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SKNodeTouches_UITouch.xml
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SKNodeTouches_UITouch.xml
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<Type Name="SKNodeTouches_UITouch" FullName="SpriteKit.SKNodeTouches_UITouch">
<TypeSignature Language="C#" Value="public static class SKNodeTouches_UITouch" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit SKNodeTouches_UITouch extends System.Object" />
<TypeSignature Language="DocId" Value="T:SpriteKit.SKNodeTouches_UITouch" />
<TypeSignature Language="F#" Value="type SKNodeTouches_UITouch = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Extension methods for <see cref="T:UIKit.UITouch" /> that aide with conversion to Sprite Kit coordinates.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="LocationInNode">
<MemberSignature Language="C#" Value="public static CoreGraphics.CGPoint LocationInNode (this UIKit.UITouch This, SpriteKit.SKNode node);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype CoreGraphics.CGPoint LocationInNode(class UIKit.UITouch This, class SpriteKit.SKNode node) cil managed" />
<MemberSignature Language="DocId" Value="M:SpriteKit.SKNodeTouches_UITouch.LocationInNode(UIKit.UITouch,SpriteKit.SKNode)" />
<MemberSignature Language="F#" Value="static member LocationInNode : UIKit.UITouch * SpriteKit.SKNode -> CoreGraphics.CGPoint" Usage="SpriteKit.SKNodeTouches_UITouch.LocationInNode (This, node)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("locationInNode:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGPoint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="UIKit.UITouch" RefType="this" />
<Parameter Name="node" Type="SpriteKit.SKNode" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="node">To be added.</param>
<summary>The current position of <c>this</c> in the coordinate system of <paramref name="node" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PreviousLocationInNode">
<MemberSignature Language="C#" Value="public static CoreGraphics.CGPoint PreviousLocationInNode (this UIKit.UITouch This, SpriteKit.SKNode node);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype CoreGraphics.CGPoint PreviousLocationInNode(class UIKit.UITouch This, class SpriteKit.SKNode node) cil managed" />
<MemberSignature Language="DocId" Value="M:SpriteKit.SKNodeTouches_UITouch.PreviousLocationInNode(UIKit.UITouch,SpriteKit.SKNode)" />
<MemberSignature Language="F#" Value="static member PreviousLocationInNode : UIKit.UITouch * SpriteKit.SKNode -> CoreGraphics.CGPoint" Usage="SpriteKit.SKNodeTouches_UITouch.PreviousLocationInNode (This, node)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("previousLocationInNode:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGPoint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="UIKit.UITouch" RefType="this" />
<Parameter Name="node" Type="SpriteKit.SKNode" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="node">To be added.</param>
<summary>The previous location of <c>this</c> in the coordinate system of <paramref name="node" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>