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<Type Name="UITouch" FullName="UIKit.UITouch">
<TypeSignature Language="C#" Value="public class UITouch : Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UITouch extends Foundation.NSObject" />
<TypeSignature Language="DocId" Value="T:UIKit.UITouch" />
<TypeSignature Language="F#" Value="type UITouch = class&#xA; inherit NSObject" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Foundation.NSObject</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("UITouch", true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Represents a touch event on the screen.</summary>
<remarks>
<para>
This object encapsulates a touch or a finger movement on the screen.
</para>
<para>
The UITouch event is typically available from the <see cref="T:Foundation.NSSet" /> passed to the Touch
methods and also from the <see cref="T:UIKit.UIEvent" /> instance that is passed to those methods.
</para>
<list type="bullet">
<item>
<term>
<see cref="M:UIKit.UIResponder.TouchesBegan(Foundation.NSSet,UIKit.UIEvent)" />:
sent when one or more fingers touch the screen.
</term>
</item>
<item>
<term>
<see cref="M:UIKit.UIResponder.TouchesMoved(Foundation.NSSet,UIKit.UIEvent)" />:
sent when one or more fingers move.
</term>
</item>
<item>
<term>
<see cref="M:UIKit.UIResponder.TouchesEnded(Foundation.NSSet,UIKit.UIEvent)" />:
sent when one or more fingers are lifted from the screen.
</term>
</item>
<item>
<term>
<see cref="M:UIKit.UIResponder.TouchesCancelled(Foundation.NSSet,UIKit.UIEvent)" />:
sent when the touch is cancelled by the system (for example if
the phone interrupts your application).
</term>
</item>
</list>
<para>
UIViews by default only handle a single touch event at once. If you
want your view to handle multiple touches, you must set the
<see cref="P:UIKit.UIView.MultipleTouchEnabled" /> to true.
</para>
<para>
iOS creates a <see cref="T:UIKit.UIEvent" /> object any time a finger
touches the screen, moves or is removed from the screen. The <see cref="T:UIKit.UIEvent" /> encapsulates all of the touches
that are taking place on the screen at this point, even those that
do not belong to this view. In addition to the <see cref="T:UIKit.UIEvent" />, there is an <see cref="T:Foundation.NSSet" /> containing <see cref="T:UIKit.UITouch" /> objects that represent the state
of each finger on the screen for this particular view.
</para>
</remarks>
<related type="sample" href="https://github.com/xamarin/ios-samples/tree/master/Touch/">Example_Touch</related>
<related type="externalDocumentation" href="https://developer.apple.com/library/ios/documentation/UIKit/Reference/UITouch_Class/index.html">Apple documentation for <c>UITouch</c></related>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UITouch ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("init")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Default constructor that initializes a new instance of this class with no parameters.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected UITouch (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new UIKit.UITouch : Foundation.NSObjectFlag -&gt; UIKit.UITouch" Usage="new UIKit.UITouch t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<remarks>
<para>This constructor should be called by derived classes when they completely construct the object in managed code and merely want the runtime to allocate and initialize the NSObject. This is required to implement the two-step initialization process that Objective-C uses, the first step is to perform the object allocation, the second step is to initialize the object. When developers invoke the constructor that takes the NSObjectFlag.Empty they take advantage of a direct path that goes all the way up to NSObject to merely allocate the object's memory and bind the Objective-C and C# objects together. The actual initialization of the object is up to the developer.</para>
<para>This constructor is typically used by the binding generator to allocate the object, but prevent the actual initialization to take place. Once the allocation has taken place, the constructor has to initialize the object. With constructors generated by the binding generator this means that it manually invokes one of the "init" methods to initialize the object.</para>
<para>It is the developer's responsibility to completely initialize the object if they chain up using the NSObjectFlag.Empty path.</para>
<para>In general, if the developer's constructor invokes the NSObjectFlag.Empty base implementation, then it should be calling an Objective-C init method. If this is not the case, developers should instead chain to the proper constructor in their class. </para>
<para>The argument value is ignored and merely ensures that the only code that is executed is the construction phase is the basic NSObject allocation and runtime type registration. Typically the chaining would look like this:</para>
<example>
<code lang="csharp lang-csharp"><![CDATA[
//
// The NSObjectFlag merely allocates the object and registers the
// C# class with the Objective-C runtime if necessary, but no actual
// initXxx method is invoked, that is done later in the constructor
//
// This is taken from Xamarin.iOS's source code:
//
[Export ("initWithFrame:")]
public UIView (System.Drawing.RectangleF frame) : base (NSObjectFlag.Empty)
{
// Invoke the init method now.
