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particles.h
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particles.h
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/*
PARTICLES.H v0.00
Battle particles: projectiles, special effects, dust, blood....
Copyright (c) 2007 Francesco Orsenigo <francesco.orsenigo@gmail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef H_FILE_PARTICLES
#define H_FILE_PARTICLES
//=============================================================================
#define PARTICLE_ARROW_SPEED 2
/*============================================================================
* PARTICLES
*/
//dependencies
class battleC;
class particleC { public:
virtual void Display() = 0;
virtual void Think() = 0;
float X;
float Y;
float Z;
battleC* Battle;
particleC* Next;
particleC(battleC* battle, float x, float y);
~particleC();
};
// blood
class unitC;
class particleBloodC: public particleC { public:
void Display();
void Think();
unsigned short Zrot;
unsigned short Size;
particleBloodC(unitC* u);
};
// arrow
class particleArrowC: public particleC { public:
void Display();
void Think();
unitC* Owner;
unitC* Target;
unsigned Landed;
unsigned Figures;
particleArrowC(unitC* u, unitC* target);
};
class particleLandedArrowC: public particleC { public:
void Display();
void Think();
unitC* Target;
unsigned Age;
float Angle;
particleLandedArrowC(unitC* u, float angle);
};
#endif
//EOF =========================================================================