Release Log: https://github.com/xavier150/BlockingStarterPack/wiki/Release-log
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Updated textures with small details.
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Textures resolution enlarged to 2048px (Turn LOD Bias to 1 for 1024px)
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Text displayed on the textures was removed
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Additional textures with displayed text
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Better collider shapes
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Updated Thumbnail
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New map for exemples
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New: 7 Textures(s) T_Square T_DevOrangeText_D T_DevLightText_D T_DevGridText_D T_DevGrayText_D T_DevGlassText_D T_DevBlackText_D
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Updated: 14 Textures(s) Cross -> T_Cross Cross -> T_Less T_Dev_N T_DevOrange_D T_DevBlack_D T_DevGlass_D T_DevGlass_N T_DevGray_D T_DevGrid_D T_DevGrid_M T_DevGrid_N T_DevLight_D T_DevLight_N T_DevTileMask_D
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New: 2 Material(s) MI_StainDecalColorYellow MI_StainDecalColorBlack
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Updated: 1 Material(s) M_StainDecalColor
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New: 3 Blueprints(s) BP_CustomDeferedDecal BP_SripeDecal BP_ArrowDecal
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Updated: 1 Blueprints(s) BP_DisplayPanel
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New: 18 StaticMesh(s) SM_Floor_200x150 SM_BarrierStair01_300cm SM_BarrierStair02_300cm SM_CeilingLightFlat02a SM_CeilingLightFlat02b SM_CeilingLightBulb SM_CeilingLightBulbBreak SM_Pipe30Turn_90d SM_FlamingTorchWithSupport SM_Fence_Small_100 SM_Fence_Normal_100 SM_Pipe_20cm SM_Container_Large SM_Container_Normal SM_ContainerClosed_Large SM_ContainerClosed_Normal SM_ContainerDoor_Left SM_ContainerDoor_Right
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Updated: 30 StaticMesh(s) SM_BarrierStair01_150cm SM_BarrierStair02_150cm SM_PipeSmallTurn_90d SM_PipeSmallTurn_45d SM_PipeSmallTurn_15d SM_FlamingTorch SM_FlamingTorch_Support SM_FlashLight SM_PipeBigTurn_90d SM_PipeBigTurn_45d SM_PipeBigTurn_15d SM_Building_01 SM_Building_02 SM_Building_03 SM_Building_04 SM_House_01 SM_House_02 SM_House_03 SM_House_04 SM_LateralDoorFrame_300 SM_LateralDoorFrame_150 SM_LateralDoor SM_Building_01 SM_Building_02 SM_Building_03 SM_Building_04 SM_House_01 SM_House_02 SM_House_03 SM_House_04