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UIDynamicItem_Extensions.xml
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UIDynamicItem_Extensions.xml
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<Type Name="UIDynamicItem_Extensions" FullName="UIKit.UIDynamicItem_Extensions">
<TypeSignature Language="C#" Value="public static class UIDynamicItem_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit UIDynamicItem_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:UIKit.UIDynamicItem_Extensions" />
<TypeSignature Language="F#" Value="type UIDynamicItem_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:UIKit.IUIDynamicItem" /> interface to support all the methods from the <see cref="T:UIKit.UIDynamicItem" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:UIKit.IUIDynamicItem" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:UIKit.UIDynamicItem" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="GetCollisionBoundingPath">
<MemberSignature Language="C#" Value="public static UIKit.UIBezierPath GetCollisionBoundingPath (this UIKit.IUIDynamicItem This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class UIKit.UIBezierPath GetCollisionBoundingPath(class UIKit.IUIDynamicItem This) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItem_Extensions.GetCollisionBoundingPath(UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="static member GetCollisionBoundingPath : UIKit.IUIDynamicItem -> UIKit.UIBezierPath" Usage="UIKit.UIDynamicItem_Extensions.GetCollisionBoundingPath This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIBezierPath</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="UIKit.IUIDynamicItem" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns the closed path that is used for collision detection.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetCollisionBoundsType">
<MemberSignature Language="C#" Value="public static UIKit.UIDynamicItemCollisionBoundsType GetCollisionBoundsType (this UIKit.IUIDynamicItem This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype UIKit.UIDynamicItemCollisionBoundsType GetCollisionBoundsType(class UIKit.IUIDynamicItem This) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItem_Extensions.GetCollisionBoundsType(UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="static member GetCollisionBoundsType : UIKit.IUIDynamicItem -> UIKit.UIDynamicItemCollisionBoundsType" Usage="UIKit.UIDynamicItem_Extensions.GetCollisionBoundsType This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIDynamicItemCollisionBoundsType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="UIKit.IUIDynamicItem" RefType="this" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<summary>Returns a value that tells how collision bounds are specified.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>