var initWithFrame = new Selector ("initWithFrame:").Handle;
if (IsDirectBinding)
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSend_CGRect (this.Handle, initWithFrame, frame);
else
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_CGRect (this.SuperHandle, initWithFrame, frame);
}
]]></code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal UITouch (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new UIKit.UITouch : nativeint -&gt; UIKit.UITouch" Usage="new UIKit.UITouch handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">Pointer (handle) to the unmanaged object.</param>
<summary>A constructor used when creating managed representations of unmanaged objects; Called by the runtime.</summary>
<remarks>
<para>This constructor is invoked by the runtime infrastructure (<see cref="M:ObjCRuntime.Runtime.GetNSObject(System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object. Developers should not invoke this method directly, instead they should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="AltitudeAngle">
<MemberSignature Language="C#" Value="public virtual nfloat AltitudeAngle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat AltitudeAngle" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.AltitudeAngle" />
<MemberSignature Language="F#" Value="member this.AltitudeAngle : nfloat" Usage="UIKit.UITouch.AltitudeAngle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("altitudeAngle")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The altitude, in radians, above horizontal, of the stylus.</summary>
<value>A value in the range 0 to Math.PI / 2.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="UIKit.UITouch.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>The handle for this class.</summary>
<value>The pointer to the Objective-C class.</value>
<remarks>Each Xamarin.iOS class mirrors an unmanaged Objective-C class. This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
</Docs>
</Member>
<Member MemberName="EstimatedProperties">
<MemberSignature Language="C#" Value="public virtual UIKit.UITouchProperties EstimatedProperties { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype UIKit.UITouchProperties EstimatedProperties" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.EstimatedProperties" />
<MemberSignature Language="F#" Value="member this.EstimatedProperties : UIKit.UITouchProperties" Usage="UIKit.UITouch.EstimatedProperties" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("estimatedProperties")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UITouchProperties</ReturnType>
</ReturnValue>
<Docs>
<summary>The set of properties that may vary over the course of a touch.</summary>
<value>The returned <see cref="T:UIKit.UITouchProperties" /> is a flagged enumeration.</value>
<remarks>To be added.</remarks>
<altmember cref="P:UIKit.UITouch.EstimatedPropertiesExpectingUpdates" />
</Docs>
</Member>
<Member MemberName="EstimatedPropertiesExpectingUpdates">
<MemberSignature Language="C#" Value="public virtual UIKit.UITouchProperties EstimatedPropertiesExpectingUpdates { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype UIKit.UITouchProperties EstimatedPropertiesExpectingUpdates" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.EstimatedPropertiesExpectingUpdates" />
<MemberSignature Language="F#" Value="member this.EstimatedPropertiesExpectingUpdates : UIKit.UITouchProperties" Usage="UIKit.UITouch.EstimatedPropertiesExpectingUpdates" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("estimatedPropertiesExpectingUpdates")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UITouchProperties</ReturnType>
</ReturnValue>
<Docs>
<summary>The set of properties that are likely to vary over the course of a touch.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<altmember cref="P:UIKit.UITouch.EstimatedProperties" />
</Docs>
</Member>
<Member MemberName="EstimationUpdateIndex">
<MemberSignature Language="C#" Value="public virtual Foundation.NSNumber EstimationUpdateIndex { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Foundation.NSNumber EstimationUpdateIndex" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.EstimationUpdateIndex" />
<MemberSignature Language="F#" Value="member this.EstimationUpdateIndex : Foundation.NSNumber" Usage="UIKit.UITouch.EstimationUpdateIndex" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("estimationUpdateIndex")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSNumber</ReturnType>
</ReturnValue>
<Docs>
<summary>If not <see langword="null" />, a monotonically-increasing index into <see cref="T:UIKit.UITouch" /> objects that have <see cref="P:UIKit.UITouch.EstimatedProperties" />.</summary>
<value>
<para>This value will be <see langword="null" /> if the <see cref="T:UIKit.UITouch" /> has neither <see cref="P:UIKit.UITouch.EstimatedProperties" /> nor updated properties.</para>
<para tool="nullallowed">This value can be <see langword="null" />.</para>
</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Force">
<MemberSignature Language="C#" Value="public virtual nfloat Force { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat Force" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.Force" />
