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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ButtonEventDemo", "ButtonEventDemo\ButtonEventDemo.csproj", "{F550B84D-C304-4413-9A05-A85832245AA5}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|iPhoneSimulator = Debug|iPhoneSimulator | ||
Release|iPhoneSimulator = Release|iPhoneSimulator | ||
Debug|iPhone = Debug|iPhone | ||
Release|iPhone = Release|iPhone | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhone.ActiveCfg = Debug|iPhone | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhone.Build.0 = Debug|iPhone | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhone.ActiveCfg = Release|iPhone | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhone.Build.0 = Release|iPhone | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator | ||
{F550B84D-C304-4413-9A05-A85832245AA5}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator | ||
EndGlobalSection | ||
GlobalSection(MonoDevelopProperties) = preSolution | ||
StartupItem = ButtonEventDemo\ButtonEventDemo.csproj | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using MonoTouch.Foundation; | ||
using MonoTouch.UIKit; | ||
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namespace ButtonEventDemo | ||
{ | ||
// The UIApplicationDelegate for the application. This class is responsible for launching the | ||
// User Interface of the application, as well as listening (and optionally responding) to | ||
// application events from iOS. | ||
[Register ("AppDelegate")] | ||
public partial class AppDelegate : UIApplicationDelegate | ||
{ | ||
// class-level declarations | ||
UIWindow window; | ||
ButtonEventDemoViewController viewController; | ||
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// | ||
// This method is invoked when the application has loaded and is ready to run. In this | ||
// method you should instantiate the window, load the UI into it and then make the window | ||
// visible. | ||
// | ||
// You have 17 seconds to return from this method, or iOS will terminate your application. | ||
// | ||
public override bool FinishedLaunching (UIApplication app, NSDictionary options) | ||
{ | ||
window = new UIWindow (UIScreen.MainScreen.Bounds); | ||
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viewController = new ButtonEventDemoViewController ("ButtonEventDemoViewController", null); | ||
window.RootViewController = viewController; | ||
window.MakeKeyAndVisible (); | ||
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return true; | ||
} | ||
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} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform> | ||
<ProductVersion>10.0.0</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{F550B84D-C304-4413-9A05-A85832245AA5}</ProjectGuid> | ||
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<OutputType>Exe</OutputType> | ||
<RootNamespace>ButtonEventDemo</RootNamespace> | ||
<AssemblyName>ButtonEventDemo</AssemblyName> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
<MtouchLink>None</MtouchLink> | ||
<MtouchDebug>true</MtouchDebug> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' "> | ||
<DebugType>none</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\iPhoneSimulator\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
<MtouchLink>None</MtouchLink> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\iPhone\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
<MtouchDebug>true</MtouchDebug> | ||
<CodesignKey>iPhone Developer</CodesignKey> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' "> | ||
<DebugType>none</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\iPhone\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
<CodesignKey>iPhone Developer</CodesignKey> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="monotouch" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Info.plist" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="AppDelegate.cs" /> | ||
<Compile Include="ButtonEventDemoViewController.cs" /> | ||
<Compile Include="ButtonEventDemoViewController.designer.cs"> | ||
<DependentUpon>ButtonEventDemoViewController.cs</DependentUpon> | ||
</Compile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<InterfaceDefinition Include="ButtonEventDemoViewController.xib" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
61 changes: 61 additions & 0 deletions
61
ButtonEventDemo/ButtonEventDemo/ButtonEventDemoViewController.cs
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using MonoTouch.UIKit; | ||
using System.Drawing; | ||
using System; | ||
using MonoTouch.Foundation; | ||
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namespace ButtonEventDemo | ||
{ | ||
public partial class ButtonEventDemoViewController : UIViewController | ||
{ | ||
public ButtonEventDemoViewController (string nibName, NSBundle bundle) : base (nibName, bundle) | ||
{ | ||
} | ||
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public override void DidReceiveMemoryWarning () | ||
{ | ||
// Releases the view if it doesn't have a superview. | ||
base.DidReceiveMemoryWarning (); | ||
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// Release any cached data, images, etc that aren't in use. | ||
} | ||
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public override void ViewDidLoad () | ||
{ | ||
base.ViewDidLoad (); | ||
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//Here we register for the TouchUpInside event using an outlet to | ||
//the UIButton created in Interface Builder. Also see the target-action | ||
//approach for accomplishing the same thing below. | ||
aButton.TouchUpInside += (o,s) => { | ||
Console.WriteLine ("button touched"); }; | ||
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//You could also use a C# 2.0 style anonymous function | ||
// aButton.TouchUpInside += delegate { | ||
// Console.WriteLine ("button touched"); | ||
// }; | ||
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} | ||
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public override void ViewDidUnload () | ||
{ | ||
base.ViewDidUnload (); | ||
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aButton = null; | ||
} | ||
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public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation) | ||
{ | ||
// Return true for supported orientations | ||
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown); | ||
} | ||
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//This is an action method connected to the TouchUpInside event | ||
//of a UIButton. The action is connected via Interface Builder | ||
//The same thing can be accomplished with a .NET event registered | ||
//to the UIButton in code, as we do in the ViewDidLoad method above. | ||
partial void HandleButtonTouch (NSObject sender) | ||
{ | ||
Console.WriteLine ("button touched"); | ||
} | ||
} | ||
} |
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20
ButtonEventDemo/ButtonEventDemo/ButtonEventDemoViewController.designer.cs
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