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SKSceneScaleMode.xml
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SKSceneScaleMode.xml
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<Type Name="SKSceneScaleMode" FullName="SpriteKit.SKSceneScaleMode">
<TypeSignature Language="C#" Value="public enum SKSceneScaleMode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SKSceneScaleMode extends System.Enum" />
<TypeSignature Language="DocId" Value="T:SpriteKit.SKSceneScaleMode" />
<TypeSignature Language="F#" Value="type SKSceneScaleMode = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>An enumeration whose values specify the way in which a <see cref="T:SpriteKit.SKScene" /> scales to the view in which it is being displayed.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AspectFill">
<MemberSignature Language="C#" Value="AspectFill" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKSceneScaleMode AspectFill = int64(1)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKSceneScaleMode.AspectFill" />
<MemberSignature Language="F#" Value="AspectFill = 1" Usage="SpriteKit.SKSceneScaleMode.AspectFill" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKSceneScaleMode</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>Scale the scene to fill the view, even if the scene must be cropped.</summary>
</Docs>
</Member>
<Member MemberName="AspectFit">
<MemberSignature Language="C#" Value="AspectFit" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKSceneScaleMode AspectFit = int64(2)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKSceneScaleMode.AspectFit" />
<MemberSignature Language="F#" Value="AspectFit = 2" Usage="SpriteKit.SKSceneScaleMode.AspectFit" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKSceneScaleMode</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>Scale the scene to fit the view, possibly letterboxing the scene.</summary>
</Docs>
</Member>
<Member MemberName="Fill">
<MemberSignature Language="C#" Value="Fill" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKSceneScaleMode Fill = int64(0)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKSceneScaleMode.Fill" />
<MemberSignature Language="F#" Value="Fill = 0" Usage="SpriteKit.SKSceneScaleMode.Fill" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKSceneScaleMode</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>Stretch the scene to fill the view.</summary>
</Docs>
</Member>
<Member MemberName="ResizeFill">
<MemberSignature Language="C#" Value="ResizeFill" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SpriteKit.SKSceneScaleMode ResizeFill = int64(3)" />
<MemberSignature Language="DocId" Value="F:SpriteKit.SKSceneScaleMode.ResizeFill" />
<MemberSignature Language="F#" Value="ResizeFill = 3" Usage="SpriteKit.SKSceneScaleMode.ResizeFill" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SpriteKit.SKSceneScaleMode</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>Resize the scene so that it is the same size and shape as the view.</summary>
</Docs>
</Member>
</Members>
</Type>