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UIFloatRange.xml
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UIFloatRange.xml
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<Type Name="UIFloatRange" FullName="UIKit.UIFloatRange">
<TypeSignature Language="C#" Value="public struct UIFloatRange : IEquatable<UIKit.UIFloatRange>" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit UIFloatRange extends System.ValueType implements class System.IEquatable`1<valuetype UIKit.UIFloatRange>" />
<TypeSignature Language="DocId" Value="T:UIKit.UIFloatRange" />
<TypeSignature Language="F#" Value="type UIFloatRange = struct" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IEquatable<UIKit.UIFloatRange></InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>A range of single-precision floating point numbers.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UIFloatRange (nfloat minimum, nfloat maximum);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.nfloat minimum, valuetype System.nfloat maximum) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIFloatRange.#ctor(System.nfloat,System.nfloat)" />
<MemberSignature Language="F#" Value="new UIKit.UIFloatRange : nfloat * nfloat -> UIKit.UIFloatRange" Usage="new UIKit.UIFloatRange (minimum, maximum)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Parameters>
<Parameter Name="minimum" Type="System.nfloat" />
<Parameter Name="maximum" Type="System.nfloat" />
</Parameters>
<Docs>
<param name="minimum">To be added.</param>
<param name="maximum">To be added.</param>
<summary>Creates a <see cref="T:UIKit.UIFloatRange" /> representing the closed interval [<paramref name="minimum" />, <paramref name="maximum" />].</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object other);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object other) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIFloatRange.Equals(System.Object)" />
<MemberSignature Language="F#" Value="override this.Equals : obj -> bool" Usage="uIFloatRange.Equals other" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="other" Type="System.Object" />
</Parameters>
<Docs>
<param name="other">To be added.</param>
<summary>Whether two <see cref="T:UIKit.UIFloatRange" /> objects have equal values.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public bool Equals (UIKit.UIFloatRange other);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Equals(valuetype UIKit.UIFloatRange other) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIFloatRange.Equals(UIKit.UIFloatRange)" />
<MemberSignature Language="F#" Value="override this.Equals : UIKit.UIFloatRange -> bool" Usage="uIFloatRange.Equals other" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.IEquatable`1.Equals(`0)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="other" Type="UIKit.UIFloatRange" />
</Parameters>
<Docs>
<param name="other">To be added.</param>
<summary>Whether two <see cref="T:UIKit.UIFloatRange" /> objects have equal values.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIFloatRange.GetHashCode" />
<MemberSignature Language="F#" Value="override this.GetHashCode : unit -> int" Usage="uIFloatRange.GetHashCode " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A hash for the interval.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Infinite">
<MemberSignature Language="C#" Value="public static UIKit.UIFloatRange Infinite;" />
<MemberSignature Language="ILAsm" Value=".field public static valuetype UIKit.UIFloatRange Infinite" />
<MemberSignature Language="DocId" Value="F:UIKit.UIFloatRange.Infinite" />
<MemberSignature Language="F#" Value=" staticval mutable Infinite : UIKit.UIFloatRange" Usage="UIKit.UIFloatRange.Infinite" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("UIFloatRangeInfinite")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIFloatRange</ReturnType>
</ReturnValue>
<Docs>
<summary>An infinitely large range.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsInfinite">
<MemberSignature Language="C#" Value="public bool IsInfinite { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsInfinite" />
<MemberSignature Language="DocId" Value="P:UIKit.UIFloatRange.IsInfinite" />
<MemberSignature Language="F#" Value="member this.IsInfinite : bool" Usage="UIKit.UIFloatRange.IsInfinite" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets whether the range is infinitely large.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Maximum">
<MemberSignature Language="C#" Value="public nfloat Maximum;" />
<MemberSignature Language="ILAsm" Value=".field public valuetype System.nfloat Maximum" />
<MemberSignature Language="DocId" Value="F:UIKit.UIFloatRange.Maximum" />
<MemberSignature Language="F#" Value="val mutable Maximum : nfloat" Usage="UIKit.UIFloatRange.Maximum" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The maximum value in the interval.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Minimum">
<MemberSignature Language="C#" Value="public nfloat Minimum;" />
<MemberSignature Language="ILAsm" Value=".field public valuetype System.nfloat Minimum" />
<MemberSignature Language="DocId" Value="F:UIKit.UIFloatRange.Minimum" />
<MemberSignature Language="F#" Value="val mutable Minimum : nfloat" Usage="UIKit.UIFloatRange.Minimum" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The minimum value in the interval.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static UIKit.UIFloatRange Zero;" />
<MemberSignature Language="ILAsm" Value=".field public static valuetype UIKit.UIFloatRange Zero" />
<MemberSignature Language="DocId" Value="F:UIKit.UIFloatRange.Zero" />
<MemberSignature Language="F#" Value=" staticval mutable Zero : UIKit.UIFloatRange" Usage="UIKit.UIFloatRange.Zero" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("UIFloatRangeZero")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIFloatRange</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a <see cref="T:UIKit.UIFloatRange" /> that has no magnitude.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>