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v0.4.4_Alpha.md

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Macro Micro VR Service - Release Log

Release Logs: https://github.com/xavier150/MMVS/wiki/Release-logs

v0.4.4 Alpha

  • RHI Update (DirectX 11 -> DirectX 12)
  • New: Talas animation for switch Check sole side.
  • New: Talas animation on Talas Bed.
  • New: You can now control Toy Car in VR (Locomotion buttons)
  • New: You can now open an users board in full screen (Use Tab)
  • New: VR Full hand tracking supported (Open XR)
  • New: VR PlayArea is now vissible in using teleport.
  • New: UI Redesign with users board.
  • New: UI Redesign with chat menu.
  • New: UI Redesign with game propertys.
  • New: UI Redesign with Player HUD (Health Stance Gait).
  • New: UI Custom cursor for edit text and default mouse.
  • New: UI Custom cursor for preview cobble hand position in game.
  • New: You can now copy texts from the chat menu.
  • New: Better Game Master menu with property and action.
  • New: Graphics options (Global Illumination, Reflection, Shading, Motion Blur).
  • New: Ergonomics options (Player HUD scale and show elements).
  • New: You want set the frame rate limit for VR and non VR
  • New: Debug option for Path Tracing render method.
  • New: Game start option for change damage difficulty.
  • New: You can now land on all soft surface without take dammages.
  • New: New cheat mode using the chat menu.
  • Change: New pass on the english texts and spealing check.
  • Change: Talas and Coble now use the same Skeleton hierarchy.
  • Change: Refactoring with Animations scripts.
  • Change: Partial refactoring with Animation Situation System.
  • Change: Migrate Animation Situation System to C++ Plugin.
  • Change: Refactoring Health and dammage as an module.
  • Change: Refactoring with XR/VR Hands.
  • Change: Refactoring with VR Module(VR Grab, VR Fingers, VR Teleport, VR UI)
  • Change: Partial refactoring with Tooltips and Control Overall.
  • Change: Partial refactoring with Player Character.
  • Change: Start of using Gameplay Ability System with character and animations scripts.
  • Change: Partial refactoring with Character Stuck Zone System.
  • Change: Migrate Character Stuck Zone System to C++ Plugin.
  • Change: Partial refactoring with messages and notify System.
  • Change: Partial refactoring with Network class.
  • Change: Start of using External AI Engine for Control Game Master.
  • Change: New lighting settings and rebuild all lights.
  • Fixed: Game Master and VR outline don't work and generate Graphical Issues.
  • Fixed: Notify message when a player leave don't show up.
  • Fixed: Custom Render Method don't work when it Lumen by default.
  • Fixed: Most VR/XR issues are now fixed.
  • Fixed: Most of non AI issues are now fixed.
  • Fixed: Scaled 0.05 micro character can fall through the ground. (Floor collision update)
  • Fixed: Micro Character can get stuck to sole when under the rug.
  • Fixed: Error values in UI.