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Some emulators are not regenerating shaders on game launch #64

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Lazorne opened this issue Jul 9, 2022 · 4 comments
Closed

Some emulators are not regenerating shaders on game launch #64

Lazorne opened this issue Jul 9, 2022 · 4 comments
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@Lazorne
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Lazorne commented Jul 9, 2022

In a normal scenario Citra regenerate shaders when a game launches with a little loading screen.
This does not happend on both the core & stand alone and constant game freezes from 60 to 0 when new shaders need to load in.
I have tried to turn of Disk Shader Cache it does help for some games but tanks the performance in others.

@XargonWan XargonWan added the Bug 🕷️ Something isn't working label Jul 9, 2022
@XargonWan XargonWan added this to the 0.5.0b milestone Jul 9, 2022
@XargonWan
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This issue was found even in Yuzu, was temporary sloved by disabling the shaders cache.

Probably a common issue while writing on FS

@Lazorne
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Lazorne commented Jul 24, 2022

I have messed with the shaders in RPCS3 as well and the software keeps complaining that it can't find the shaders directory. But it looks like they do get compiled.
Needs more investigating.

So Yuzu, Citra, RPCPS3.

@XargonWan XargonWan changed the title Citra core & Citra stand alone not regenerate shaders on game launch Some emulators are not regenerating shaders on game launch Jul 25, 2022
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XargonWan commented Sep 6, 2022

CITRA
ES-DE was calling citra and not citra-qt and launching citra from terminal crashes, so I made ES-DE use citra-qt that from the terminal seems to work correctly and at a normal speed.

@XargonWan XargonWan modified the milestones: 0.5.0b, 0.6.0.b Sep 21, 2022
@Lazorne
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Lazorne commented Mar 26, 2023

I think it works now in 0.6.3b after emulator updates

@Lazorne Lazorne closed this as completed Mar 26, 2023
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