<MemberSignature Language="F#" Value="member this.Force : nfloat" Usage="UIKit.UITouch.Force" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("force")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the force of the touch, where <c>1.0</c> represents the system-defined average force.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GestureRecognizers">
<MemberSignature Language="C#" Value="public virtual UIKit.UIGestureRecognizer[] GestureRecognizers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class UIKit.UIGestureRecognizer[] GestureRecognizers" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.GestureRecognizers" />
<MemberSignature Language="F#" Value="member this.GestureRecognizers : UIKit.UIGestureRecognizer[]" Usage="UIKit.UITouch.GestureRecognizers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("gestureRecognizers", ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIGestureRecognizer[]</ReturnType>
</ReturnValue>
<Docs>
<summary>The UIGestureRecognizers that are receiving this UITouch.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetAzimuthAngle">
<MemberSignature Language="C#" Value="public virtual nfloat GetAzimuthAngle (UIKit.UIView view);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype System.nfloat GetAzimuthAngle(class UIKit.UIView view) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.GetAzimuthAngle(UIKit.UIView)" />
<MemberSignature Language="F#" Value="abstract member GetAzimuthAngle : UIKit.UIView -&gt; nfloat&#xA;override this.GetAzimuthAngle : UIKit.UIView -&gt; nfloat" Usage="uITouch.GetAzimuthAngle view" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("azimuthAngleInView:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="view" Type="UIKit.UIView" />
</Parameters>
<Docs>
<param name="view">
<para>The <see cref="T:UIKit.UIView" /> whose <see cref="P:UIKit.UIView.Transform" /> defines the relative angle to be returned.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>Returns the rotation of the stylus relative to the plane of the screen, in radians.</summary>
<returns>The default value is 0. The value returned is in the range [-π, +π]</returns>
<remarks>
<para>On supported hardware (see <see cref="P:UIKit.UITouch.EstimatedProperties" />), this value returns the rotation, in radians, of the touching device (e.g., Apple Pencil) relative to the plane of the screen and the <see cref="P:UIKit.UIView.Transform" /> of the <paramref name="view" />. If <paramref name="view" /> is <see langword="null" /> or uses the default transform, 0 radians corresponds to the right-hand side of the <see cref="T:UIKit.UIView" />, π radians correspond to the bottom of the <see cref="T:UIKit.UIView" /> and so forth. (Note that in the default transform, Y increases towards the bottom of the view, so radians increase clockwise.)</para>
<para>This method is slightly more expensive than <see cref="M:UIKit.UITouch.GetAzimuthUnitVector(UIKit.UIView)" />.</para>
</remarks>
<altmember cref="M:UIKit.UITouch.GetAzimuthUnitVector" />
</Docs>
</Member>
<Member MemberName="GetAzimuthUnitVector">
<MemberSignature Language="C#" Value="public virtual CoreGraphics.CGVector GetAzimuthUnitVector (UIKit.UIView view);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype CoreGraphics.CGVector GetAzimuthUnitVector(class UIKit.UIView view) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.GetAzimuthUnitVector(UIKit.UIView)" />
<MemberSignature Language="F#" Value="abstract member GetAzimuthUnitVector : UIKit.UIView -&gt; CoreGraphics.CGVector&#xA;override this.GetAzimuthUnitVector : UIKit.UIView -&gt; CoreGraphics.CGVector" Usage="uITouch.GetAzimuthUnitVector view" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("azimuthUnitVectorInView:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGVector</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="view" Type="UIKit.UIView" />
</Parameters>
<Docs>
<param name="view">
<para>The <see cref="T:UIKit.UIView" /> whose <see cref="P:UIKit.UIView.Transform" /> defines the relative angle from which the vector is calculated.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>Returns the rotation of the pointing device relative to the plane of the screen, as a unit vector.</summary>
<returns>If this property is not supported, the return vector is [0, 0] (Note: not [+1, 0]).</returns>
<remarks>
<para>On supported hardware (see <see cref="P:UIKit.UITouch.EstimatedProperties" />), this value returns a unit vector whose values define the rotation of the touching device (e.g., Apple Pencil) relative to the plane of the screen and the <see cref="P:UIKit.UIView.Transform" /> of the <paramref name="view" />. If <paramref name="view" /> is <see langword="null" /> or uses the default transform, the right-hand side of the <see cref="T:UIKit.UIView" /> will have a unit vector with <see cref="F:CoreGraphics.CGVector.dx" /> of 1.0 and a <see cref="F:CoreGraphics.CGVector.dy" /> of 0.0, the top of the <see cref="T:UIKit.UIView" /> will have <c>dx = 0.0</c> and <c>dy = -1.0</c> and so forth. (Note that in the default transform, Y increases towards the bottom of the view, so the top of the unit circle has a -1.0 value.)</para>
</remarks>
<altmember cref="M:UIKit.UITouch.GetAzimuthAngle" />
</Docs>
</Member>
<Member MemberName="GetPreciseLocation">
<MemberSignature Language="C#" Value="public virtual CoreGraphics.CGPoint GetPreciseLocation (UIKit.UIView view);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype CoreGraphics.CGPoint GetPreciseLocation(class UIKit.UIView view) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.GetPreciseLocation(UIKit.UIView)" />
<MemberSignature Language="F#" Value="abstract member GetPreciseLocation : UIKit.UIView -&gt; CoreGraphics.CGPoint&#xA;override this.GetPreciseLocation : UIKit.UIView -&gt; CoreGraphics.CGPoint" Usage="uITouch.GetPreciseLocation view" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("preciseLocationInView:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGPoint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="view" Type="UIKit.UIView" />
</Parameters>
<Docs>
<param name="view">
<para>The <see cref="T:UIKit.UIView" /> containing the touch.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>Returns a precise location for the <see cref="T:UIKit.UITouch" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetPrecisePreviousLocation">
<MemberSignature Language="C#" Value="public virtual CoreGraphics.CGPoint GetPrecisePreviousLocation (UIKit.UIView view);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype CoreGraphics.CGPoint GetPrecisePreviousLocation(class UIKit.UIView view) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.GetPrecisePreviousLocation(UIKit.UIView)" />
<MemberSignature Language="F#" Value="abstract member GetPrecisePreviousLocation : UIKit.UIView -&gt; CoreGraphics.CGPoint&#xA;override this.GetPrecisePreviousLocation : UIKit.UIView -&gt; CoreGraphics.CGPoint" Usage="uITouch.GetPrecisePreviousLocation view" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("precisePreviousLocationInView:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 1, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGPoint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="view" Type="UIKit.UIView" />
</Parameters>
<Docs>
<param name="view">
<para>The <see cref="T:UIKit.UIView" /> containing the touch.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>Returns the <see cref="T:UIKit.UITouch" /> object's previous precise location.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LocationInView">
<MemberSignature Language="C#" Value="public virtual CoreGraphics.CGPoint LocationInView (UIKit.UIView view);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype CoreGraphics.CGPoint LocationInView(class UIKit.UIView view) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.LocationInView(UIKit.UIView)" />
<MemberSignature Language="F#" Value="abstract member LocationInView : UIKit.UIView -&gt; CoreGraphics.CGPoint&#xA;override this.LocationInView : UIKit.UIView -&gt; CoreGraphics.CGPoint" Usage="uITouch.LocationInView view" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("locationInView:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGPoint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="view" Type="UIKit.UIView" />
</Parameters>
<Docs>
<param name="view">
<para>The view that will be used as the coordinate reference for the touch event, or <see langword="null" /> if you want to use the window coordinates as a reference.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>The location of this UITouch, in the coordinate system of the specified UIView.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MajorRadius">
<MemberSignature Language="C#" Value="public virtual nfloat MajorRadius { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat MajorRadius" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.MajorRadius" />
<MemberSignature Language="F#" Value="member this.MajorRadius : nfloat" Usage="UIKit.UITouch.MajorRadius" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("majorRadius")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The radius of the touch, governed by the <see cref="P:UIKit.UITouch.MajorRadiusTolerance" /> setting.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MajorRadiusTolerance">
<MemberSignature Language="C#" Value="public virtual nfloat MajorRadiusTolerance { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat MajorRadiusTolerance" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.MajorRadiusTolerance" />
<MemberSignature Language="F#" Value="member this.MajorRadiusTolerance : nfloat" Usage="UIKit.UITouch.MajorRadiusTolerance" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("majorRadiusTolerance")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Provides the tolerance for the MajorRadius property.   The actual radius is measured by MajorRadius±MajorRadiusTolerance.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MaximumPossibleForce">
<MemberSignature Language="C#" Value="public virtual nfloat MaximumPossibleForce { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat MaximumPossibleForce" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.MaximumPossibleForce" />
<MemberSignature Language="F#" Value="member this.MaximumPossibleForce : nfloat" Usage="UIKit.UITouch.MaximumPossibleForce" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("maximumPossibleForce")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the maximum force value that the system will recognize.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Phase">
<MemberSignature Language="C#" Value="public virtual UIKit.UITouchPhase Phase { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype UIKit.UITouchPhase Phase" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.Phase" />
<MemberSignature Language="F#" Value="member this.Phase : UIKit.UITouchPhase" Usage="UIKit.UITouch.Phase" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("phase")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UITouchPhase</ReturnType>
</ReturnValue>
<Docs>
<summary>The UITouchPhase of this UITouch.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PreviousLocationInView">
<MemberSignature Language="C#" Value="public virtual CoreGraphics.CGPoint PreviousLocationInView (UIKit.UIView view);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype CoreGraphics.CGPoint PreviousLocationInView(class UIKit.UIView view) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UITouch.PreviousLocationInView(UIKit.UIView)" />
<MemberSignature Language="F#" Value="abstract member PreviousLocationInView : UIKit.UIView -&gt; CoreGraphics.CGPoint&#xA;override this.PreviousLocationInView : UIKit.UIView -&gt; CoreGraphics.CGPoint" Usage="uITouch.PreviousLocationInView view" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("previousLocationInView:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGPoint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="view" Type="UIKit.UIView" />
</Parameters>
<Docs>
<param name="view">
<para>The view that will be used as the coordinate reference for the touch event, or null if you want to use the window coordinates as a reference.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>The previous location of this UITouch, in the coordinate system of the specified UIView.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TapCount">
<MemberSignature Language="C#" Value="public virtual nint TapCount { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nint TapCount" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.TapCount" />
<MemberSignature Language="F#" Value="member this.TapCount : nint" Usage="UIKit.UITouch.TapCount" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("tapCount")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nint</ReturnType>
</ReturnValue>
<Docs>
<summary>The number of taps associated with this UITouch. Read-only.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Timestamp">
<MemberSignature Language="C#" Value="public virtual double Timestamp { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Timestamp" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.Timestamp" />
<MemberSignature Language="F#" Value="member this.Timestamp : double" Usage="UIKit.UITouch.Timestamp" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("timestamp")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>The time when this UITouch was created or last mutated. Read-only.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public virtual UIKit.UITouchType Type { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype UIKit.UITouchType Type" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.Type" />
<MemberSignature Language="F#" Value="member this.Type : UIKit.UITouchType" Usage="UIKit.UITouch.Type" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("type")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UITouchType</ReturnType>
</ReturnValue>
<Docs>
<summary>The <see cref="T:UIKit.UITouchType" /> of the <see cref="T:UIKit.UITouch" />.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="View">
<MemberSignature Language="C#" Value="public virtual UIKit.UIView View { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class UIKit.UIView View" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.View" />
<MemberSignature Language="F#" Value="member this.View : UIKit.UIView" Usage="UIKit.UITouch.View" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("view", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIView</ReturnType>
</ReturnValue>
<Docs>
<summary>The UIView in which this UITouch occurred. Read-only.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Window">
<MemberSignature Language="C#" Value="public virtual UIKit.UIWindow Window { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class UIKit.UIWindow Window" />
<MemberSignature Language="DocId" Value="P:UIKit.UITouch.Window" />
<MemberSignature Language="F#" Value="member this.Window : UIKit.UIWindow" Usage="UIKit.UITouch.Window" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("window", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIWindow</ReturnType>
</ReturnValue>
<Docs>
<summary>The UIWindow in which this UITouch occurred. Read-only.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
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