiply = 3" Usage="SpriteKit.SKBlendMode.Multiply" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>The colors are multiplied.</summary>
</Docs>
</Member>
<Member MemberName="MultiplyAlpha">
<MemberSignature Language="C#" Value="MultiplyAlpha" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode MultiplyAlpha = int64(7)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.MultiplyAlpha" />
<MemberSignature Language="F#" Value="MultiplyAlpha = 7" Usage="SpriteKit.SKBlendMode.MultiplyAlpha" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>7</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="MultiplyX2">
<MemberSignature Language="C#" Value="MultiplyX2" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode MultiplyX2 = int64(4)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.MultiplyX2" />
<MemberSignature Language="F#" Value="MultiplyX2 = 4" Usage="SpriteKit.SKBlendMode.MultiplyX2" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>The colors are multiplied and then doubled.</summary>
</Docs>
</Member>
<Member MemberName="Replace">
<MemberSignature Language="C#" Value="Replace" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode Replace = int64(6)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.Replace" />
<MemberSignature Language="F#" Value="Replace = 6" Usage="SpriteKit.SKBlendMode.Replace" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>6</MemberValue>
<Docs>
<summary>The source color is used.</summary>
</Docs>
</Member>
<Member MemberName="Screen">
<MemberSignature Language="C#" Value="Screen" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode Screen = int64(5)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.Screen" />
<MemberSignature Language="F#" Value="Screen = 5" Usage="SpriteKit.SKBlendMode.Screen" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>5</MemberValue>
<Docs>
<summary>The inverted source color is multiplied by the destination color, and the source color is added to the result..</summary>
</Docs>
</Member>
<Member MemberName="Subtract">
<MemberSignature Language="C#" Value="Subtract" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKBlendMode Subtract = int64(2)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKBlendMode.Subtract" />
<MemberSignature Language="F#" Value="Subtract = 2" Usage="SpriteKit.SKBlendMode.Subtract" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKBlendMode</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>The source color is subtracted from the destination.</summary>
</Docs>
</Member>
</Members>
</Type>