You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In theory I think it could be implemented comparing gamepad.timestamps among themselves.
In practice it is a mess, the advantages are not worth the added risks.
Won't fix.
timestamp is updated only if the user moves the gamepad; because of this it cannot be used to recognise whether the gamepad has gone zombie or the user just isn't using it.
Some gamepads persist even after being physically disconnected.
Remove them when their timestamp becomes too old?
The text was updated successfully, but these errors were encountered: